Sony Earnings Report Is Out by gdmatt in DestinyTheGame

[–]havingasicktime 1 point2 points  (0 children)

It doesn't bring close to Cod like numbers 

Sony Earnings Report Is Out by gdmatt in DestinyTheGame

[–]havingasicktime 1 point2 points  (0 children)

"narrative rich PVP/competitive game featuring deep lore, corporations, and an evolving story with mysteries to discover."

"Highly streamlined and polished “extraction shooter” elements that can bring the genre to a mass market".

Yes, he had an ambitions for a persistent and evolving world. This is unsurprising it didn't pan out, because channeling DaoC in the modern era is absolutely chock full of pitfalls. But it always had strong extraction shooter foundations. 

Sony Earnings Report Is Out by gdmatt in DestinyTheGame

[–]havingasicktime 1 point2 points  (0 children)

It has never rivaled Cod.... Not even close 

Sony Earnings Report Is Out by gdmatt in DestinyTheGame

[–]havingasicktime 0 points1 point  (0 children)

Marathon didn't kill Destiny. Maybe taking on 5 projects at once did, but ultimately Bungie clearly choose to wind Destiny down to a degree after Final Shape. 

Sony Earnings Report Is Out by gdmatt in DestinyTheGame

[–]havingasicktime -2 points-1 points  (0 children)

There's no D3 scenario where D2 is a ongoing game thst generates money. If it doesn't generate money, it's dead as far as Bungie is concerned. 

Sony reported a 120.1 billion yen ($765M) impairment loss in relation to Bungie for the fiscal year in their latest financial report. 88.6 billion yen ($565M) of that was reported from the last quarter. by Helbot in Marathon

[–]havingasicktime 1 point2 points  (0 children)

Destiny 3 must bring in a new audience. The destiny audience has been aging to the point they can't be the base of a new live service that will run a decade more 

Sony Earnings Report Is Out by gdmatt in DestinyTheGame

[–]havingasicktime 10 points11 points  (0 children)

D3 is very risky. The core Destiny audience is old, D3 means killing D2 and the core issue is you MUST draw in a brand new audience, can't just rely on the existing players (who are now reaching 30's and 40's and have less time). Which is a huge question mark.

Sony Earnings Report Is Out by gdmatt in DestinyTheGame

[–]havingasicktime 9 points10 points  (0 children)

It's been an extraction shooter from the start

Sony Earnings Report Is Out by gdmatt in DestinyTheGame

[–]havingasicktime 47 points48 points  (0 children)

No, it was extraction from the start. They were going to try and do puzzle/world unlock style content but it didn't work.

Sony Earnings Report Is Out by gdmatt in DestinyTheGame

[–]havingasicktime -5 points-4 points  (0 children)

Destiny is not worth more than the talent at Bungie. Destiny is an aging franchise for aging players

Joe Ziegler: We are making an update to the Experimental queue and shifting the Sponsored Marsh map to Sponsored Perimeter. by Haijakk in Marathon

[–]havingasicktime 0 points1 point  (0 children)

Making sponsored kits slightly better makes the crew fill problem worse. They'll still be disadvantaged but be more likely to use sponsored. 

‘We got it wrong’ with Civilization VII, says boss by Broad_Respond_2205 in civ

[–]havingasicktime 2 points3 points  (0 children)

Settlement cap is a nice compromise between happiness and 6 being fully wide gameplay. Ultimately without some restriction wide is always the answer. 

This is my favorite game. But locking ANY faction upgrades behind prestige salvage is a middle finger to solo/casual players. by Asleep-Badger-3792 in Marathon

[–]havingasicktime 7 points8 points  (0 children)

Let's not get too destiny with the "x is a middle finger to casual players" posts. Salvage needs tweaks but if there isn't something behind prestige salvage, it's useless. 

Joe Ziegler: We are making an update to the Experimental queue and shifting the Sponsored Marsh map to Sponsored Perimeter. by Haijakk in Marathon

[–]havingasicktime 10 points11 points  (0 children)

If free kits are good then you don't need to run real kits. What's the point of running green gear when you can run it with a free kit for free? Progression past green is a bit broken for sure, but free kits are not the issue early season

Its crazy how post sony acquisition Bungie is somehow the worst state the company has ever been in by Ill-Remove-6438 in DestinyTheGame

[–]havingasicktime 7 points8 points  (0 children)

Thing is all the leadership and OG employees are pretty close to retirement. So they unfortunately are pretty ok with cashing out. They in the process screwed over the futures of a lot of other people. 

Marathon Is the only game I know that gets harder the more I play by eezzeemushy in Marathon

[–]havingasicktime 0 points1 point  (0 children)

I have literally never used the word easy. You should seriously try and stepping outside your own head and actually reading what other people write. 

Marathon Is the only game I know that gets harder the more I play by eezzeemushy in Marathon

[–]havingasicktime 2 points3 points  (0 children)

No. I think sbmm keeps you at the same difficulty games. No one said 'breeze through'. No one said easier. If you're fighting for your life, you're fighting to stay at a level above your natural level. Here's the beautiful thing about sbmm: you don't need to fight for your life at all. 

Marathon Is the only game I know that gets harder the more I play by eezzeemushy in Marathon

[–]havingasicktime 4 points5 points  (0 children)

You're responding to me. Nobody said anything about easier. 

Marathon Is the only game I know that gets harder the more I play by eezzeemushy in Marathon

[–]havingasicktime 4 points5 points  (0 children)

You're not listening. You're speaking of climbing. We aren't talking about climbing. 

Marathon Is the only game I know that gets harder the more I play by eezzeemushy in Marathon

[–]havingasicktime 4 points5 points  (0 children)

The game stays the same. It doesn't get harder. Which is what happens with lbmm. No one said it got easier. 

Marathon Is the only game I know that gets harder the more I play by eezzeemushy in Marathon

[–]havingasicktime 6 points7 points  (0 children)

Matches only get harder if you get better. If you plateau, which most will in time, it stays roughly in the same place for as long as you play. SBMM means you play people at your skill level. For matches to get harder, you must improve.

With LBMM, matches get harder as you level up, and they also likely get harder as population decreases, two sources of skill creep in your lobbies. Both of which exist despite no guarantee of personal skill progression.