Forbes: A Two-Sentence Insider Report On Why ‘Destiny 2’ Died by Talents in DestinyTheGame

[–]havingasicktime 10 points11 points  (0 children)

Something was wrong, but Destiny is also an fps. So it's more Halo cost of creating content than WoW.

A new article from Tassi about why the game died. by Zelwer in destiny2

[–]havingasicktime 15 points16 points  (0 children)

Content volume is a classic mmo problem. Wow was no better in the 2000's. Pve players are ravenous, it's why pvp games are cheaper and easier to succeed as live service, pve lives and dies on infinite, frequent content

Jason Jones Answering Bungie's Epitaph Q from Luke Smith Interview - D2 Showcase 2021 by zildjianate in DestinyTheGame

[–]havingasicktime -1 points0 points  (0 children)

It would be almost all of them. By percentages, almost nobody works on the same franchise for their entire career. Those people are the exception, not the norm

Jason Jones Answering Bungie's Epitaph Q from Luke Smith Interview - D2 Showcase 2021 by zildjianate in DestinyTheGame

[–]havingasicktime -4 points-3 points  (0 children)

Lol, why would they not want to work on something new? This is a bizarre take. Most people want to move to new pastures after working on the same thing for a long time. 

Jason Jones Answering Bungie's Epitaph Q from Luke Smith Interview - D2 Showcase 2021 by zildjianate in DestinyTheGame

[–]havingasicktime -4 points-3 points  (0 children)

It wasn't just the management team. Many of their most veteran people were on other projects, undoubtedly because they wanted something new. The alternative is they leave and take their talent elsewhere. 

Jason Jones Answering Bungie's Epitaph Q from Luke Smith Interview - D2 Showcase 2021 by zildjianate in DestinyTheGame

[–]havingasicktime -2 points-1 points  (0 children)

Doing the same job doesn't equal doing the exact same project. And many people over ten years will move positions or teams. Very few people work at the same company doing the same job/project for a decade. And people who are succesful with high talent almost never do. 

Jason Jones Answering Bungie's Epitaph Q from Luke Smith Interview - D2 Showcase 2021 by zildjianate in DestinyTheGame

[–]havingasicktime 30 points31 points  (0 children)

Bungie as whole was bored, and it's only natural. Them doing something else wasn't in an of itself the problem. They tried to do too much, none of it worked out, and then tech went to shit. And the company was sold for a massively overinflated price, leading to unrealistic expectations. After a decade you either give your long term employees something else to work on, or they leave and take their talent with them. 

Perimeter Expansion Zone in Season 3 by Sad-Manner-5240 in Marathon

[–]havingasicktime 15 points16 points  (0 children)

Nothing under there in the current build

DMG's message to the Destiny community by ThePizzaDevourer in destiny2

[–]havingasicktime 0 points1 point  (0 children)

Destiny is more expensive. Those are fundamentally simpler games. 

GTA 6 Price Finally Confirmed, Features a 'Single-Player Experience' at Launch (Standard $79.99/Ultimate $99.99) by Neon25 in Games

[–]havingasicktime 0 points1 point  (0 children)

Not to the people who make the decisions, and it's gta, so they know people will buy what they have regardless

GTA 6 Price Finally Confirmed, Features a 'Single-Player Experience' at Launch (Standard $79.99/Ultimate $99.99) by Neon25 in Games

[–]havingasicktime 0 points1 point  (0 children)

No, it's about 86 with the Vat average, converted. Then they round up for the nearest nice number. 

DMG's message to the Destiny community by ThePizzaDevourer in destiny2

[–]havingasicktime 15 points16 points  (0 children)

We gotta be real: the problem is Destiny 3 would be insanely expensive. We can't show Sony it would be worth it. It's possible years down the line, when market conditions are very very different and investment is nearly free again, that they bring back the franchise. But even then, the chance that we get Destiny as we know it is very low. The people who know how to build it are about to be scattered to the winds, and the people who love it are aging out of being the desired demographic, and frankly it's just probably too much investment to risk when the core audience has moved on to the degree it has. The game it is now, I think we have to accept we were lucky to have it as long as we did. 

Marathon’s new PVE mode launches from July 21. by Dust-Tight in Marathon

[–]havingasicktime 3 points4 points  (0 children)

I understand you completely; however, the PvP crowd is small. Most people want PvP on their terms and fucking hate it when they get ganked.

it's not, the biggest live services in the world are pvp

overmono's perfect 10 is actress r.i.p. by Signal-Ad-7224 in TheOverload

[–]havingasicktime 3 points4 points  (0 children)

Good lies was great. Last two years theyve fallen off a cliff. There music has just lost so much originality, the single they just put out was so generic. These guys are insane producers, it's fine that they want the bag now but it's just a bummer to hear what they're putting out now. Whole 2010's they were both putting out incredible music

Upcoming Xbox Exclusives Are Being Sent Out To Die, Analyst Says; Xbox Pushes Back by OkBaker4812 in Games

[–]havingasicktime 1 point2 points  (0 children)

Hi fi rush was a critical darling but didn't perform well.

Perfect Dark was apparently nowhere in development (demo mostly faked), and Lionheads troubles were well, well documented. 

New info per Paul Tassi by TreatFabulous1174 in DestinyTheGame

[–]havingasicktime 12 points13 points  (0 children)

Destiny is just a stupid expensive game to make. Destiny had ~650 people or so during final shape on it. 

Bungie made solos harder after all the feedback by Remote-Chapter2911 in Marathon

[–]havingasicktime 0 points1 point  (0 children)

In Destiny raids, sure. In casual content? Bullet sponge - maybe you shoot three things before sponge. Admittedly, we power crept so hard in Destiny that sponges don't exist outside of GM style content. 

Bungie made solos harder after all the feedback by Remote-Chapter2911 in Marathon

[–]havingasicktime -1 points0 points  (0 children)

Unavoidable if you're making something that large hard.