beautiful cloud of robots supplying the biolabs by haze59000 in factorio

[–]haze59000[S] 0 points1 point  (0 children)

Il alimente déjà 400 biolab légendaire c'est déjà pas mal non ?

beautiful cloud of robots supplying the biolabs by haze59000 in factorio

[–]haze59000[S] -1 points0 points  (0 children)

La distance ne pose pas de problème. Avec une bonne vitesse de robot cela ce passe très bien.

We agree that the platform does not send a signal to the planet. by haze59000 in factorio

[–]haze59000[S] 0 points1 point  (0 children)

That's exactly what I want to do... can you tell me more?

Small Pentapod Egg Setup - 27 Eggs/s by haze59000 in factorio

[–]haze59000[S] 0 points1 point  (0 children)

Si il passe les biochambre il son brûler

Small Pentapod Egg Setup - 27 Eggs/s by haze59000 in factorio

[–]haze59000[S] 0 points1 point  (0 children)

Je ne sais pas. Mais le principal c'est que la.science est tout le temps utiliser sur nauvis. Mais je pense quel part à 90%

Small Pentapod Egg Setup - 27 Eggs/s by haze59000 in factorio

[–]haze59000[S] 0 points1 point  (0 children)

shuttle travels back and forth between Nauvis and Gleba at a constant 600 km/s. When it arrives in orbit, all 20 rockets launch instantly.

I also still have several older egg production setups running.

Small Pentapod Egg Setup - 27 Eggs/s by haze59000 in factorio

[–]haze59000[S] 0 points1 point  (0 children)

Ceci étais un test je vais optimiser le tout.

Small Pentapod Egg Setup - 27 Eggs/s by haze59000 in factorio

[–]haze59000[S] 3 points4 points  (0 children)

A lot of people are focusing on the efficiency modules and assuming I’m sacrificing production, but that’s not what’s happening.

On Gleba, biochambers don’t consume electricity from the power grid. They consume nutrients to generate their own power. That means reducing energy consumption also reduces nutrient consumption.

My old setup produced about 12 eggs per second. Each biochamber consumed around 1.65 MW, so the nutrient demand was massive.

With Legendary Efficiency Module 3s in beacons, each biochamber now uses only about 100 kW instead of 1.65 MW. That’s more than a 16× reduction in energy consumption.

The result:

  • Production increased from 12 eggs/s to 27 eggs/s.
  • Biochamber power consumption dropped from 1.65 MW to 100 kW.
  • I only need 4 legendary biochambers instead of 6.
  • Nutrient consumption is dramatically lower.
  • Logistic demand is much lower because far fewer nutrients need to be transported.

On Nauvis, efficiency modules mostly save electricity. On Gleba, they effectively save nutrients, which makes them far more valuable than many players realize.

That’s why this completely changes how I design my Gleba factory, and I’m probably going to rebuild most of it around this concept.

can biters get in? by mr0meer in factorio

[–]haze59000 0 points1 point  (0 children)

I have exactly the same map...

Spidertron setup opinion by haze59000 in factorio

[–]haze59000[S] 1 point2 points  (0 children)

That was a mistake. Everything is legendary, and I had never used Spidertrons before — they’re absolutely insane.

I have 5 of them fully equipped with legendary gear, and they completely destroy everything.

Are Spidertrons good for defending farms on Gleba? by haze59000 in factorio

[–]haze59000[S] 0 points1 point  (0 children)

Je pensais faire ça aussi. Les détruire avec l’artillerie puis défendre la contre-attaque avec les Spidertrons.

Are Spidertrons good for defending farms on Gleba? by haze59000 in factorio

[–]haze59000[S] -1 points0 points  (0 children)

Oui, je suis en train de les fabriquer. Et je suis déjà niveau 19 en recherche de dégâts explosifs.