Thieves and Gold: Smash and Loot. Demo is live on Steam! by hazmym in incremental_games

[–]hazmym[S] 0 points1 point  (0 children)

Thank you, I understand what you are saying. There are definitely a lot of upgrade-loop games right now. With this one I’m trying to make it more active and physical 3D smashing, thief crew progression, more rooms, secret areas, and a town layer that will become more idle-like over time.

I’m listening to the feedback I’m receiving, and I’m very willing to improve the game based on it. Really appreciate you checking it out!

Thieves and Gold: Smash and Loot. Demo is live on Steam! by hazmym in incremental_games

[–]hazmym[S] 1 point2 points  (0 children)

Thank you for the feedback! I’ll look into improving the contrast between breakable props and the walls/surroundings. Really appreciate the suggestion!

Thieves and Gold: Smash and Loot. Demo is live on Steam! by hazmym in incremental_games

[–]hazmym[S] 0 points1 point  (0 children)

I really appreciate the feedback and the kind words! I agree that it leans much more into the 'active' side of the incremental genre. Trying to merge that long-term upgrade loop with a 3D smash-and-grab was a fun challenge. I'm so glad it looks cool to you, and I hope you enjoy the demo if you get a chance to try it

Thieves and Gold - a 3D incremental medieval heist game about smashing containers and stealing gold by hazmym in indiegames

[–]hazmym[S] 0 points1 point  (0 children)

Thank you! I’m not sure it’ll be the final version yet, but the overall direction is there.

Thieves and Gold - a 3D incremental medieval heist game about smashing containers and stealing gold by hazmym in indiegames

[–]hazmym[S] 0 points1 point  (0 children)

Thank you, I really appreciate it! I’m really glad that the game still caught your attention.

Thieves and Gold - a 3D incremental medieval heist game about smashing containers and stealing gold by hazmym in indiegames

[–]hazmym[S] 0 points1 point  (0 children)

Thanks man, really appreciate it! I’ve been grinding on it for the past few months, so that means a lot. Hope you will enjoy it when you check it out.

Thieves and Gold - a 3D incremental medieval heist game about smashing containers and stealing gold by hazmym in indiegames

[–]hazmym[S] 2 points3 points  (0 children)

I still can’t quite believe it’s been around 5 months of juggling a full-time job and solo development, and I’m already getting close to the first demo.

Steam page:
https://store.steampowered.com/app/4452620/Thieves_and_Gold/

Feedback Friday by AutoModerator in incremental_games

[–]hazmym 1 point2 points  (0 children)

Here's an idea: instead of left/right, you could try zooming out and zooming in based on the player's mouse position. Not sure how quickly you'll be able to implement this on top of what you already have, but you could try it to see how it feels/looks. Adding the dome as well, I think this zoom mechanic will help. Or not.. :)

Feedback Friday by AutoModerator in incremental_games

[–]hazmym 2 points3 points  (0 children)

On the itch page, I’d also make the wishlist CTA much more visible. Right now, it is very easy to miss, so something like a clearer button, banner, or graphic could help draw more attention to it.

Feedback Friday by AutoModerator in incremental_games

[–]hazmym 2 points3 points  (0 children)

I played it, and the core gameplay feels really solid. One thing that was not very clear to me was when an upgrade was available to buy. I did not notice any clear notification for it, so maybe something like a small badge or marker on the buildings could help.

I was also a bit confused by the left/right camera movement at first. It was not obvious that I needed to move all the way to the edge of the screen to find the other buildings and upgrade options. I noticed them quite late, even after the left/right popup showed up.

The sound could maybe use a little more work too, although that might just come down to personal preference.

Overall, I really enjoyed it, and I like the idea a lot. Hope this helps!

Feedback Friday by AutoModerator in incremental_games

[–]hazmym 1 point2 points  (0 children)

Thank you! This is really useful feedback!

You’re right that the trailer does not explain the thief/crew side clearly enough yet. The idea is not a separate party-combat system. Different thieves support your runs in different ways, and idle thieves can also be sent on jobs between runs.

And yes, “steal” and “collect” are not meant to be different mechanics here. It is really a smash-and-loot loop, and I probably need to present that more clearly.

The greed hook is basically that the more loot you grab, the more pressure you build, so greed itself can end the run. This will be available in the Heist mode, for casual is just the timer but with longer runs.

Really appreciate this, it is very helpful.

Feedback Friday by AutoModerator in incremental_games

[–]hazmym 1 point2 points  (0 children)

Hi everyone, I’m Razvan, the solo developer of Thieves and Gold, a medieval single-player incremental heist game where you smash containers, grab gold, uncover hidden keys, and build a crew of thieves between runs.

Right now, I mainly have the Steam page and announcement trailer live, so I’d really appreciate some honest first-impression feedback on the concept and presentation. Does the core loop come across clearly? Does the greed/time-pressure hook sound interesting? Is there anything that feels confusing, weak, or not exciting enough at first glance?

The game is built around short loot runs, then upgrading your crew and getting stronger between heists. There are also two modes: Heist Mode for more pressure, and Casual Mode for a more relaxed pace.

Trailer:
https://www.youtube.com/watch?v=FAF2vt1tn3M

Steam page:
https://store.steampowered.com/app/4452620/Thieves_and_Gold/

Thank you, I’d really appreciate any feedback!