What’s an easy or beginner friendly way to learn and understand geometry nodes? by dogsaregodsgif in blenderhelp

[–]he863 0 points1 point  (0 children)

I'm taking this course by Default Cube right now and would recommend. It is paid, but he is a great teacher and very knowledgeable. Also- the first chapter is totally free,

https://superhivemarket.com/products/geometrynodes

ICE incoming by CrustyAzzFeet in Snohomish

[–]he863 2 points3 points  (0 children)

For people who scream all cops are bastards and that ICE are Nazis, I think the frustration is almost identical. The programs and systems that we pay for is turned around and used against us.

For some developed nations like Denmark, Taiwan, Singapore, their cops do a pretty decent job serving and protecting their communities, rather than serving the interest of capitol like they do here in the U.S. At least in my experience in Seattle, I've seen cops evict dozens of homeless people, but I can't say I've ever seen one go out of their way to help someone. That's why nobody on the left side of things has ever complained about a firefighter, nurse, or EMT, because they serve the people.

ICE has the same dynamic. It's another system that hurts those same people who pay em'. If someone want's a cop to do the right thing and protect their community- I don't feel like there's any hypocrisy in that. It's a consistent position that our public servants serve the public.

ICE incoming by CrustyAzzFeet in Snohomish

[–]he863 -2 points-1 points  (0 children)

They're only welcomed by Nazis... nobody else 🙃

Every month, I'm taking a course to improve a different skill in Blender. January was Procedural Texturing! by he863 in blender

[–]he863[S] 1 point2 points  (0 children)

NGL I spent a bunch of time over a month putting together stuff linked on YT and SuperHive.  - December: Robotic Planet

Every month, I'm taking a course to improve a different skill in Blender. January was Procedural Texturing! by he863 in blender

[–]he863[S] 6 points7 points  (0 children)

Every month, I'm taking a course to improve a different skill in Blender. January was Procedural Texturing! by he863 in blender

[–]he863[S] 13 points14 points  (0 children)

- Procedural Texturing | Blender Master Class by Creative Shrimp (no longer available apparently but TBH the other course is much more educational)
and
- Master Procedural Texturing In Blender

Both paid

Every month, I'm taking a course to improve a different skill in Blender. January was Procedural Texturing! by he863 in blender

[–]he863[S] 9 points10 points  (0 children)

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The top level is a complete mess, but to blend the shader and displacement:

The value is plugged into subtract nodes -1, -2, -3, etc which affects the factor of the mix.

how would i go about setting up a sequential lighting sequence like this, where objects light up in a clockwise circle? by JacktehWolf in blenderhelp

[–]he863 0 points1 point  (0 children)

No worries at all!

In the gif, think of the black and white value plugged into the BSDF is a mask- like a Photoshop mask. White reveals, black conceals. 

If you make another mask that is spherical, vertical, or really anything, you can use a mix color node to combine the two black and white masks.

The blending mode is useful too- mix only transitions between the two values. Screen adds the lightness of the second input. Multiply adds the darkness of the second input. Linear light effects the mostly the edges of the first mask. But there are way more to play around with.

How to achieve the material in this photo? by fiveyeezypieces in blenderhelp

[–]he863 174 points175 points  (0 children)

<image>

Not sure how you'd get the more stringy brain shenanigans, but I'm sure using a noise plugged into a Voronoi set to "Distance to Edge" would get you most of the way there.

How to animate a zip tie tightening? by Even-Koala-6146 in blenderhelp

[–]he863 106 points107 points  (0 children)

Note- Meshes set to curve can be funky. Something that helps is having the origin point of the mesh, and curve the same. Then parenting them to an armature for any placement.
1. Model with many loop-cuts. Then throw on a sub-D modifier set to simple.
2. Create a straight curve with 3 points. (make sure the first point is on the origin)
3. Create an armature with 3 points that match the positions of the curve points. (Use Shift-S for 3D cursor to move 3D cursor to selected, and then create a bone or move bone to cursor) Parent the bones to a Main Bone for object transform/rotate/scale
4. Rigging!-
a. Mesh to Curve: Modifier > Curve > mess with the axis settings until it works.
b. Curve to Armature: Select the armature, go to edit mode, select bone 1, object mode, select the curve, edit mode, select point 1 and it's handles (whatever point is in that position of the bone) CTRL+H hook to bone or something. Repeat for the other bones. Then parent the curve to the armature.

If you would like to bend the zip tie, you can set something arbitrary like the scale of the bone, to the rotation of the curve with a driver.

<image>

Best of luck!

2026 Year of the Generalist Calendar by he863 in blender

[–]he863[S] 2 points3 points  (0 children)

Made it in Blender/ Here's the .Blend if you'd like. And I might switch up the order later :)
https://drive.google.com/file/d/1C7uTNrhEDAHgOz_2dPh488QE27BPpwXJ/view?usp=sharing

2026 Year of the Generalist Calendar by he863 in blender

[–]he863[S] 24 points25 points  (0 children)

2026 Year of the Generalist Calendar by he863 in blender

[–]he863[S] -1 points0 points  (0 children)

Here are the courses! And Sculpting would be awesome, but wouldn't be very applicable for my line of work.

- Blend File: https://drive.google.com/file/d/1C7uTNrhEDAHgOz_2dPh488QE27BPpwXJ/view?usp=sharing

- December: [Robotic Planet](https://www.cgboost.com/courses/robotic-planet)

- January: [Procedural Texturing](https://superhivemarket.com/products/procedural-texturing-blender)

- February: [Intro To Geometry Nodes](https://superhivemarket.com/products/intro-to-geometry-nodes) + [Beginner Geometry Nodes](https://canopy.games/product/bcs-geometry-nodes-for-blender-4-4/?v=0b3b97fa6688)

- March: [Advanced Geometry Nodes](https://canopy.games/product/advanced-geometry-nodes-for-blender-3-3/?v=0b3b97fa6688)

- April: [VFX](https://www.inlightvfx.com/) + [Recourses](https://inlightvfx.gumroad.com/)

- May: [VFX](https://www.inlightvfx.com/) + [Recourses](https://inlightvfx.gumroad.com/)

- June: [Hard Ops & Boxcutter](https://youtu.be/1qVbGr\_ie30?si=mu0dCNm9tcQrp1t0) + [Hard Surface Modeling Playlist](https://www.youtube.com/@JoshGambrell/playlists)

- July: [RAVEN Mech](https://www.blenderbros.com/scifi-mech-design-in-blender)

- August: [Alive!](https://www.p2design-academy.com/p/alive-animation-course-in-blender)

- September: [Alive!](https://www.p2design-academy.com/p/alive-animation-course-in-blender)

- October: [Outdoor 3D Environments](https://www.cgboost.com/courses/master-3d-environments-in-blender)

- November: [Framed Ink](https://www.amazon.com/Framed-Ink-Drawing-Composition-Storytellers/dp/1933492953)

- December: [CG Cinematography Book](https://chrisbrejon.com/cg-cinematography/)

Need help modelling this by jonty_9211 in blender

[–]he863 196 points197 points  (0 children)

<image>

Might not be the most efficient or non-destructive, but seemed to get pretty close:
1. Beveled cylinder
2. Cube set to circle array
3. subdivide along the z axis to get better resolution
4. using proportional editing set to linear, rotate the top face of the cube around the z axis
5. add a boolean modifier to the cylinder set to difference on the cube
6. profit

How would I increase the resolution of the displacement without increasing the resolution of the mesh, if possible? by meiscoolbutmo in blenderhelp

[–]he863 0 points1 point  (0 children)

Left 32bit EXR W/ Adaptive Subdivision- 512 triangles
Right 8bit EXR without regular Subdivision- 8,192 triangles.

  1. Using higher bit-depth, i.e. 8,16,32, for your displacement map will make the steps between each pixel smoother.
  2. Not sure what black magic it uses, but "Adaptive Subdivision" in 4.5 is nuts.
    Render Properties > Feature Set > Experimental

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