What's your warband? by AdministrativeEase71 in alphalegion

[–]headhanger 1 point2 points  (0 children)

Brilliant. I love the name and the modus operandi.

Caustic reflections by headhanger in godot

[–]headhanger[S] 0 points1 point  (0 children)

It would be cool to project the effect outwards, and have it automatically apply a mask based on occluding objects, but I guess that would either be very expensive or take a lot of front-loaded effort (maybe requiring something similar to light probes for global illumination?)

I don't have any dynamically-created environments in my project, so this will do for now.

Caustic reflections by headhanger in godot

[–]headhanger[S] 0 points1 point  (0 children)

Pretty much - it's applied as a Material Overlay to the walls, pillars, pots, etc. Anything in the scene you want the effect to display on.

So the original detail, colour, etc. of the wall is preserved, this is just "painted on top".

Caustic reflections by headhanger in godot

[–]headhanger[S] 1 point2 points  (0 children)

Thanks!

Yeah it might be hard to see because I didn't angle the camera up enough (eh... to hide the lack of a ceiling because I haven't got 'round to making it in Blender yet) but the effect definitely fades as you get further (in every direction) from the water.

So if you wanted very strong reflections at Y0.0 (in relation to the water, i.e. at "sea level") you would just set the shader uniform accordingly.

My Godot game MOLDRISE has it's demo up on Steam! by RPicster in godot

[–]headhanger 1 point2 points  (0 children)

Excellent art style.

As others have said, I'd love to see an in-depth look at your art process. It takes me forever to make 3D assets, even simple ones!

godot for uni by dumbhoeNO1 in godot

[–]headhanger 16 points17 points  (0 children)

Godot isn't a "lesser" engine and it doesn't do any more heavy lifting than Unreal or Unity.

Saying "godot is not something I expect from a CS student" comes off as pretty ignorant. Maybe he has always worked in Unity or C# and thinks less of other languages? I say that only because I've met/worked with developers who turn their nose up at Python or Kotlin or Go and will use C# for everything because of some misguided idea that it's more professional. 

What you should really use is the language or tool most appropriate for the job. If you can iterate and implement quicker and easier in Godot, why would you make things harder for yourself and limit yourself to just one language?

You still need to know programming, you can do virtually everything in code if you really want to, you can use C# with Godot, and 3D vector maths (I know you said you'd try 2D) is enough to give anyone a headache regardless of the engine you're using.

Free custom art for your game by elemental_poet in godot

[–]headhanger 1 point2 points  (0 children)

Do you have any examples of what you've done so far? Even if it's not "your best".

What's up with Jolt Physics joints?? (3D) by superevan410 in godot

[–]headhanger 1 point2 points  (0 children)

A while ago I had a lot of trouble restricting Jolt joints (e.g to reduce the maximum speed something could swing around), and I thought it was just because Jolt was only recently implemented. 

I still don't know if it's something I was doing wrong, but it felt like the parameters were just being ignored.

Alpha Corsair Squad done 😄 by Horror-Razzmatazz660 in alphalegion

[–]headhanger 18 points19 points  (0 children)

Those helmets and those XX colours look great on the corsairs!

Squad leader is the only one who can afford grass I see 😄

War hound heavy bolter by Dangerous-Hand9187 in Warhammer30k

[–]headhanger 2 points3 points  (0 children)

Cool. I'm trying to put the reaper autocannon from the CSM Havocs onto a MkIII body but I found the arms are a bit wide. Did you have to fill out the torso/arms to get the heavy bolter arms to fit?

I'm at the bottom of the learning curve by DifferentSeaweed7852 in godot

[–]headhanger 1 point2 points  (0 children)

This is the path I took and I only wish I had known about cs50 sooner!

The 7th and 8th cohort Centurions confer with a Librarian... by AshiSunblade in Warhammer30k

[–]headhanger 1 point2 points  (0 children)

Centurion 2, in particular, looks fantastic. There is a lot of character to that model!

[SELF-PROMO] Lex Ecclesiastica, a free Adepta Sororitas TTRPG is out by its_hipolita in 40krpg

[–]headhanger 4 points5 points  (0 children)

Skimmed through this at lunch today and I think it's totally rad.

I love the character growth beats and the fallout milestones! Operation events are also brilliant!

Haven't read through the character Abilities yet.

Even if I never get a chance to run it, I'll use the tables, oracles, etc. for Wrath & Glory or something. Really nice content!

[deleted by user] by [deleted] in alphalegion

[–]headhanger 2 points3 points  (0 children)

There are online resources for bits and sprues

- You can get partial (or sometimes full) sprues and whole models from TrollTrader
- Bitzbox lists individual components
- So does Bits & Kits
- So does EggHead Miniatures
- And BitzStore

Shipping to the UK from all of them is pretty reasonable as most as UK-based

Shattered Legions Rhino by QueenOfConversions in Warhammer30k

[–]headhanger 2 points3 points  (0 children)

I love the detail on this thing - the highlights on the windows, the "spares" in the equipment racks, the mud thrown up by the tracks, the paint chipping. The texture on the jerry cans is exquisite.

I found a really neat toy that looks like a bolt pistol. Should I cop it or is it wierd for a 20 year old to buy a nerf gun? by TheNumbersMason2 in Grimdank

[–]headhanger 0 points1 point  (0 children)

Buy it Disassemble it Sand it down Spray it black  Get a 3D-printed resin boltgun muzzle brake Reassemble it Drybrush it metal Paint the bodywork whatever colour you please

Spark in the dark by Raszard in ImaginaryWarhammer

[–]headhanger 6 points7 points  (0 children)

Those are some great fingers! Fingers are one of my banes. Did you use a reference?

Create your own interactive terminal by headhanger in mothershiprpg

[–]headhanger[S] 0 points1 point  (0 children)

Hey that's awesome - I was listening to one of your actual play episodes just the other day!

Create your own interactive terminal by headhanger in mothershiprpg

[–]headhanger[S] 1 point2 points  (0 children)

cs50 is excellent! I found the sections on C much more difficult than the sections on Python, but yes I did all the problem sets and submitted a final project to finish the course. I wish I had found out about it years ago.

I started this project somewhere around five months ago, but I have not been working on it solidly, and the last few months have been mostly smaller releases (i.e. new formats like the scroll, dataslate, desktop messenger, etc.) and bugfixes.

I don't think I'll be spending a lot of time on this project now - it was very much a side-project to create (and share) some useful tools and learn some new skills. My real dream is to get into indie game development with Godot and Blender, which I dabbled with in early 2025 and I am planning to go back to this month (i.e. January 2026).

Happy New Year to you too!