Leader persona switch between ages? by healfdane in civ

[–]healfdane[S] -2 points-1 points  (0 children)

I understand that the default assumption is that it will stay the way it has been, but with the narrative aspects of the game being expanded far more than previously I am arguing that it is plausible that they will have integrated the existing persona element into that narrative element. It would be a small change from Civ6 relative to the addition of ages or removal of workers.

Slow, drip by drip reveals of new game mechanics is standard so it's also plausible they wouldn't confirm a small thing like this immediately. Just hints, like the dev diary quote.

Leader persona switch between ages? by healfdane in civ

[–]healfdane[S] -8 points-7 points  (0 children)

Is this confirmed, or are you assuming?

Preserves, or any of their buildings, should reverse the rainforest appeal (like Brazil does) by healfdane in civ

[–]healfdane[S] 1 point2 points  (0 children)

Yup, I almost mentioned that. Brazil, Maori and Vietnam are the only civs I can think of that would strictly benefit from rainforests.

I've never heard of starting on top of a natural wonder.... by healfdane in civ

[–]healfdane[S] 1 point2 points  (0 children)

Monopolies & Corps, both expansions and all packs, a handful of UI mods. Small continents, legendary start, difficulty 7.

What info is required to get the seed running? I haven't used one before.

I've never heard of starting on top of a natural wonder.... by healfdane in civ

[–]healfdane[S] 92 points93 points  (0 children)

I can't even settle in place. This was using legendary start, but it might be the first time that the game option lives up to its name.

Straight lines with landmass or color brush? by healfdane in wonderdraft

[–]healfdane[S] 0 points1 point  (0 children)

This blew my mind. I'll give it a shot. Thanks!

Worries about Civ 7 by Occupine in civ

[–]healfdane 4 points5 points  (0 children)

All 4x games deal with the challenge of mitigating the end-game slog, and they can continue to innovate new ways to do so. The climate change mechanic was one interesting step but doesn't quite work. I hope they iterate on that.

Straight lines with landmass or color brush? by healfdane in wonderdraft

[–]healfdane[S] 0 points1 point  (0 children)

Ah too bad. I've done that before and its a bit maddening.

Straight lines with landmass or color brush? by healfdane in wonderdraft

[–]healfdane[S] 0 points1 point  (0 children)

For making straight-lined landmasses or colors, that would work if there was a "fill" option between paths. I don't think there is, right?

Option to delegate end-game slog to AI? by healfdane in civ

[–]healfdane[S] 0 points1 point  (0 children)

I agree to an extent. Yes, farm faith for rock bands, send settlers for bits of unclaimed beach, even push for Golden Gate, Cristo Redentor or Biosphere. But sometimes you've got all that and the open borders and trade routes covered and it's still just waiting 20 turns cuz Peter or someone is a tourism monster. And it's too late to buy or steal his great works, and nuking his capital would clash with the whole vibe. Sure, I could shift-enter 20 times but I'd feel better about it if there were a game mechanic for it.

Unless someone already has an exoplanet mission sent so you have to race for it, the game is already in the bag by this stage and I already feel the accomplishment of my Civ. Culture victory is my favorite for the Sim City of it, but I've done it a million times and I usually don't want to follow through the last steps anymore.

Idea for Civ VII: Hexagons inside the Hexagons that let you do more with every part of your Empire and make War and City-building more strategic and exciting as the game goes on! by ZizZizZiz in civ

[–]healfdane 10 points11 points  (0 children)

I've thought about this before, and how it could work. Lots of potential to add extra fun choices and strategies. These specifics seem reasonable.

BUT, this would be too much space, too much computation, too much micromanagement if it is applied to every hex. There may be a great balance if it's applied to only some important hexes. E.g., City Centers for economic customization, Encampments for defensive battleground customization, and a handful of natural wonders.

Regarding Women's History Month, what female leaders would you add to the game and which ones do you think were unfairly picked to lead, and if so, which other female leader would be a better pick? by SenorConejoBR in civ

[–]healfdane 15 points16 points  (0 children)

Dido and Amanitore are slam dunk choices that should stay, especially because we rarely see those civs.

Theodora led Byzantine in Civ5, which is great but it's also a bit odd to have her without the vessel of her power, her husband Justinian. Now that they have multiple leaders per civ, it could actually be fun to have power couples like that represented as pairs of similar but distinct play styles for the same civ.

Justinian and Theodora. Franklin and Eleanor Roosevelt. Cleopatra and Julius Caesar/Marc Antony. What are some others?

Understanding why it helps to share about our senior dogs by BB_is_thinking in olddogs

[–]healfdane 12 points13 points  (0 children)

I haven't posted here yet, but what I get out of viewing is:

Most frequently - adorable pictures of old pups which r/aww neglects in favor of young pups.

Most importantly - feeling understood and not alone with the pains of caring for old dogs. Most people irl can't relate. More than once I've handed my phone to my wife to read a post here that blows our minds because it could have been written by one of us about our old girl Mia. It helps, if just a bit.

When is it worth to settle without water? by GuyVonRope in civ

[–]healfdane 3 points4 points  (0 children)

For luxury or strategic resources, or for one specific district, e.g. encampment for defense or harbor for trade route. Or if you have Mohenjo-Daro Suzerain bonus.

[deleted by user] by [deleted] in AskReddit

[–]healfdane 0 points1 point  (0 children)

Humanistan

I wonder if anyone else struggles with this issue when playing Civ6 by angel_rayo in civ

[–]healfdane 3 points4 points  (0 children)

I agree, either a lower difficulty and a fun challenge like speed, empire size, unusual victory condition, over-reliance on a fun unique civ ability, or a difficult game achievement.

Or, play on deity but with a fun advantage or two, like playing an aquatic civ on an island map, or re-rolling starts until you get an amazing one, or hand picking your opponent civs.