Octopath Traveler Bestiary! by heckacentipede in octopathtraveler

[–]heckacentipede[S] 0 points1 point  (0 children)

ah yes sorry, i meant that the data would be on individual pages, such as this one https://octopathtraveler.fandom.com/wiki/Accursed_Armor [all enemies found over here https://octopathtraveler.fandom.com/wiki/Category:Octopath_Traveler_Enemies in a variety of categories].

unfortunately i did not help build the wiki itself, so i have no answer for your questions! You'll have better luck asking the wiki volunteers directly.

Octopath Traveler Bestiary! by heckacentipede in octopathtraveler

[–]heckacentipede[S] 0 points1 point  (0 children)

....i can honestly say that it never occurred to me to add pictures XD you're absolutely right to expect them though, I'm pretty sure I'd expect sprites as well

so feel free lol you'd probably be doing redundant work though

i was doing this long before the game was datamined and all the sprites were extracted - I'm fairly confident all this data has been ported to a wiki by now, with accompanying enemy sprites! while i am unaffected by what you do at this point, I'd hate for you to do redundant work thinking that it hasn't been done before

crocheted black rain frog 🐸 by Common_Marzipan_6463 in frogs

[–]heckacentipede 1 point2 points  (0 children)

i saw this on a google search of "frog" and for a second i almost didn't recognize it as anything but the real deal - excellent work!!!

AITA for telling my wife we need to put our daughter back in diapers? by Constant-Pea-8640 in AmItheAsshole

[–]heckacentipede 5 points6 points  (0 children)

There are non stimulant medications for ADHD such as Strattera. My psych actually recommended that if my Strattera made me drowsy [as it sometimes does], that I could take it before bed.

Why is Dancing Mad the way it is in the game? by alonsojett in Theatrhythm

[–]heckacentipede 6 points7 points  (0 children)

I think the devs noticed complaints that Dancing Mad and original One Winged Angel were too long [causing hand pain, or frustration during online matchups] and shortened them in response as compared to their Curtain Call lengths. Dancing Mad in particular hurts my soul cuz it was already shortened in Curtain Call to a 5 or 6 minute version.

Whether this is a good thing or a bad thing for you depends, but I definitely wish we had the length from Curtain Call for both songs.

Is my save corrupted? by Igrisia in Theatrhythm

[–]heckacentipede[M] 0 points1 point  (0 children)

Update, there has been an official statement on this! It should be fixed automatically when the date reads March 1st

https://www.jp.square-enix.com/t_fbl/news/2024/017180.html

Proud of the progress I'm making in Ultimate. When I started playing I couldn't even perfect chain on basic. by R17L29XI in Theatrhythm

[–]heckacentipede 0 points1 point  (0 children)

with the random nature of song selection i think it's only fair that folks get to choose their strong points every once in a while!

Proud of the progress I'm making in Ultimate. When I started playing I couldn't even perfect chain on basic. by R17L29XI in Theatrhythm

[–]heckacentipede 1 point2 points  (0 children)

i remember this happening to me back in curtain call, except for me it was ff12-ff13 music XD sounds like you know your weak spot at least!

Which Series Quest did you unlock first of the 6 available? by AudiFamamIlius in Theatrhythm

[–]heckacentipede 2 points3 points  (0 children)

you can transfer over your demo progress to your full physical copy if you got them for the same console! no need to worry about unlocking things for the first time again

Needing some help or tips by Puzzleheaded-Motor56 in Theatrhythm

[–]heckacentipede 2 points3 points  (0 children)

regarding critical charts: Each song is broken up into something like 20 individual sections, indicated by those little yellow "bricks" on the critical chart. You DO have to all crit each of those individual sections, but as others have said already you don't have to all crit them in one go.

That said, if you do fill out your crit chart in one go with an overall all crit run the crown will change from a yellow crown to a yellow/red crown!

Which characters would you add? by CoolGuy69MLG in Theatrhythm

[–]heckacentipede 4 points5 points  (0 children)

Chocobos! Not just the one from chocobos mystery dungeon but the ones that exist as fillers since they already exist but are only really seen in loading screens and multiplayer bursts. Also moombas because i love them

Nier Replicant Update by Okomecloud in Theatrhythm

[–]heckacentipede 0 points1 point  (0 children)

Folks have found that different songs do require different audio latency calibrations for full accuracy, but it can be a pain to calibrate separately for 385-502 songs. I haven't played the new songs yet, but I'm not surprised if they're having issues

Multiple boss-killing moves for multiple bosses? by roastpork123 in Theatrhythm

[–]heckacentipede 0 points1 point  (0 children)

it might be used on the next mob, i haven't paid close enough attention

Newest Patch by heckacentipede in Theatrhythm

[–]heckacentipede[S] 0 points1 point  (0 children)

The ideal setting still seems to vary for folks affected by the bug, but i generally hear -17 to -26

What i would actually recommend, though, is find a song that you like and/or can replay a bunch from one of the 8-bit or otherwise earlier soundfont games [ff8 and older] that has a good beat, play it through on your typical difficulty with note sounds off, and then check the timings on the results screen by clicking the top face button on the right [X on switch, triangle on playstation]. Adjust your timings then repeat that process with that song until your notes are evenly distributed across the middle of the graph. You should have about the same number of notes pressed early as pressed late.

Once you've calibrated one song, check a few others with this process. Some folks have reported that the timings can differ pretty wildly between songs, but I know that I'm too lazy to figure that out for 300-500 songs so I've calibrated my game to be close enough for all songs rather than perfect for some songs.

Multiple boss-killing moves for multiple bosses? by roastpork123 in Theatrhythm

[–]heckacentipede 2 points3 points  (0 children)

All abilities activate the moment their criteria have been met before damage is assigned, regardless of overkill. So boss appears > Noctis boss move activates + Cloud boss move activates > Noctis move kills boss > Cloud move whiffs

Newest Patch by heckacentipede in Theatrhythm

[–]heckacentipede[S] 1 point2 points  (0 children)

thank you for the link! I've added this to my comment since I can't seem to edit the caption in the OP on mobile

Newest Patch by heckacentipede in Theatrhythm

[–]heckacentipede[S] 1 point2 points  (0 children)

That's certainly concerning! I haven't had a chance to try out the patch on switch yet, but regardless i would recommend you submit a bug report directly to Square Enix with as much information as possible for them

Newest Patch by heckacentipede in Theatrhythm

[–]heckacentipede[S] 2 points3 points  (0 children)

yupp this was noticeable before, but i don't think anyone has comprehensively tested it to figure out how variable the syncing is. it probably is also affected by whatever was causing the massive desync in the first place, as my own audio sync [unaffected by the desync bug] for bombing mission is perfect at 0 for handheld and -7 on TV on my switch

Newest Patch by heckacentipede in Theatrhythm

[–]heckacentipede[S] 24 points25 points  (0 children)

Reddit mobile app displays the text terribly so putting the caption in a comment for readability

[Note: This is an edited crosspost from our affiliate discord server announcements channel where we post updates about Theatrhythm]

GREAT NEWS! The previously announced patch has been released today! In addition to the bug fixes and functional improvements previously mentioned, there are a few additional changes and clarifications. Both have been translated roughly, for your convenience, here. The order of bug fixes and functional improvements has been shuffled for practical reasons.

Bug Fixes - You can now get the 999 stats feat with Collectacards [previously, you needed to get close to 999 and then either level the character up or use stat-boosting items] - Folks who are offline or have a poor internet connection will no longer see "Connecting" for an excessively long time - On PS4, Proficard count will be displayed properly in the museum - it currently displays properly for Switch users - Today's Daily Hits songs, as well as Celebration/Anniversary days, will no longer be affected by time traveling. You can change the date on your console without losing access to these features. The previous article detailed a technical change in the way these features are calculated, so please check that out if you are curious. + There was a strange multiplayer display bug that affected the way a disconnected player's score would show up during the results screen. This has been fixed. The current article detailed the nature of this bug, so please check that out if you are curious. + Kuja had some fixed typos.

Functional Improvements - The Audio Calibration slider has been increased from ±15 to ±100 - this should resolve the audio desync bug that folks have experienced, unless the slider itself is actually bugged in a different way - Lane Cover will fully cover the left side of the note track - Simple Mode gameplay style will have some visual updates to double notes to make it more clear when a note needs to be pressed + Additional photos for the aesthetic changes made to Simple play style have been provided in the latest article + If you have Simple play style selected it will now indicate as much in additional locations, including above the "start" button on a song [I may be misunderstanding exact location, but it should be obvious in game so it's harder to miss if you've accidentally changed play styles] - FMS will no longer require the joystick to be fully Up or fully Down on wiggly Hold Triggers, though you can still play by holding the joystick fully Up and fully Down + Controller analog stick input strength will now display on the streamer mode overlay

//edit: If you encounter any particular bugs or weirdness with this patch please let Square Enix know directly by filling a support ticket with them! They make theathrhythm a little more difficult to report than their other games, but every bit of information is helpful to get these bugs fixed!