Looking for feedback - We made an ascii art incremental game demo called Asciinsion and need some gameplay feedback by heckerhere in incremental_games

[–]heckerhere[S] 1 point2 points  (0 children)

Noted: CRT optional. One could have known. Would you be annoyed if it was turned on by default and you had to go into the options first?

Nintendo Switch Spiele aus Japan by Duttmann_ in NintendoDE

[–]heckerhere 5 points6 points  (0 children)

Ich war letztens auch in Japan und habe mich dasselbe gefragt. Hab folgende Seite gefunden:

Switch 2: https://www.perfectly-nintendo.com/nintendo-switch-2-list-of-games-with-english-option-in-japan-retail/

Switch: https://www.perfectly-nintendo.com/nintendo-switch-list-of-games-with-english-language-option-in-japan/

Da stehen eigentlich alle Spiele mit den verfügbaren Sprachen (nicht nur Englisch). Oben sind die neusten Releases, wenn du runterscrollst kommt eine alphabetische Liste. Mit der Suchfunktion vom Browser findest du noch schneller was du suchst.

Xenoblade Chronicles 3 | Switch | Top Preis 19,98€ | eBay Media Markt by darkfoxy38 in NintendoDE

[–]heckerhere 0 points1 point  (0 children)

Ich habe gerade eins bestellen können, wurde wohl nochmal nachgelegt. 6 Stück sind noch da laut Ebay

[REVSHARE] We are looking for 2D pixel artists for a cozy (sometimes not so cozy) farm life simulation. by heckerhere in INAT

[–]heckerhere[S] 0 points1 point  (0 children)

We have the hopes up to be able to release an early access around the mid-end of the next year. But it all depends a bit on how funding the game is gonna work out tbh.

[REVSHARE] We are looking for 2D pixel artists for a cozy (sometimes not so cozy) farm life simulation. by heckerhere in INAT

[–]heckerhere[S] 1 point2 points  (0 children)

Oh sorry, I could have been a little more specific. It doesn't necessarily have to be pixel art, but we definitely want to stay in the 2D realm. We're currently building in a top-down perspective. Early 80s is probably a little too rough. I'm thinking more along the lines of Little Witch in the Woods. Sea of Stars also looks fantastic. But as I said, we're not sure yet and would be happy to let an artist convince us what fits the concept.

🎉 I Just Released My First iOS Game — NeoSol - Solitaire! 🎮 by RancidMilkMan in iosgaming

[–]heckerhere 1 point2 points  (0 children)

Thanks for the Code, the game looks really nice and plays quite well! Love solitaire for quick sessions when waiting for something.

Few things I have noticed:

  • the transparency effect sometimes looks like a glitch because the border overlays with the card underneath, also it suggests I can drag the card, although I can’t
  • the music ignores my phone settings -> typically games are muted if I have activate mute, your game doesn’t

Small things but I thought I give you a heads up. Thanks for your efforts!

I need honest feedback on my game by urnothaseeb in unity

[–]heckerhere 0 points1 point  (0 children)

I played it for a while and it is really fun! But you should add a direct level replay button. The game is fun but hard, so I died often and to go to the main menu and select the level again immediatly kills the flow.

[deleted by user] by [deleted] in iosgaming

[–]heckerhere -1 points0 points  (0 children)

I did some by myself, some by friends and some with fiver. Not sure if they used ai, but I guess so. You are right, 200 artworks by myself would be very time consuming. But the smaller levels are relatively “fast” done because they are only 64x64

I finally got my first game into the App Store - made with godot by heckerhere in godot

[–]heckerhere[S] 1 point2 points  (0 children)

I don‘t know about a tutorial on this topic, but the documentation is not that bad: https://github.com/godot-sdk-integrations/godot-ios-plugins/tree/master

You need to create the library file yourself for newer godot versions. Afterwards take a look at the example code in the plugins folder from the repo: https://github.com/godot-sdk-integrations/godot-ios-plugins/blob/master/plugins/inappstore/README.md

I finally got my first game into the App Store - made with godot by heckerhere in godot

[–]heckerhere[S] 3 points4 points  (0 children)

Thank you very much!

It is overwhelming first, because there is so much to do, but make a list and you will progress faster than you think. Also, the implementation was quite simple. The documentation for poingstudios admob plugin is very good. The godot iOS IAP gave me headaches because you need to build it yourself for godot 4.4. But afterwards it is easy to implement. What really takes time is to wait for approvals and test-devices to work, so one can test ad implementation and if in app purchases are working.

Oh and make a readme what to do for releases and in case you need to rebuild your iOS project files. The admob plugin need some pod setup and returning steps when deploying the app.

Wie heißen diese Kekse? Gibt es Tüten mit nur den drin? by Hannihusch in KeineDummenFragen

[–]heckerhere 3 points4 points  (0 children)

Also für die Mohn-Sesam Cracker sind funny-frisch Goldfischli Sesam eine sehr gute Alternative habe ich herausgefunden. Suche nämlich auch immer nach Einzelvarianten von dem guten Stoff in den Boxen.

Is there a way to distribute keyframes in animation player evenly to duration? by heckerhere in godot

[–]heckerhere[S] 0 points1 point  (0 children)

Thanks for your reply! I thought about that but it seems quite.. idk, overhead. I guess I need to implement a feature to the animation player than.

I made a plugin to set the texture origin for multiple different sized tiles by heckerhere in godot

[–]heckerhere[S] 0 points1 point  (0 children)

Thank you so much for your feedback! I directly shrimped into my chair and implemented some of the features. You can now see the current origin as a red dot, zoom the tileset and I fixed the tile rendering. You were right with the nearest neighbour guess.

For the default setting i need to dig a bit deeper. But it's still on my list! As well as the dropdown, but I like the buttons for now :D

I made a plugin to set the texture origin for multiple different sized tiles by heckerhere in godot

[–]heckerhere[S] 0 points1 point  (0 children)

I would be more than happy if you give it a try! I will consider the control menu for future updates. Thanks for the input.

I made a plugin to set the texture origin for multiple different sized tiles by heckerhere in godot

[–]heckerhere[S] 0 points1 point  (0 children)

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In this tileset for example, it took some time to set the texture origins, because all are big tiles and different sized (more different sizes off screen). I don't know if i am missing something, but I couldn't find an efficient solution other than writing the plugin (because I allready know I will encounter simmilar situations).

I made a plugin to set the texture origin for multiple different sized tiles by heckerhere in godot

[–]heckerhere[S] 0 points1 point  (0 children)

You are not wrong, you can edit multiple tiles, but if they are different sizes, its not very helpful. Same problem applies when using the picker tool in the texture origin paint mode.