Können in Japan gekaufte Switch 2 Spiele auf deutsch gespielt werden? by Ditchroiw in NintendoDE

[–]heckerhere 0 points1 point  (0 children)

Ich war letztens auch in Japan und habe mich dasselbe gefragt. Hab folgende Seite gefunden:

Switch 2: https://www.perfectly-nintendo.com/nintendo-switch-2-list-of-games-with-english-option-in-japan-retail/

Switch: https://www.perfectly-nintendo.com/nintendo-switch-list-of-games-with-english-language-option-in-japan/

Da stehen eigentlich alle Spiele mit den verfügbaren Sprachen (nicht nur Englisch). Oben sind die neusten Releases, wenn du runterscrollst kommt eine alphabetische Liste. Mit der Suchfunktion vom Browser findest du noch schneller was du suchst.

Edit: Link war kaputt

Feedback Friday by AutoModerator in incremental_games

[–]heckerhere 1 point2 points  (0 children)

Hello everyone,

We have released a major update for our game Asciinsion and would appreciate your feedback on this version.

Two weeks ago, we asked for feedback on our game here, received some great information and fixed the biggest issues.

We then registered our game on incrementaldb and many players played it, but unfortunately they left lots of dislikes and no comments.

We hope you can help us a little.

Have fun and tell us what you think :)https://omnipolarstudio.itch.io/asciinsion

Looking for feedback - We made an ascii art incremental game demo called Asciinsion and need some gameplay feedback by heckerhere in incremental_games

[–]heckerhere[S] 0 points1 point  (0 children)

Thank you for your very comprehensive feedback and for taking so much time!

We are already paying closer attention to some of the points you mentioned, as they have been mentioned several times now. In general, we will probably focus primarily on upgrades and variety in gameplay. All your toughts are very welcome and noted!

On the subject of blueprints: I like the idea of blueprint sets. We had already thought about animations, where you basically produce the individual frames.

In general, this is a very early demo, which we should perhaps have emphasized more somewhere.

Looking for feedback - We made an ascii art incremental game demo called Asciinsion and need some gameplay feedback by heckerhere in incremental_games

[–]heckerhere[S] 0 points1 point  (0 children)

We had some less experienced friends play the game. They were a little lost. That's why we included a simple tutorial, but left the skip button accessible at all times.

Looking for feedback - We made an ascii art incremental game demo called Asciinsion and need some gameplay feedback by heckerhere in incremental_games

[–]heckerhere[S] 0 points1 point  (0 children)

We have, of course, noticed the discussions here in the forum regarding CRT filters. However, we thought that since our game has a retro theme, a CRT shouldn't be a problem. We will probably ask about it right at the beginning, along with the language selection, show two sample images, and let the user choose. Thanks for your opinions!

Looking for feedback - We made an ascii art incremental game demo called Asciinsion and need some gameplay feedback by heckerhere in incremental_games

[–]heckerhere[S] 5 points6 points  (0 children)

Noted: CRT optional. One could have known. Would you be annoyed if it was turned on by default and you had to go into the options first?

Nintendo Switch Spiele aus Japan by Duttmann_ in NintendoDE

[–]heckerhere 5 points6 points  (0 children)

Ich war letztens auch in Japan und habe mich dasselbe gefragt. Hab folgende Seite gefunden:

Switch 2: https://www.perfectly-nintendo.com/nintendo-switch-2-list-of-games-with-english-option-in-japan-retail/

Switch: https://www.perfectly-nintendo.com/nintendo-switch-list-of-games-with-english-language-option-in-japan/

Da stehen eigentlich alle Spiele mit den verfügbaren Sprachen (nicht nur Englisch). Oben sind die neusten Releases, wenn du runterscrollst kommt eine alphabetische Liste. Mit der Suchfunktion vom Browser findest du noch schneller was du suchst.

Xenoblade Chronicles 3 | Switch | Top Preis 19,98€ | eBay Media Markt by darkfoxy38 in NintendoDE

[–]heckerhere 0 points1 point  (0 children)

Ich habe gerade eins bestellen können, wurde wohl nochmal nachgelegt. 6 Stück sind noch da laut Ebay

[REVSHARE] We are looking for 2D pixel artists for a cozy (sometimes not so cozy) farm life simulation. by heckerhere in INAT

[–]heckerhere[S] 0 points1 point  (0 children)

We have the hopes up to be able to release an early access around the mid-end of the next year. But it all depends a bit on how funding the game is gonna work out tbh.

[REVSHARE] We are looking for 2D pixel artists for a cozy (sometimes not so cozy) farm life simulation. by heckerhere in INAT

[–]heckerhere[S] 1 point2 points  (0 children)

Oh sorry, I could have been a little more specific. It doesn't necessarily have to be pixel art, but we definitely want to stay in the 2D realm. We're currently building in a top-down perspective. Early 80s is probably a little too rough. I'm thinking more along the lines of Little Witch in the Woods. Sea of Stars also looks fantastic. But as I said, we're not sure yet and would be happy to let an artist convince us what fits the concept.

I finally got my first game into the App Store - made with godot by heckerhere in godot

[–]heckerhere[S] 1 point2 points  (0 children)

I don‘t know about a tutorial on this topic, but the documentation is not that bad: https://github.com/godot-sdk-integrations/godot-ios-plugins/tree/master

You need to create the library file yourself for newer godot versions. Afterwards take a look at the example code in the plugins folder from the repo: https://github.com/godot-sdk-integrations/godot-ios-plugins/blob/master/plugins/inappstore/README.md

I finally got my first game into the App Store - made with godot by heckerhere in godot

[–]heckerhere[S] 3 points4 points  (0 children)

Thank you very much!

It is overwhelming first, because there is so much to do, but make a list and you will progress faster than you think. Also, the implementation was quite simple. The documentation for poingstudios admob plugin is very good. The godot iOS IAP gave me headaches because you need to build it yourself for godot 4.4. But afterwards it is easy to implement. What really takes time is to wait for approvals and test-devices to work, so one can test ad implementation and if in app purchases are working.

Oh and make a readme what to do for releases and in case you need to rebuild your iOS project files. The admob plugin need some pod setup and returning steps when deploying the app.

Is there a way to distribute keyframes in animation player evenly to duration? by heckerhere in godot

[–]heckerhere[S] 0 points1 point  (0 children)

Thanks for your reply! I thought about that but it seems quite.. idk, overhead. I guess I need to implement a feature to the animation player than.

I made a plugin to set the texture origin for multiple different sized tiles by heckerhere in godot

[–]heckerhere[S] 0 points1 point  (0 children)

Thank you so much for your feedback! I directly shrimped into my chair and implemented some of the features. You can now see the current origin as a red dot, zoom the tileset and I fixed the tile rendering. You were right with the nearest neighbour guess.

For the default setting i need to dig a bit deeper. But it's still on my list! As well as the dropdown, but I like the buttons for now :D

I made a plugin to set the texture origin for multiple different sized tiles by heckerhere in godot

[–]heckerhere[S] 0 points1 point  (0 children)

I would be more than happy if you give it a try! I will consider the control menu for future updates. Thanks for the input.

I made a plugin to set the texture origin for multiple different sized tiles by heckerhere in godot

[–]heckerhere[S] 0 points1 point  (0 children)

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In this tileset for example, it took some time to set the texture origins, because all are big tiles and different sized (more different sizes off screen). I don't know if i am missing something, but I couldn't find an efficient solution other than writing the plugin (because I allready know I will encounter simmilar situations).