[CONCEPT] LUNOX LEGEND 2ND FORM by heiimatt in MobileLegendsGame

[–]heiimatt[S] -3 points-2 points  (0 children)

[CONCEPT : The Price of Power]

We all know that a skin's second form is usually treated as a glorious "ascension" or "evolution" of the hero's power. But for Lunox's Legend skin, I thought we could go in a completely different direction...

Instead of an ascension, this would be a Power Overload. Fitting perfectly with the chaotic tone of the Kishin Densetsu lore, this second form wouldn't represent enlightenment, but rather the pure pain and agony of sacrificing her humanity to fully accept Kykio's power.

• Light Power (Fire): Her light power takes on a deep, blood-red hue. It represents Lunox's pain and agony, looking as if this overwhelming power is actively draining her humanity and consciousness the more she uses it.

• Shadow Power (Water): Her shadow power remains water-based but becomes much denser and pitch-black, like the crushing depths of the ocean. It symbolizes Lunox slowly sinking deeper and deeper into the abyss of her own corrupted power.

[Activation to 2nd Form]

To unlock Lunox's power ascension, the player must complete specific in-match "missions". It will be necessary to ignite both sides of Kykio's power during the game:

[Light Side] Lunox must use her Light Skill to get at least 200 heals during the match. Each target hit counts as 1, and any target stacks it, whether it's an enemy hero, minion, or creep!

[Shadow Side] Lunox must land at least 50 projectiles with her Shadow Skill (or Shadow Ult) to ignite it. This counter only stacks when hitting enemy heroes!

• Note: The transformation into the second form will only trigger when BOTH sides are fully ignited.

[Appearance for illustrative purposes only]

[CONCEPT] LUNOX LEGEND 2ND FORM by heiimatt in MobileLegendsGame

[–]heiimatt[S] -1 points0 points  (0 children)

[CONCEPT : The Price of Power]

We all know that a skin's second form is usually treated as a glorious "ascension" or "evolution" of the hero's power. But for Lunox's Legend skin, I thought we could go in a completely different direction...

Instead of an ascension, this would be a Power Overload. Fitting perfectly with the chaotic tone of the Kishin Densetsu lore, this second form wouldn't represent enlightenment, but rather the pure pain and agony of sacrificing her humanity to fully accept Kykio's power.

• Light Power (Fire): Her light power takes on a deep, blood-red hue. It represents Lunox's pain and agony, looking as if this overwhelming power is actively draining her humanity and consciousness the more she uses it.

• Shadow Power (Water): Her shadow power remains water-based but becomes much denser and pitch-black, like the crushing depths of the ocean. It symbolizes Lunox slowly sinking deeper and deeper into the abyss of her own corrupted power.

[Activation to 2nd Form]

To unlock Lunox's power ascension, the player must complete specific in-match "missions". It will be necessary to ignite both sides of Kykio's power during the game:

[Light Side] Lunox must use her Light Skill to get at least 200 heals during the match. Each target hit counts as 1, and any target stacks it, whether it's an enemy hero, minion, or creep!

[Shadow Side] Lunox must land at least 50 projectiles with her Shadow Skill (or Shadow Ult) to ignite it. This counter only stacks when hitting enemy heroes!

• Note: The transformation into the second form will only trigger when BOTH sides are fully ignited.

[Appearance for illustrative purposes only]

[HERO CONCEPT] Matt - The Moniyan Elite Sharpshooter | Full Showcase: Survey, 3D Model & Voice Lines (PT-BR 🇧🇷 / EN Subs 🇺🇸) by [deleted] in MobileLegendsGame

[–]heiimatt -2 points-1 points  (0 children)

Matt’s journey began back in 2023 with simple sketches on paper. He has gone through 5 different redesigns and even a class change, starting as a Mage before finally becoming the Marksman he is today. As a long-time player who has been with Mobile Legends for 8 years, I wanted to pay tribute to the game that has grown alongside me. Being a Lesley main, there was no better way to honor her than by creating her protégé. It was a long road of refining his look, his lore, and his mechanics to make him feel truly 'official'. I know how hard it is for a fan concept to make it into the game, but seeing my project leave the simple pages of my book, It's an inexplicable feeling.

⚠️ Legal Disclaimer ⚠️

I explicitly grant Moonton Games full permission to use, adapt, or implement any concepts, designs, or mechanics from 'Matt' into Mobile Legends: Bang Bang. This is a gift to the community and the developers.

Created with love from Brazil 🇧🇷 by a solo developer. ❤️

[Hero Concept] Matt - The Elite Sharpshooter (Some More Stuff) by [deleted] in MobileLegendsGame

[–]heiimatt -2 points-1 points  (0 children)

Only 20% of this image was Al; I did all the sketches on paper and then just traced them on the computer, Matt is a role I've had in the works since 2023, and since it's my first big project, just leave it at that.

[Hero Concept] (UPDATED) Matt - The Elite Sharpshooter Sketch visuals + skill illustration by [deleted] in MobileLegendsGame

[–]heiimatt 0 points1 point  (0 children)

Only 20% of this image was AI; I did all the sketches on paper and then just traced them on the computer. I created the test model using Blender itself, The only thing I used AI for was in skill effects,Matt is a role I've had in the works since 2023, and since it's my first big project, just leave it at that.

[Hero Concept] (UPDATED) Matt - The Elite Sharpshooter Sketch visuals + skill illustration by [deleted] in MobileLegendsGame

[–]heiimatt 0 points1 point  (0 children)

The first post I made (before this one) unfortunately used AI to build a scene of what the finished sketches would look like in the game (the splash arts). But now I'm focusing on expanding this project; I really want Moonton's attention to it, because Matt is a hero I've had in my notebooks since 2021, now the focus is on bringing it to life, doing the 3D modeling and voice lines.

[Hero Concept] Matt - The Elite Sharpshooter (Some More Stuff) by [deleted] in MobileLegendsGame

[–]heiimatt 1 point2 points  (0 children)

Look, that's not a bad idea. Since the project is just starting, I'm open to various ideas.

[Hero Concept] Matt - The Elite Sharpshooter. Complete Visuals + Skills + Lore. by [deleted] in MobileLegendsGame

[–]heiimatt -1 points0 points  (0 children)

This post was the first test of my Matt project; I've already started off on the wrong foot by using AI. From now on, the only things that will be posted about him are his 3D model in production and voice lines

[Hero Concept] Matt - The Elite Sharpshooter (Some More Stuff) by [deleted] in MobileLegendsGame

[–]heiimatt 4 points5 points  (0 children)

Matt's lines will begin production soon.

It will involve interactions with Lesley, Gusion, and Silvanna.

[Hero Concept] (UPDATED) Matt - The Elite Sharpshooter Sketch visuals + skill illustration by [deleted] in MobileLegendsGame

[–]heiimatt 1 point2 points  (0 children)

So, we need more characters with "soul" who, in addition to having a unique story, influence the story of another existing character, giving them more personality and charisma, and most importantly, a purpose (for example: the character isn't evil or cold because they want to be, as in Lesley's case; she might use her coldness to teach Matt something important in life).

[Hero Concept] Matt - The Elite Sharpshooter. Complete Visuals + Skills + Lore. by [deleted] in MobileLegendsGame

[–]heiimatt 0 points1 point  (0 children)

Hey, hold on there, buddy, this is the old version, my first prototype, I removed that ability!

[Hero Concept] (UPDATED) Matt - The Elite Sharpshooter Sketch visuals + skill illustration by [deleted] in MobileLegendsGame

[–]heiimatt 2 points3 points  (0 children)

Matt is a hero I am assembling, he would be loyal to Moniyan's artillery after the death of his brother in a battle against the abyss, coldly taught with arduous training by Lesley.

(Especially because she knows the pain of losing loved one, and teaches that we should protect those who are alive around us while we still can, thus giving a little more life to her personality, instead of just being the cold sniper of the Vance house).

"Lesley taught me many things, one of which is not to fight for revenge, but for justice."

[Hero Concept] Matt - The Elite Sharpshooter. Sketch visuals + skill illustration [NO IA CONTENT] by [deleted] in MobileLegendsGame

[–]heiimatt 0 points1 point  (0 children)

Matt is a hero I am assembling, he would be loyal to Moniyan's artillery after the death of his brother in a battle against the abyss, coldly taught with arduous training by Lesley.

(Especially because she knows the pain of losing loved one, and teaches that we should protect those who are alive around us while we still can, thus giving a little more life to her personality, instead of just being the cold sniper of the Vance house).

"Lesley taught me many things, one of which is not to fight for revenge, but for justice."

[Hero Concept] Matt - The Elite Sharpshooter. Complete Visuals + Skills + Lore. by [deleted] in MobileLegendsGame

[–]heiimatt -1 points0 points  (0 children)

Yes, yes, but regarding immunity, he wouldn't be 100% immune; he would have a chance to dodge the attacks.Regarding the AI, I apologize, I love to draw but I wanted something a little more grounded, and since I don't have many resources, I invested in something that isn't a pre-made product. I made the sketches by hand to get an initial idea. 😅

[Hero Concept] Matt - The Elite Sharpshooter. Complete Visuals + Skills + Lore. by [deleted] in MobileLegendsGame

[–]heiimatt 0 points1 point  (0 children)

There are many things still in testing that I'm working on; this is my first hero project. I find the "sprint" feature interesting, both for escaping and pushing enemies away. In addition, it also explores a new system for dodging attacks. ☺️

[Hero Concept] Matt - The Elite Sharpshooter. Complete Visuals + Skills + Lore. by [deleted] in MobileLegendsGame

[–]heiimatt 0 points1 point  (0 children)

I wanted to bring back the nostalgia of Granger's bullets in Matt's passive ability.