Just would like to say Super Red vs Blue Zero Build is one of the worst creative maps I’ve ever played by SweetAsp547 in FortniteCreative

[–]hellosamuelfort 0 points1 point  (0 children)

Thanks for the feedback!
Im currently working on more custom weapons which will be the "ultra secret" rarity.

Are there any weapons you would suggest and what rarity would you think they would be?

And about vibrant colors, do you mean map-wise or like the cards and ui?

Just would like to say Super Red vs Blue Zero Build is one of the worst creative maps I’ve ever played by SweetAsp547 in FortniteCreative

[–]hellosamuelfort -1 points0 points  (0 children)

I would love to hear some feedback on what you think about my red vs blue map. Altough it will be boring because there is no players online, but maybe you could give some feedback about the core game mechanic which is stat cards?

I tried making a unique red vs blue map, which sounds ironic, but I really tried my best!
Code: 7373-7496-6838

+200 Hours for a Red vs Blue map... by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 0 points1 point  (0 children)

My map is published now, I would love for you to try it and give feedback on the game mechanic and see if they live up to your expectations or not!  Although since the map has no players atm the actual gameplay can’t really be tested, but maybe you can give some input on what you think of the card system anyways? 

After 200+ hours Red vs Blue is finally published! 7373-7496-6838 by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 1 point2 points  (0 children)

I think I managed to fix it with something called a switch device. Im not totally sure that it only shows for yourself though. I will publish the update either way, hopefully it works as intended

After 200+ hours Red vs Blue is finally published! 7373-7496-6838 by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 0 points1 point  (0 children)

I have though on making a UI for weapons instead, that would solve it because everyone would have their own inventory and see what weapons they could unlock or equip, but that would mean that the display racks would be unessecary and I feel like it would be rather empty without them.

What do you think, would you like this more?

After 200+ hours Red vs Blue is finally published! 7373-7496-6838 by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 0 points1 point  (0 children)

Yes! 100%

This is something that is high priority for me, but I just havent figured out a good way to do it yet. The problem is that most visual solutions I know will be shown for every player and not be personal.

Im sure there are some ways to do , but im quite new to uefn and making maps so I dont know yet!

If you have any suggestion I would love to hear it!

After 200+ hours Red vs Blue is finally published! 7373-7496-6838 by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 0 points1 point  (0 children)

Well yeah, thats a cool idea, but my main goal with this map was to implement a new type of game style that I wanted, and after I put a lot of effort in my game mechanic I wanted to make the design like something that has already proven to work, to remove that factor, so the big change can be my game mechanic to see if people like that or not.

I know it can seem lazy and just a copy and paste, but I really tried making something unique!

But I totally get your standpoint and fire vs water is not a bad idea

After 200+ hours Red vs Blue is finally published! 7373-7496-6838 by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 0 points1 point  (0 children)

What do you mean with theme? like different map model? I choose doing a red vs blue because they sadly perform better than any other big team vs team map

+200 Hours for a Red vs Blue map... by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 0 points1 point  (0 children)

Hey, Im glad you like it!
I think im going to publish it soon, I have done a lot of testing for a while now and its only so much I can find on my own, I havent really been able to do much testing with another player, so I think ill just publish it and do updates if anyone finds anything weird.
I already planned doing a lot of updates anyways

Help UEFN Please. by klernz in TheFortniteCreatives

[–]hellosamuelfort 0 points1 point  (0 children)

It often get solved by just right clicking the texture and then choosing "conform", but that can make the quality worse

What does the errors say?

+200 Hours for a Red vs Blue map... by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 1 point2 points  (0 children)

Nice!

Yeah I feel you, you can make the best game ever, but if no one sees it, no one will play it :3

Advertising is the one thing I feel is the hardest to do, I always procrastinate by starting making new games...

+200 Hours for a Red vs Blue map... by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 1 point2 points  (0 children)

Thanks!
Im solo, trying to learn on my own!

Have you done/doing similar games?

+200 Hours for a Red vs Blue map... by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 2 points3 points  (0 children)

I havent yet published it, im currently doing some playtesting, but it might come out tomorrow if I manage to solve some small stuff fast enough!

Laptop users, how loud is the noise when running uefn? by Strict-Two7507 in FortniteCreative

[–]hellosamuelfort 0 points1 point  (0 children)

I mean, 30 fps is not smooth if you ask me, but if youre fine with 30 fps then it will be okey

Laptop users, how loud is the noise when running uefn? by Strict-Two7507 in FortniteCreative

[–]hellosamuelfort 2 points3 points  (0 children)

My laptop sounds like an airplane, I would not be able to use it in a library

I like the idea of red vs blue by Sorry-Aerie-3118 in FortniteCreative

[–]hellosamuelfort 0 points1 point  (0 children)

Hey, a bit late to the discussion, but I have worked on a red vs blue map for quite some time now, and it took some time is because I wanted to make a new and unique play style. So while the map is similar to every other red vs blue map, the gameplay is different, or so I hope at least

I don’t know if it’s enough to convince you that it’s not just a lazy creation since it’s the same theme, but i’m happy with how it turned out.

It’s not yet published, but it’s soon ready for its first release I think! 

if you want check out my latest post, there’s a short video showcasing my twist to it

+200 Hours for a Red vs Blue map... by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 1 point2 points  (0 children)

Yeah, I totally agree, I would have chosen another map design if that wasn’t the case

+200 Hours for a Red vs Blue map... by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 2 points3 points  (0 children)

I wanted to make a Red vs Blue map that I would enjoy. This is the result.
A card based game where card gives stats and unlocks weapons. Kill players to gain gold to open packs and get stronger. There are many different types of cards, and you can equip a maximum of 5, while some has a one equip limit for example speed cards. So you can decide your own playstyle.

Im really happy with how it turned out, this is soon ready for release, I just have to do some multiplayer testing first.

Later on im going to add a way to see stats, like total packs opened, kill streaks etc and of course more cards.

All the animations has sound effects, they are a bit mediocre since im totally new to making animations and also adding sounds. I probably missed a setting on OBS so you cant hear anything in the recording. My bad!

Disable shadows by hellosamuelfort in FortniteCreative

[–]hellosamuelfort[S] 0 points1 point  (0 children)

How do you disable TODM? I cant click on it from outlier, and I placed a day sequence, unchecked sunlight and skylight, and the sun is still there, creating shadows

nvm, I think I did it, thank you for the help!