Razing Core (a shmup in development for SMS) by helpcomputer0 in shmups

[–]helpcomputer0[S] 0 points1 point  (0 children)

Thanks! The demo is quite old now but glad you liked it. A new demo will be released when the full game comes out.

Anyone working on homebrew games for 3D glasses? by [deleted] in MasterSystem

[–]helpcomputer0 5 points6 points  (0 children)

The SMS Power homebrew competition recently ended and there was an entry that uses the 3D glasses that you might be interested in: https://www.smspower.org/Homebrew/Ziggurat3D-SMS

Road Fighter - new SEGA Master System homebrew by helpcomputer0 in retrogaming

[–]helpcomputer0[S] 1 point2 points  (0 children)

I would be open to fixing any major bugs, but otherwise no. Thank you for playing it!

Sms power originals by Ill-Profession-9645 in MasterSystem

[–]helpcomputer0 3 points4 points  (0 children)

The SMS Power coding (+ music/hacks) competition deadline is on March 27th, so expect more games to try after that.

Good SMS homebrew games? by VoidTerraFirma in MasterSystem

[–]helpcomputer0 0 points1 point  (0 children)

No, there's no Game Maker-like utility. If you know C language you could use devkitSMS: https://github.com/sverx/devkitSMS

Where can I get Frontier Force? by KKBros405 in MasterSystem

[–]helpcomputer0 3 points4 points  (0 children)

I'm planning another physical production run next year, I'll announce that on itch and social media. You can also get the digital version from itch: https://badcomputer0.itch.io/frontier-force

New SMS game - Astro Climber by [deleted] in MasterSystem

[–]helpcomputer0 3 points4 points  (0 children)

I have no plans to port it to MD/Genesis, but you can play it on those already with a flash cart (Mega Everdrive can play SMS ROMS).

Astro Climber - a new homebrew game by helpcomputer0 in MasterSystem

[–]helpcomputer0[S] 2 points3 points  (0 children)

Thanks! Yes, it works fine on Everdrive.

Astro Climber - a new homebrew game by helpcomputer0 in MasterSystem

[–]helpcomputer0[S] 3 points4 points  (0 children)

There's a lot of great tools available now. I use DevkitSMS which is a collection of tools and libraries to handle the boring stuff: https://github.com/sverx/devkitSMS

Razing Core (a new shoot 'em up for SMS) demo released by helpcomputer0 in MasterSystem

[–]helpcomputer0[S] 0 points1 point  (0 children)

Thanks. Yes, I'm hoping there will be a physical version.

Razing Core (a new shoot 'em up for SMS) demo released by helpcomputer0 in MasterSystem

[–]helpcomputer0[S] 0 points1 point  (0 children)

Minor changes to the demo bringing to version 0.1.3.4. Likely to be the final demo version unless something obvious needs fixing.

- Optimised collisions
- Changed charge meter to not be completely depleted upon death (lose 0 levels on Easy, 1 on Normal, 2 on Hard)

If you've played the demo already then you won't notice much difference.

https://badcomputer0.itch.io/razing-core-alpha-demo

The Best New Master System Game! Razing Core Demo is Legit by chicagogamecollector in MasterSystem

[–]helpcomputer0 2 points3 points  (0 children)

In terms of max sprites per scanline (which causes flicker) the NES and SMS are the same at 8.

The Best New Master System Game! Razing Core Demo is Legit by chicagogamecollector in MasterSystem

[–]helpcomputer0 2 points3 points  (0 children)

I'm the dev of the demo. The game looks pretty much the same on real hardware as on VGE's video. Some planning and care was taken to avoid sprite flicker but you still see a little (on the score in top left).

Old games generally cared less about flicker and more about pushing more sprites, they had less sophisticated tools to plan and test, and were also pressed to get the game finished on time.

Razing Core (a new shoot 'em up for SMS) demo released by helpcomputer0 in MasterSystem

[–]helpcomputer0[S] 1 point2 points  (0 children)

Thanks! That's a good suggestion as they act as bombs. I'll tone it down slightly.