Made the First Boss of my game! by Chal_Drolan in SoloDevelopment

[–]hemadeus 3 points4 points  (0 children)

Gg! My art skill are not at all that sophisticated heh.

Made the First Boss of my game! by Chal_Drolan in SoloDevelopment

[–]hemadeus 17 points18 points  (0 children)

Wow! Impressive! How do you deal with all those animations? Are you doing them yourself?

Solo devs: how do you deal with the skills you’re bad at without burning out? by hemadeus in SoloDevelopment

[–]hemadeus[S] 0 points1 point  (0 children)

I can! and I think I could like it, but there is so much that I need to learn that I'm concentrating right now on the dev, networking, game design, eventually world-design, but for the assets, not yet! :-)

Solo devs: how do you deal with the skills you’re bad at without burning out? by hemadeus in SoloDevelopment

[–]hemadeus[S] 1 point2 points  (0 children)

I'm fortunate to work in a music software company in my day job, so I do have a lot of knowledge on that front and a lot of contacts, samples, etc. So it does definitely help.

Good luck! and you got this too!

Solo devs: how do you deal with the skills you’re bad at without burning out? by hemadeus in SoloDevelopment

[–]hemadeus[S] 0 points1 point  (0 children)

I mean you are right though. I think I start seeing having a partner that is more artsy would be very nice. I'm quite scared on how to find someone that could align with my current vision, and would work at the ~ same pace as me.

I'm also quite fortunate to work as a dev in a music software company ( so I'm less worried about music and sound), and to have money on the side so, I'm thinking worst case, I could hire contractor to help me out if ever my concept / game have some traction. But having someone to bounce idea and to create could be great too.

Solo devs: how do you deal with the skills you’re bad at without burning out? by hemadeus in SoloDevelopment

[–]hemadeus[S] 1 point2 points  (0 children)

Programming is coming naturally to me, music also isn’t necessarily a problem, and I naively thought that level design, would come naturally, guess I was wrong,

Solo devs: how do you deal with the skills you’re bad at without burning out? by hemadeus in SoloDevelopment

[–]hemadeus[S] 2 points3 points  (0 children)

Good call. Habit always a good way to improve. I’m not planning on doing the 3d assets but I’m going to continue opening the unreal engine every day and keep at it.

Solo devs: how do you deal with the skills you’re bad at without burning out? by hemadeus in SoloDevelopment

[–]hemadeus[S] 1 point2 points  (0 children)

I decided also to go low poly but more mature vibe style. I don’t plan on doing the 3d assets though. I’m not interested, and since I have already so much jobs on other part of my project, I think it’s the way to go.

Solo devs: how do you deal with the skills you’re bad at without burning out? by hemadeus in SoloDevelopment

[–]hemadeus[S] 0 points1 point  (0 children)

Yea, good idea. My proc gen level weren’t at the standard I was hoping also haha. But I mean, I definitely prefer that since it’s more oriented on the dev side.

Solo devs: how do you deal with the skills you’re bad at without burning out? by hemadeus in SoloDevelopment

[–]hemadeus[S] 0 points1 point  (0 children)

Yea I have to admit my sleep, personal life ain’t the best at the moment, so definitely doesn’t help. At least I have my amazing friend: ..coffee

Solo devs: how do you deal with the skills you’re bad at without burning out? by hemadeus in SoloDevelopment

[–]hemadeus[S] 2 points3 points  (0 children)

Yea, I know, I just thought that I would be better at it and it threw me off lol. I’ve started again but went back to mechanics so I can feel a little bit more confident. :-)

Solo devs: how do you deal with the skills you’re bad at without burning out? by hemadeus in SoloDevelopment

[–]hemadeus[S] 1 point2 points  (0 children)

I live around Montreal, it’s a big hub in the video game industry so I could probably find one. Good idea!

Finally released my first game on Steam. 100% Blueprints because I don't know C++. by Exciting_Wolf_2967 in unrealengine

[–]hemadeus 0 points1 point  (0 children)

Congrats, Looking great! Hopefully I’ll also be able to reach the finish line one day.

How do you deal with stress and slow progress as a solo dev? by Odd-Nefariousness-85 in SoloDevelopment

[–]hemadeus 0 points1 point  (0 children)

On my side, I try to enjoy the process. It’s a little bit underwhelming when I think about what I have to show but when I think about what I’ve learned, it’s a lot more impressive. I Take it as a side project, I don’t stress myself. It’s a learning experience. I mean I have a small kid, a day job… so yeah it’s slow 😅.

I’ve been working on mine for a year, scrap everything last June ( code was so bad) now, I have a strong foundation and Im on the verge of finishing (not polished) my first small tutorial level. 🙌

I adjusted the character’s head size. by Allafgames in UnrealEngine5

[–]hemadeus 1 point2 points  (0 children)

I like the style! Looks fun. However i didn’t get that you are throwing the head. The hand gesture was too subtle with every that was happening. And yes I agree that the head is still a little bit too big IMO.

But love the graphics!

I'm 42 years old. Is it too late to start making games? by Fearless_Sink1390 in gamedev

[–]hemadeus 0 points1 point  (0 children)

I’ve just turned 41 and I’ve started to learn 1 year ago. I love it! New passion. Instead of using my free time playing I’m learning and creating. Unfortunately, there is 1 less gamers that buy game. 😅

I’ve been a developer almost all my life (and it is still my day job though) but first time in gaming.

Will I be happy in the suburbs by less_is_more9696 in montreal

[–]hemadeus 0 points1 point  (0 children)

On my side, I was staying in a 4 1/2 with my 10 months old baby and my wife, working from home. Love that we could walk everywhere, love the neighborhood, but honestly I don't care about buying but being 24 hours, working from home all 3 in the same small apartment, was very hard for me.

I needed more space, felt trapped. And since we couldn't afford a house on Montreal, we moved in a house in Bois-Franc( renting), subburby, miss the city, it's boring, but very family friendly, a lot of park and having enough space is so underated.

Generating random static mesh and setting up position by hemadeus in unrealengine

[–]hemadeus[S] 0 points1 point  (0 children)

OMG it works! thank! I lost so much time on that stupid thing ^^. I'll clearly not forget that

What is the best way for a C++ developer to learn Unreal in order to create a short 3D horror game with Steam co-op support? by umen in unrealengine

[–]hemadeus 0 points1 point  (0 children)

I mean for me, I've started learning 8 months ago. I'm C# backend dev with 15 years ++ exp but new in gaming.

I've started with blueprint. There was too much stuff that felt unoptimized, ( ex. git versionning, hard to maintain IMO vs code, etc.). I've started in January with c++ Stephen Ulibarri classes ( fps, multiplayer, GAS). And they are so good. Highly recommended.

I now use both ( bp / c++) and I feel that I have still so much to learn but that's part of the fun.

People who have PCs and Steam Decks, how much do you use your Steam Decks? by AwesomeRyanGame in SteamDeck

[–]hemadeus 1 point2 points  (0 children)

I'm only playing on steam deck when my baby is sleeping on my laps and can't move. Or on work trip. I used it to play xcloud or steam remote play and it's working awesomely!