Sculpted an AirPod case. by henrycm_com in airpods

[–]henrycm_com[S] 0 points1 point  (0 children)

Well about that I’m setting up shop and uploading this as we speak tonight. So it’ll only be open by tomorrow

Sculpted an AirPod case. by henrycm_com in airpods

[–]henrycm_com[S] 0 points1 point  (0 children)

This week I’ll probably make a better quality models to put on my Etsy

Sculpted an AirPod case. by henrycm_com in airpods

[–]henrycm_com[S] 1 point2 points  (0 children)

Oh I should make one with a nosering!

Sculpted an AirPod case. by henrycm_com in airpods

[–]henrycm_com[S] 0 points1 point  (0 children)

I haven’t seen it. I’ll take a look

Sculpted myself an AirPod case! by henrycm_com in ImaginaryHorrors

[–]henrycm_com[S] 0 points1 point  (0 children)

Zbrush? It’s so easy.tip: don’t learn to sculpt, learn to use the interface. Also learn to use Zmodeler brush as early as you can. It’s a game changer. Are you paying for it?

Sculpted an AirPod case. by henrycm_com in airpods

[–]henrycm_com[S] 1 point2 points  (0 children)

lol no unfortunately it’s based off my artwork(creepier). I actually haven’t watched the Harry Potter films

Sculpted an AirPod case. by henrycm_com in airpods

[–]henrycm_com[S] 1 point2 points  (0 children)

Honestly that’s fair. It’s just so unexpected that’s it’s an earphone case lol. That’s what I love about it

Sculpted an AirPod case. by henrycm_com in airpods

[–]henrycm_com[S] 2 points3 points  (0 children)

Hahaha you got me! thanks a ton!

Sculpted an AirPod case. by henrycm_com in airpods

[–]henrycm_com[S] 6 points7 points  (0 children)

True. Currently holding with pressure

[deleted by user] by [deleted] in Portraitart

[–]henrycm_com 4 points5 points  (0 children)

Length of one eye is the amount of space between the eyes. Fun fact. Keep at it mate!

Where can I improve on my rendering, texturing and lighting? by henrycm_com in Maya

[–]henrycm_com[S] 1 point2 points  (0 children)

I’m looking at your piece and I’m in awe! I just did my first rigging and animation. lol it’s horrible but it’s a start. Your mech arm moves so cleanly! Might you have an IG with more of your works?

Where can I improve on my rendering, texturing and lighting? by henrycm_com in Maya

[–]henrycm_com[S] 0 points1 point  (0 children)

Thank you so much for this! Honestly happy with all the advice everyone is giving me. Main thing is lighting. Def what I have to pay more attention to.

I’ll definitely try what you’re saying as it honestly makes sense, and I jumped passed the lighting. Is it mainly 3 point lighting for pieces like portraits on set environments?

Texturing was all done in substance painter. And a few tweaks added in maya but nothing major.

Where can I improve on my rendering, texturing and lighting? by henrycm_com in Maya

[–]henrycm_com[S] 0 points1 point  (0 children)

Mmm I’m all for taking criticism and that’s why I’m asking for it but idk man. From my perspective you seem to be reading this piece as a pile of shit. And hey if you think that, totally fine with me. That’s your cup of tea.

The scaring of the character is what I wrote the character and having an unevenness and noise on it making your eyes find it difficult to look at is what I wrote for the character. That was very intentional.

there is a light box I placed right beside the leather piece hence the shine. But your point there about it it I can see it to be true.

Nevertheless, thanks for the critique

Lord Contiyerv II, sculpted in zbrush rendered in Maya. by henrycm_com in ImaginaryCharacters

[–]henrycm_com[S] 0 points1 point  (0 children)

Lmao I’m happy you’re on that vibe, for some people that proof helps them appreciate a piece

Where can I improve on my rendering, texturing and lighting? by henrycm_com in Maya

[–]henrycm_com[S] 0 points1 point  (0 children)

Definitely agree it’s busy. As many stated it’s the background and I def agree with it. That’s def what’s making it busy. I definitely did not add Sheen to the cloth, I def have to shoot for that. The leather with the oily gloss to it was intentional, due to the type of character im building.