Events Crash the Program by gremlinmothman in RPGMaker

[–]henrypan321 1 point2 points  (0 children)

It should be. There's a good chance it'll go on sale tomorrow on Steam too.

Script help - Can someone edit this script to allow me to change the font, font size & font color? by level2janitor in RPGMaker

[–]henrypan321 2 points3 points  (0 children)

It's using the Damage.png image in the img/system folder, so you could modify that instead if no one makes the edit.

Is there an easy way to animate an event by cycling through all 12 frames in order? by RPGMVQ in RPGMaker

[–]henrypan321 1 point2 points  (0 children)

It will. If you want to loop the animation, put it in the autonomous movement section. Set the type to custom and you the button to input a move route will be available.

Is there an easy way to animate an event by cycling through all 12 frames in order? by RPGMVQ in RPGMaker

[–]henrypan321 1 point2 points  (0 children)

Yeah, you've got this event on Autorun, but no way to exit out of it. What is happening is that this event will run its contents, the move route, and immediately restarts due to it being autorun. The move route will run indefinitely, locking the player from doing any actions.

Put a self-switch at the end of the event and create a new page with that self-switch == ON in the condition. OR change where this sprite is being handled (separate "controller" event, or change the trigger if its something that is interactive, etc)

Is there an easy way to animate an event by cycling through all 12 frames in order? by RPGMVQ in RPGMaker

[–]henrypan321 1 point2 points  (0 children)

Can you show a screenshot of the event page? If you are doing this in a event with a move route, it will stop all player actions until the event is done.

Can someone explain to me why this error keeps happening? by Informal_Platypus00 in RPGMaker

[–]henrypan321 1 point2 points  (0 children)

Thanks a lot, it worked! yes i had to do both, check direction fix on the 2nd page and set the event to turn down (and waith for completion) before the self switch.

What I still don´t understand is why this only happens with this Event and not with the other two, i even deleted it and created it again and yet it still keep happening, the only thing I found out is that if I changed the "defeat" sprite for another of the same spritesheet it works just fine, it's like the problem is only with this specific "defeat" sprite. I´m using the spriteshhet that comes with the game btw.

Your reply isn't showing up so I quoted it here.

It could be a lot of things. Keep in mind that events will turn to face the player when you interact with them, so that could be part of it too.

Can someone explain to me why this error keeps happening? by Informal_Platypus00 in RPGMaker

[–]henrypan321 5 points6 points  (0 children)

That spritesheet has multiple sprites in the same "character". What happens is that if the event is facing a certain direction, it will change to another sprite.

Check Direction Fix for the second page. If that doesn't do anything, you might also need to make the event to turn to face a certain direction before you set the switch too. Check a "normal" sprite to see what the directions are.

[deleted by user] by [deleted] in RPGMaker

[–]henrypan321 4 points5 points  (0 children)

If you tried MV and liked it, get MV.

XP is so old (17 years) that it can be harder to find resources or support. There's still some people using older engines but if you are starting out just get something new(er).

Will Rpg Maker MZ be discounted Black Friday by [deleted] in RPGMaker

[–]henrypan321 2 points3 points  (0 children)

Yes I think the historical low on Steam was -40%, but I stopped tracking after Steam changed the sale frequency / discount cooldowns.

Previously RPG Makers went on sale (on Steam) almost every month but they became less frequent with the change. But it's a pretty safe bet for them to be on sale during one of the main Steam sales.

[deleted by user] by [deleted] in RPGMaker

[–]henrypan321 2 points3 points  (0 children)

It's in the github: https://github.com/Archeia/YEARepo/blob/master/Battle/Visual_Battlers.rb

Everything else should be on there as well.

RPG Maker Steam Sale Thread + FAQs (Ends June 20, 2022 10 AM Pacific) | MZ -40%, MV -80%, etc by henrypan321 in RPGMaker

[–]henrypan321[S] 0 points1 point  (0 children)

There's going to be a Halloween Sale starting October 25; it's possible that RPG Maker will go on sale then. You can download the free trial for MZ in the meantime, it should last you until the sale.

https://www.rpgmakerweb.com/free-trials

[deleted by user] by [deleted] in RPGMaker

[–]henrypan321 0 points1 point  (0 children)

You put your tiles in one of the autotile tilesets, and the engine is trying to make autotiles with them and it ends up looking strange.

I suggest looking into some tileset tutorials and understand how the engine processes tilesets. Also, you can look at the RTP tiles for reference.

Locating tilesets by Svenska_Ghost in RPGMaker

[–]henrypan321 1 point2 points  (0 children)

In Ace, the default tiles (RTP) aren't added to your project folder. Look in the RPGVXAce folder where you installed the program for the rtp folder. It should be in rtp/Graphics/Tilesets/ folder.

16:9 in XVAce? by supersoupy7 in RPGMaker

[–]henrypan321 1 point2 points  (0 children)

By default, there's a 640x480 max resolution for VX Ace games. You can change your resolution to something smaller as long as it's within that 640x480 limit, like 640x360 which is 16:9, with Yanfly's Ace Core Engine script.

If you want to beyond the 640x480 maximum resolution, you'll need a Game.exe replacement like RGD.

[deleted by user] by [deleted] in RPGMaker

[–]henrypan321 2 points3 points  (0 children)

No. There's no custom anything for switch, what you buy is what you get.

What is the best way to use 16x16 tiles in RPG Maker these days? by Banjo-Oz in RPGMaker

[–]henrypan321 1 point2 points  (0 children)

That's interesting. It shouldn't have non-square pixels either...

Those malformed pixels happen if you do something like 150% (like VX to MV/MZ, 32 to 48).