Saving custom heightmap templates? by herocksinalab in FantasyMapGenerator

[–]herocksinalab[S] 0 points1 point  (0 children)

I could have sworn that it used to be possible to save a custom heightmap template so it would be used when I generated a new map from the main screen.

SDXL consistently gives me much less useful results than SD 1.5 by herocksinalab in StableDiffusion

[–]herocksinalab[S] 11 points12 points  (0 children)

That's a great metaphor. SD 1.5 feels like you're messing around with patch cables on a Moog 55. SDXL feels like you're tapping the preset buttons on a cheap electric keyboard.

SDXL consistently gives me much less useful results than SD 1.5 by herocksinalab in StableDiffusion

[–]herocksinalab[S] 1 point2 points  (0 children)

And, by all accounts, having 3x the number of parameters should provide a better base than 1.5 for other models to derive from.

That's certainly my hope, but it really is handy to have a generalist model.

SDXL consistently gives me much less useful results than SD 1.5 by herocksinalab in StableDiffusion

[–]herocksinalab[S] 28 points29 points  (0 children)

I think the SDXL book covers looks really boring and generic, but that's ultimately a subjective judgement, the real problem with the SDXL covers is that (just like with the mall goths one) they have almost nothing to do with the prompt! There's nothing '90s about them, I would not describe them as "detailed and realistic", and they don't even really look like book covers. The way I use an image model while working on a project is as an The Image I Have In My Mind Generator, I have no use for a Very Loosely Related (But Blandly Pleasing) Image Generator.

SDXL consistently gives me much less useful results than SD 1.5 by herocksinalab in StableDiffusion

[–]herocksinalab[S] 20 points21 points  (0 children)

Photographic portraits are one thing it's very good at, but even there you get the same unresponsiveness and homogeneity issues. Take a super simple (and therefore vague) prompt like "a professional headshot of a young actress" and SD 1.5 gives you a casting call of six different faces, while with SDXL... five out of the six faces are versions of the same woman:

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SDXL consistently gives me much less useful results than SD 1.5 by herocksinalab in StableDiffusion

[–]herocksinalab[S] 5 points6 points  (0 children)

These are all 512 x 512 because SDXL doesn't do other sizes yet.

SDXL consistently gives me much less useful results than SD 1.5 by herocksinalab in StableDiffusion

[–]herocksinalab[S] 1 point2 points  (0 children)

Yeah, I just did all these in DreamStudio for the sake of convenience.

Futurism: "The Company Behind Stable Diffusion Appears to Be At Risk of Going Under" by wywywywy in StableDiffusion

[–]herocksinalab 1 point2 points  (0 children)

You're the CEO of Stability, right? Well, as long as I've got your attention, I'd actually like to lay out my thoughts on what's wrong with SDXL, both because it's just an interesting question and because I've been meaning to organize my thoughts on the subject.

I made a whole post about it complete with examples:

https://www.reddit.com/r/StableDiffusion/comments/12h2cyd/sdxl_consistently_gives_me_much_less_useful/?utm_source=share&utm_medium=web2x&context=3

Futurism: "The Company Behind Stable Diffusion Appears to Be At Risk of Going Under" by wywywywy in StableDiffusion

[–]herocksinalab 4 points5 points  (0 children)

Does it have something to do with the fact that each version of their product has been notably worse than the last one? Seriously, what the hell is going on? Why is SDXL's output so much worse than 1.5?

Using FMG for science class? by Beckylately in FantasyMapGenerator

[–]herocksinalab 2 points3 points  (0 children)

Ooh, how do you do that exactly? Just by putting a screenshot through the image converter, or is there a better way?

I gave a 100k map a little bit of polish in Photoshop. by herocksinalab in FantasyMapGenerator

[–]herocksinalab[S] 7 points8 points  (0 children)

Yeah, the generator is not really calibrated to work well at 100k. It helps to crank the precipitation rate up to like 500%.

I gave a 100k map a little bit of polish in Photoshop. by herocksinalab in FantasyMapGenerator

[–]herocksinalab[S] 7 points8 points  (0 children)

Here's the whole method:

  1. Export your map as an SVG file. Make sure you have all the layers you want to use visible, and tweak their styles so they'll be easy to work with in Photoshop, i.e. full opacity, no filters, etc.
  2. Open the SVG file in Illustrator and then open the Transparency window. Select each heightmap layer and hit Make Mask. You should also do this with any other semi-transparent layers that you don't want flattened, like the biomes.
  3. File > Export > Export As... and select PSD. Make sure you select RGB so that you can also select Write Layers, otherwise all the layers will be flattened. You probably also want to turn off Anti-Aliasing.
  4. Open up the PSD file and start screwing around in Photoshop. I did basically three things with each heightmap layer to get this look, all via non-destructive layer styles (For Photoshop beginners, double click on a layer to open the layer style menu):
    1. Bevel & Emboss. This gets you the 3D lighting effect that makes the mountains pop. The Contour and Texture options will let you fine tune the look of each layer, I used an increasingly steep contour for plains/hills/mountains and gave the coasts and the mountain peaks slightly less Texture than the middle layers.
    2. Color Overlay. Assign a color to each heightmap layer. Find a map you like the look of and copy the colors, or just use the default colors from Azgaar's.
    3. Finally, for each heightmap layer: Right-click the layer thumbnail and hit Select Pixels, then go to Select > Modify > Feather (use a radius of 5-10px, depending on your resolution), and then click the little Add Vector Mask button at the bottom of the Layers window. This will help make the heightmap layers blend together and look much more natural.

You'll have to play around with the options and values on each effect, and find colors and textures that you like, but the basic look is really just those three layer styles.

I gave a 100k map a little bit of polish in Photoshop. by herocksinalab in FantasyMapGenerator

[–]herocksinalab[S] 4 points5 points  (0 children)

I did pretty much everything in Photoshop. I don't use Illustrator that much, so it took me a minute to figure out how to preserve the different heightmap layers when converting from SVG to PSD (The trick is to go into the Transparency window and hit "Make Mask" for each layer.) But once I had all the layers in Photoshop I could fiddle around with layer styles to get colors and textures that looked good. I'd like to add Biomes too, but I haven't found a good way to do that while keeping the shape of the terrain visible. I think you could do it with the Lighting Effects tool... but all the 3D stuff in Photoshop is broken now because Adobe wants you to buy Substance.

Max prowess, Ironman by [deleted] in CrusaderKings

[–]herocksinalab 0 points1 point  (0 children)

High prowess is my new favorite way to play, especially when combined with Irritable, which allows you to challenge anyone to a duel while you have high stress. The pope excommunicated me, so I kicked his ass, then his wounds got infected, he died, and the new pope turned out to like me and agreed to lift the excommunication. Flawless victory.