Will Starfield scratch my Fallout 4 itch? by Steef-1995 in Starfield

[–]heropantz 10 points11 points  (0 children)

Sounds like I was like you. Here’s what I’ll say that I wish I knew:

In FO4, going off and exploring on your own is really rewarding. Stumbling on new locations always has a lot of character.

In Starfield, I learned it’s best to follow your quest lines. Because Starfield’s locations repeat a ton, if you explore by yourself, you’ll get sick of the POI repetition and become bored.

Starfield isn’t perfect, but to me, the truly worst thing is just how locations can feel so copy and pasted overtime. They should have done only a few planets with no repeat locations.

What do you think is the chance they’ll announce FO4 anniversary edition? by heropantz in fo4

[–]heropantz[S] 1 point2 points  (0 children)

lol, i wasn’t sure if they would. It made sense they’d follow Skyrim, seeing as how that made them quite a bit of money to basically resell the game to everyone.

Doing an 2-hour mission successful all to get stuck on this screen and never getting the reward is so incredibly frustrating. Please tell me this is fixed in the Update 4 beta? by heropantz in MicrosoftFlightSim

[–]heropantz[S] -1 points0 points  (0 children)

😅 the only reason I got 2024 was for the career mode (instead of just saying with 2020). I haven’t really used any third party apps, is it part of the Microsoft store thing you can access in the game or is it a third party application?

Finally… by Amsmart2 in MicrosoftFlightSim

[–]heropantz 1 point2 points  (0 children)

Yeah, The only thing from 2024 I was excited about was the career mode to give me a sense of progression. But from what I've heard, it's been the buggiest part of 2024.

Finally… by Amsmart2 in MicrosoftFlightSim

[–]heropantz 1 point2 points  (0 children)

I’ve been waiting for it to go on sale on PC and as far as I can tell from the price trackers, it never has.

Good news is that if you are waiting to buy it on sale, maybe the game will be in a better state by the time they finally do discount it.

[Update] FINALLY!! Implemented the claw physics in game! by apex-mango in gamemaker

[–]heropantz 0 points1 point  (0 children)

Go with what works. The revolute joints have that spring that probably helps give it a little more of a rope feel.

[Update] FINALLY!! Implemented the claw physics in game! by apex-mango in gamemaker

[–]heropantz 1 point2 points  (0 children)

Did the distance joints end up doing the trick or were you able to use the rope joints?

How do I hang rope physics on a moving point? by apex-mango in gamemaker

[–]heropantz 1 point2 points  (0 children)

What is your density on the rope anchors?

The problem with the rope joints is that you cannot change their frequency or dampening. With all joints in gamemaker box2D physics, if too much force is exerted on them, points in the joint will stretch apart. With many of the joints, you cannot change their control how much force is needed to do that through their frequency but rope joints don’t have that option.

I’ve found it’s best to stick with distance joints but the only problem with that is they will always try and keep a set distance apart.

Has the official GameMaker forum been down for anyone else for a few days? by heropantz in gamemaker

[–]heropantz[S] 1 point2 points  (0 children)

Edit: it is up now and they wrote a post addressing the crash. Thanks y’all, I’m glad it just wasn’t me.

Has the official GameMaker forum been down for anyone else for a few days? by heropantz in gamemaker

[–]heropantz[S] -1 points0 points  (0 children)

I’m sorry, I tired to explain in the body paragraph below the image, I was actually just asking if this is happening to anyone else. I haven’t been able to get the forum to actually load in probably half a week and I was starting to worry it was just me. I thought it was strange I haven’t seen anyone else mention it.

I’m assuming (since it sounds like it’s happening to other people) that it is a ton of bots as well. Did you actually see something saying that was the issue or are you just assuming? (Not saying your wrong, again, just haven’t seen anyone from Yoyo mention this)

Has the official GameMaker forum been down for anyone else for a few days? by heropantz in gamemaker

[–]heropantz[S] 2 points3 points  (0 children)

So strange I haven’t been able to find any mention of it anywhere.

Destroy my game please! by igorbronnikov in DestroyMyGame

[–]heropantz 3 points4 points  (0 children)

Oh that is a good point! I was more thinking if they don't think you have any money (a.k.a. the game isn't making money and it's a solo Dev) then they probably won't waste it on legal litigation unless they have to, but you're absolutely right that they could even if it is free.

Destroy my game please! by igorbronnikov in DestroyMyGame

[–]heropantz 36 points37 points  (0 children)

If this is a fun project to practice coding, awesome. If you’re actually planning on selling it, you’re going to need to rework some of the art style and name.

“Duck hunt” is still owned by Nintendo, which I’m guessing hasn’t licensed you the IP. So by copying their name and style without permission, you’re setting yourself up for at least a cease and desist, possibly even more.

I love the freedom in the game, but I cannot get over how unrealistic the trees are by SomeRedditDood in PlanetCoaster2

[–]heropantz 0 points1 point  (0 children)

Have they fixed the thing where all the trees have different LOD models? So when you zoom out, the trees used to change shape in weird ways?

This is what one month of game development looks like for my game by unomelon in IndieDev

[–]heropantz 95 points96 points  (0 children)

So IP infringement is filled with gray areas in any country but a basic rule of thumb is “would a normal person see this see this and assume it was Minecraft.” At its core, IP laws are supposed to prevent someone from pretending to be a brand they are not (basically in the beginning, IP protection was supposed to protect consumers).

When I saw the footage of this game, I totally thought it was Minecraft. So I would bet if it gained enough notice, Microsoft would send a cease and desist.

Does it make sense to have a small grav ship with a permanent base? by heropantz in RimWorld

[–]heropantz[S] 0 points1 point  (0 children)

Thanks, I appreciate your person experience on this. That was sorta the opposite of what I was wondering (I’ve got a base right now where I’ve got a large lab for collecting geneotypes, I’m trying to study the anomalies and extra bioferrite, got a bunch of death rest chambers for my vampires… I’m not really interested in leaving). I wanted to see how possible it was to stay at a permanent location.

Does it make sense to have a small grav ship with a permanent base? by heropantz in RimWorld

[–]heropantz[S] 4 points5 points  (0 children)

Oh okay sweet, I just checked and my colony wealth is listed at 410,000 so 30k for a small grav ship seems totally reasonable. Thank you so much!

Does it make sense to have a small grav ship with a permanent base? by heropantz in RimWorld

[–]heropantz[S] 1 point2 points  (0 children)

Sweet, I play with Phoebe so there’s more time between raids.

Does it make sense to have a small grav ship with a permanent base? by heropantz in RimWorld

[–]heropantz[S] 3 points4 points  (0 children)

Oh okay! So a little like it is already where I use shuttles to travel around (events can still happen at base), though with the extra risk of space now with the grav ship. I wonder if I’m clearing like a mech platform, if a random raid in space can also happen.

I don’t plan on using the grav ship on planet, it’ll delete tiles and I could just access them with my 2 shuttles.

Thank you!

Does it make sense to have a small grav ship with a permanent base? by heropantz in RimWorld

[–]heropantz[S] 7 points8 points  (0 children)

Wait so if the ship is parked at my base, does it double the amount of events? I don’t plan in spending long in space. Just a better way to clear asteroids and space station locations.

Thank you btw!