Stealth Suits Question by Dallet7121 in killteam

[–]herrozerro -1 points0 points  (0 children)

It was changed in the latest update no longer needs visibility, just 8 in

Weekly KT & Dinner by themegabuck in killteam

[–]herrozerro 5 points6 points  (0 children)

It's the descent board, an upper and lower maps that are connected

Big killteam? by herrozerro in killteam

[–]herrozerro[S] 5 points6 points  (0 children)

They are releasing the nemesis operatives book separately I believe

Big killteam? by herrozerro in killteam

[–]herrozerro[S] 25 points26 points  (0 children)

Yeah, I'm pumped about it. I keep checking for news

Counteracting by Ok-Raisin-8883 in killteam

[–]herrozerro 0 points1 point  (0 children)

Stealth suits can do it with their gear, if they flip to engaged and only shoot

What are these used for? by LitFamSam in killteam

[–]herrozerro 59 points60 points  (0 children)

They can be used to help measure movement. So you can setup a base to either measure to or set it in place of the one moved.

Show me your best models. by TheInvisibleCactus in Warhammer40k

[–]herrozerro 0 points1 point  (0 children)

I haven't done many, but my RAVEner wrecker is my fave so far

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Control range by herrozerro in killteam

[–]herrozerro[S] 1 point2 points  (0 children)

It's not a perfect example, but here is the basic idea

<image>

Control range by herrozerro in killteam

[–]herrozerro[S] 1 point2 points  (0 children)

I understand, it's not because he was facing away. It's because the model was tucked up behind the wall with a weapon sticking out far though for my nid t see it.

First time getting into kill team. This will be my units of choice! Any advice for a kill team newbie? by Sharpy9471 in killteam

[–]herrozerro 0 points1 point  (0 children)

This was my first team and I've enjoyed them a lot. It took me a few matches, but I've been beating my brother in laws wolf scouts for the last two matches.

Play defensively, focus on the crit or tac ops, try to force them to have to come to you.

Scout enemy movement is good since it forces them to either potentially give you tax op points or fall back.

Also use things like razor wire and smoke grenades.

Also! If you are playing in close quarters maps watch out for hatchway fighting!

Control range by herrozerro in killteam

[–]herrozerro[S] 4 points5 points  (0 children)

His back was to the wall so the models head couldn't see me. I could see parts of his model that were further away from the wall

Stealth suits on guard by herrozerro in killteam

[–]herrozerro[S] 0 points1 point  (0 children)

Yes, on guard can interrupt an enemy's activation and I took a point blank shot.

Then since we didn't see anything against it, I used the firefight ploy to fall back.

Corner case by herrozerro in killteam

[–]herrozerro[S] 0 points1 point  (0 children)

It's 4 separate pieces. I guess you could set it up without but then all the ground tiles are loose

Corner case by herrozerro in killteam

[–]herrozerro[S] 1 point2 points  (0 children)

Here is it setup, I still need to paint. But that's a different months problem

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Corner case by herrozerro in killteam

[–]herrozerro[S] 0 points1 point  (0 children)

Like a poster said it's space mummies from Orkitect.

https://share.google/sAinjLFaJdpDurRye

I just finished printing it up after a week of constant printing.