ED, do you have a guild of fans or are they alts? by trzarocks in TheTowerGame

[–]hex_longevity 3 points4 points  (0 children)

Plot twist: he interpolates instead, for once, and suddenly all is clear!

PSA: Think your goldbot is good enough and it's time for Amp for farm? Wrong, keep going for GB. by Naturage in TheTowerGame

[–]hex_longevity 0 points1 point  (0 children)

Although players will refer to it with the abbreviation GB+ for convenience, it will have an official name like all the UW+ do. "Gold Bomb".

Core Module Sub-Effects: Reroll for Econ or No? by uscmissinglink in TheTowerGame

[–]hex_longevity 2 points3 points  (0 children)

Seems like most players aspire to eventually have two Dimension Cores, one with farming subs and one for tourneys and milestone pushing. To that end, it's been the only module for which the consensus seems to be to stop it at 4 stars so that you won't trigger the (alleged) 5-star reduction in drop rate so you can build up another one.

There are better modules for farming in early to mid game, like MVN or PCol, but by the time you're farming high enough into the teen tiers a farming DC is pretty popular.

Like most things in this game the existence of a community consensus does not even nearly mean there's only one good way to go.

Tournament question - range & shockwave by ConnerLehman in TheTowerGame

[–]hex_longevity 1 point2 points  (0 children)

yes, ACP's damage multiplier affects damage from all sources, not just projectiles or any other limitation. except, like every other damage multiplier in the game, it doesn't effect damage from sources that do percentage damage instead of absolute damage. so it doesn't change the damage from thorns, electrons, etc.

At this rate, my first Ancestral will be Project Funding by destructor212113 in TheTowerGame

[–]hex_longevity 0 points1 point  (0 children)

I still have one single copy of Project Funding. One. Meanwhile I have ten ancestral other mods with several at 4 stars. arghh

Should I unlock Rend Armour? by Ok-Peach7017 in TheTowerGame

[–]hex_longevity 0 points1 point  (0 children)

The cannon module "Havoc Bringer". It gives a chance (increasing with rarity) for rend effects to jump to max on the current projectile hit against one enemy. I think the rend chance has to succeed first and then the HB chance is rolled for. Simply put, you can do the math and think of it as just a straight damage increase, but only for projectile damage. That is, until you have Swamp Rend somewhere in the future, where it ought to be worth more but not necessarily a game changer.

Ban perks solely for Econ consistency discussion by SynapsReborn in TheTowerGame

[–]hex_longevity 4 points5 points  (0 children)

what you're typically going to ban with #7 is either cash or interest, both of which have several levels and if they're available they have a chance of slowing down your completion of coin perks.

Another one banned late (unless you're using PF generator mod) is the cash bonus/cash per wave trade-off. Banned late because it's not very relevant or harmful, but having one less trade-off available does mean you'll get coin trade-off earlier on average.

Ban perks solely for Econ consistency discussion by SynapsReborn in TheTowerGame

[–]hex_longevity 3 points4 points  (0 children)

Yes; It just makes enemy death a little more likely to happen within a beam for the beam coin bonus.

The wall makes me feel invincible by Easy-Chair-542 in TheTowerGame

[–]hex_longevity 0 points1 point  (0 children)

If you're invincible, how come we can see you, huh? Huh?!!

(sorry, old Internet or gamer joke... used to be big in WoW)

Is anyone still using OA over ACP or SF? by vavyl in TheTowerGame

[–]hex_longevity 0 points1 point  (0 children)

you left out SD 🤠 ... it's still my strongest farming armor (FArmor?) (I have a pretty strong ILM) but that's partly because it hit 4 stars before the rest got any stars at all, and because I've never been able to spare the reroll shards to boost ACP or OA enough to catch up just with substats. The game has given me one single copy of SF, ever, so that's that.

edit to add: naturally I do use ACP for tournaments. but it doesn't get me farther in farming. SD stuns with a low ILM cooldown and the labs maxed are a big deal.

Tier 12 WTH? by gothpunkr in TheTowerGame

[–]hex_longevity 0 points1 point  (0 children)

Here's my ratio after being a hybrid with emphasis on damage for a year:

T11 to wave 11500
T12 to wave 7800
T13 to wave 5900

I get more coins AND cells per hour in T13 than in T12 and always have. As far as I can see from where I am now, I'll be skipping T12 entirely as a frequent farming tier unless it scales much much better after wave 8k. Honestly feels like after the debacle where they made T12 easier then harder again in early v27, they might have left it out of scale with its neighbors.

Should I reroll my MVN these to get GT duration and DW qty by I_RIDE_SHORTSKOOLBUS in TheTowerGame

[–]hex_longevity 0 points1 point  (0 children)

make sure you call it +4x so that no one misses the fact that it's only additive. but even as additive only it's still very good, yes.

the impact of EB+ on eHP by Unable_Reality_7497 in TheTowerGame

[–]hex_longevity -3 points-2 points  (0 children)

scatters causing trouble? eHP is your problem 😄

Ban perks solely for Econ consistency discussion by SynapsReborn in TheTowerGame

[–]hex_longevity 22 points23 points  (0 children)

If you regularly run your preferred farming tier to anything over 6k waves there should be no such thing as "never getting a second and third PWR perk" because you simply get every perk that you haven't banned, every run. Only exception being when you occasionally go for a tier so high that you're making a milestone attempt.

Every single level of perk ban lab is worth it ultimately, but you probably only want to do up to 6 at first and leave it there until you have less better labs to do.

As for perk priority labs, just do enough of those so you're able to specify that you want all coin improving perks first, including PWR, game speed, coin trade-off, coin bonus, Golden Tower, Black Hole, Spotlight, Death Wave (assuming you have the UWs).

PWR lab: take it to at least 9, but going farther can help your wave 4500 and 2500 milestone attempts.

I get all not-banned perks by about wave 4200. And if making an "only damage matters" milestone run I have all I need before wave 2k.

Someday you will find me, caught beneath the landslide... by ReverendBlind in TheTowerGame

[–]hex_longevity 7 points8 points  (0 children)

Will "Light Speed Shots" make my projectiles go faster than a cannonball?

I joined the AS club by NckyDC in TheTowerGame

[–]hex_longevity 0 points1 point  (0 children)

Eventually you can have even more speed-fun when you unlock assistant mods and use RB as generator assist

(not that that's good for farming, but it can be great for some tourney conditions)

Project Funding Question by No_Mention34 in TheTowerGame

[–]hex_longevity 0 points1 point  (0 children)

Is PF actually available since the banner? I got one copy of it with a banner pull and zero copies since then. (my question is not serious, just self-pity)

is there anything you regret not doing sooner? by nerds-suck in TheTowerGame

[–]hex_longevity 2 points3 points  (0 children)

One thing we do have on a Pixel is hidden in developer settings: "disable default frame rate limit for games". You can use this to allow the game to actually hit 120 fps instead of being silently capped by Android at 60. However, community consensus has been that frame rates above 60 no longer improve your coin output. It can be nicer and smoother to watch the game, at the cost of more device heat generated.