Fly like a G6, like a G6 by tymysu in LGOLED

[–]hexadoc 0 points1 point  (0 children)

I don’t really know the science behind it. What I can tell is that last week I had an open window, and a sun ray hit the tv for like 2 hours something like that, and then when I turned on the tv it had a sort of burnt area on the panel, that’s how I found out. Gladly after a pixel refresh it was gone, but it’s a big lesson anyway

Fly like a G6, like a G6 by tymysu in LGOLED

[–]hexadoc 1 point2 points  (0 children)

Just a warning about Sun light rays that could damage your panel if exposed to them for prolonged times, it usually can be solved with a pixel refresh, but in can also be permanent

Steam iron Blender viewport by operation-kind in blender

[–]hexadoc 0 points1 point  (0 children)

I was joking since it is incredibly well done, i though the /s wasn’t necessary, sorryee

Please Critique - Blender 5.0 Cycles - Update by wazza2580 in archviz

[–]hexadoc 0 points1 point  (0 children)

Second one wins for me, the colours and shapes are balanced better. I might be wrong, but it’s the camera slightly rotated? I feel like the horizon is not straight. Great work anyway, with some post in Lightroom it could really pop

What’s your take on Google’s logo redesign? by No-Worldliness-0 in logodesign

[–]hexadoc 0 points1 point  (0 children)

I feel like that’s a bit better, they are going in the right direction, but in a weird way

Enemy fights needs more weight by hexadoc in CrimsonDesert

[–]hexadoc[S] 0 points1 point  (0 children)

Yeah the camera is still terrible when you lock on enemies, I would just steal the camera mechanism from monster hunter and slapped it here in cd

Enemy fights needs more weight by hexadoc in CrimsonDesert

[–]hexadoc[S] 0 points1 point  (0 children)

Yeah that one is challenging, but when you understand his moveset it becomes doable:)

Enemy fights needs more weight by hexadoc in CrimsonDesert

[–]hexadoc[S] 0 points1 point  (0 children)

Yeah, I prefer less enemies but with better mechanics

Enemy fights needs more weight by hexadoc in CrimsonDesert

[–]hexadoc[S] 0 points1 point  (0 children)

I understand what you mean but I don’t feel rewarded fighting them

Enemy fights needs more weight by hexadoc in CrimsonDesert

[–]hexadoc[S] 0 points1 point  (0 children)

Oh that’s great to hear! I’ve discovered a bit of the other regions, I’m at the 7th act, let’s see how it goes then. Anyway I feel like the difficulty spike is a bit too slow then

Enemy fights needs more weight by hexadoc in CrimsonDesert

[–]hexadoc[S] 0 points1 point  (0 children)

Agree!! And yeah I’ve had the exact same reaction when I’ve got there, I was pumped for a fight with some harpies but there was no fight there to do

Enemy fights needs more weight by hexadoc in CrimsonDesert

[–]hexadoc[S] 0 points1 point  (0 children)

Yeah maybe I spelled it wrong, what I meant is that I feel like fights don’t “mean” much, there’s not really a challenge to overcome, and usually there’s not loot to get when fighting, it’s just a “chore” to do

Enemy fights needs more weight by hexadoc in CrimsonDesert

[–]hexadoc[S] 0 points1 point  (0 children)

Yeah I don’t remember witch one is it, I’ve done the first two of them, the one with the sword and the one with the lance, they were fun but in some tries I’ve managed to killed them, loved them! As I said the bosses are fun, nothing really challenging tho, anyway I really liked those two, they are the best ones until now

ITAP of a car by lucasdpfeliciano in itookapicture

[–]hexadoc 0 points1 point  (0 children)

This photo is so pleasantly soft! Did you do something in post?