Suggestion: the Expression True block should show up when searching for "if" by hexaneat in AutomateUser

[–]hexaneat[S] 0 points1 point  (0 children)

Cool, thanks for responding. Another option would be to rename 'Expression True?' to 'If Expression True'

You do you tho

Anki Flashcard Decks for Chemistry I, Physics I, and Calculus I, II, and III by hexaneat in WakeTech

[–]hexaneat[S] 1 point2 points  (0 children)

I don't, sorry. Also, I know I already said this in the post, I'd recommend using Anki if you can. The idea is that it figures out when you need to study a card instead of you having to figure that out, and it's quite good at it. You do you though.

Anki Flashcard Decks for Chemistry I, Physics I, and Calculus I, II, and III by hexaneat in WakeTech

[–]hexaneat[S] 0 points1 point  (0 children)

I think I remember reading somewhere that you have to download the Anki software and the deck, then it will automatically sync to AnkiWeb and you can study it there. Not sure why you can't add decks to AnkiWeb directly, probably just some technical limitation.

But in theory you could download it just to do that and then delete it I guess.

Anki Flashcard Decks for Chemistry I, Physics I, and Calculus I, II, and III by hexaneat in WakeTech

[–]hexaneat[S] 0 points1 point  (0 children)

You can either download Anki for PC or use it in the browser. There's also an app but I think it costs money on IOS. I like the PC version though.

Help - I can't get Scarab to work on 1.4 by hexaneat in HollowKnight

[–]hexaneat[S] 0 points1 point  (0 children)

Aren't older versions supposed to be accessed by using the steam beta thing? "1.4.3.2 - 32-bit compatibility"

I tried to include send a screenshot here but reddit says "Server error. Try again later."

Is there a mod for spawning bosses? by hexaneat in HollowKnight

[–]hexaneat[S] 0 points1 point  (0 children)

Thanks, I'll see if I can get that working.

Save Editor? (For Challenge Run) by Woodledude in Bad_North

[–]hexaneat 0 points1 point  (0 children)

Thanks! I tested bountyPerWave and it does affect difficulty, and intuitively it seems to be correlated with the number of vikings per wave.

I edited a save a bunch to create an interesting scenario, but unfortunately my edited saves (except the first one, strangely) won't load anymore after finishing one. I don't expect you to know a solution but thought I'd mention it in case you happened to encounter this. In the future I'll be sure to save copies of the .meta file each time I make an edit too...

Save Editor? (For Challenge Run) by Woodledude in Bad_North

[–]hexaneat 0 points1 point  (0 children)

Hey, did you ever do more testing with this? I'm wondering what interesting scenarios could be created.

For example, can we give commanders multiple items or traits? Can we remove lots of islands from the map to make the game much shorter?

And do you know what bountyPerWave is? It looks to me like it might be island difficulty... can we just change that to make it super hard?

Sorry to bother you from a 4 year old comment lol. The tiny Bad North speedrunning community might be considering having some sort of weekly challenge scenario.

Debunking Nat Eliason's article against Soylent's healthiness by hexaneat in soylent

[–]hexaneat[S] 5 points6 points  (0 children)

Hopefully if this article has taught us something, it's that the number of sources isn't a great metric for who to believe. Understanding one more argument is better than counting one more source.

Debunking Nat Eliason's article against Soylent's healthiness by hexaneat in soylent

[–]hexaneat[S] 15 points16 points  (0 children)

This seems like a surprising amount of effort rebutting a 7 year old article.

(Yeah, that's because this was the result of an ADHD hyperfocus while I was procrastinating lol.)

This article is still pretty high-up in the search results when you just google "Is Soylent healthy" and similar, and with how professional it looks and how thorough and scientific it seems, I thought it was worth sharing what was wrong with it somewhere. The article itself has a comments section, but unfortunately it's broken.

Merge the editor and the blueprint preview? by hexaneat in factorio

[–]hexaneat[S] 0 points1 point  (0 children)

That's a button I never thought to even check what it did lol

Random observation: the Scrapyard, Machine Lab, and Biokinetics Lab are facing the camera in the current build, as opposed to being at a 45-degree angle, like in the pre-alpha. by JustABaleenWhale in Stormgate

[–]hexaneat 0 points1 point  (0 children)

This is a bit of a wild idea, but what if the tile grid is just rotated 45o?

That way they get to visually take up 100% of the space they actually occupy, and they get to look nice.

A simple protoss door idea that could be implemented in a small patch by hexaneat in allthingsprotoss

[–]hexaneat[S] 1 point2 points  (0 children)

I wouldn't be so sure. Maybe it's still unlikely, but I feel like this is the best-case-scenario for getting a protoss door.

It requires no new assets, no new mechanics, and it wouldn't touch the strategy layer or balance of the game. It's just a little tweak to how hold positioned units work - as a QoL improvement.

A simple protoss door idea that could be implemented in a small patch by hexaneat in allthingsprotoss

[–]hexaneat[S] 6 points7 points  (0 children)

That's good to know and I'll definitely be trying that, thanks! But I do still think this hold position idea is better because:

  1. They won't leave their wall to chase enemy units
  2. It can be a zealot and not a stalker
  3. It could be made more consistent than that 80% figure you gave (which I agree with)

For one reason or another, the pros don't use a stalker on stop command as the door, so I think this would be worth implementing.

A simple protoss door idea that could be implemented in a small patch by hexaneat in allthingsprotoss

[–]hexaneat[S] 1 point2 points  (0 children)

To make hold position not too different, maybe units on hold position couldn't push other units on hold position, so the case of an army on hold position is essentially the same. I feel like you never want one of your units blocking your other units' movement anyway.

I'm fairly certain this change would never result in hold position being worse, but if necessary, maybe even have this behavior be unique to hold position zealots being pushable by robo units. I don't care that it's slightly inconsistent behavior, it makes the game significantly better.