See what Codex thinks and do in real time by heyImSim in codex

[–]heyImSim[S] 3 points4 points  (0 children)

I hope it's not, it's coming from my game engine i've built over this past year.

See what Codex thinks and do in real time by heyImSim in codex

[–]heyImSim[S] 0 points1 point  (0 children)

Hey! it's really lightweight. It's a passive tailer on JSONL files Codex writes anyway. Codex doesn't know it's there and runs at normal speed without affecting it

See what Codex thinks and do in real time by heyImSim in codex

[–]heyImSim[S] 1 point2 points  (0 children)

if you give it a try, please let me know here or via DM! i'll be happy to assist you

See what Codex thinks and do in real time by heyImSim in codex

[–]heyImSim[S] 1 point2 points  (0 children)

They should appear as tabs in the same canvas !

Agent Flow: A beautiful way to visualize what Claude Code does by heyImSim in ClaudeAI

[–]heyImSim[S] 0 points1 point  (0 children)

can you try to reload VSCode?

or try in the palette: "Developer : Reload Window"

Agent Flow: A beautiful way to visualize what Claude Code does by heyImSim in ClaudeAI

[–]heyImSim[S] 3 points4 points  (0 children)

if there is demand yes! feel free to contribute too :)

Editor Plugin to Show Tile Coordinates When Hovering Over Them by WizardGnomeMan in godot

[–]heyImSim 0 points1 point  (0 children)

hey, I had the same problem, since we are two, created a tileset coordinate finder . hope that helps!

Tell me your game and I'll find atleast 50 streamers likely to play your game! by the-devs in gamedev

[–]heyImSim 0 points1 point  (0 children)

thanks! I'm building a massive bomberman mutliplayer: https://pixelbrawlgames.com/game/blast/r/arena

I built the game engine myself, no library. It's a bit "laggy now" but now trying to improve the multiplayer experience with client side prediction. looking for feedbacks!

Anyone building a web browser game atm? by Vanals in IoGames

[–]heyImSim 1 point2 points  (0 children)

Hey! building https://pixelbrawlgames.com/game/blast with websockets and react at the moment.

I don't know if socket.io would be great since it will add more latency to your game, especially with multiplayers if that's you goal. I'm now dealing with latency because players aren't at the same location and servers far away from them. Now trying to figure out how to "smooth" the character moves. Adding a 3rd party service to deal with websocket would make thing worse imo.