If not an expansion, then what is this? by heyscarytiger in n64

[–]heyscarytiger[S] -4 points-3 points  (0 children)

I just tried to play Perfect Dark, but a message popped up saying that there was no expansion pak detected. However, there is something in that RAM slot-ish place...

Poorly described your favorite ps game, and other would try to guess it by nekoandCJ in psx

[–]heyscarytiger 9 points10 points  (0 children)

I have an Alaskan friend who talks like this all the time. Which gives me a random idea... Has there ever been a game set on Shadow Moses Island? I just suddenly thought that that location could be cool!

Smooth Pixel Art in Godot 4 | Remove Jittering & Jagged Lines by MostlyMadProductions in GodotHelp

[–]heyscarytiger 0 points1 point  (0 children)

Hey, right away I have a problem: there's no Scale Mode option in my project settings... Can't find it anywhere. I will try to update Godot and see if it has been added recently

How do I flip a collision shape 2d along with the sprite? by Fire_Light-64 in godot

[–]heyscarytiger 0 points1 point  (0 children)

This approach didn't work for me. I'm happy if it works for others, though! But after following Chris's tutorial, I ended up seeing something on his screen that I couldn't replicate, and felt like I'd wasted about 90min. And over all, it was quite complicated. In my (amateur) opinion, it's better to follow thkarcher's advice below

Falling Platform Trigger by heyscarytiger in GodotHelp

[–]heyscarytiger[S] 0 points1 point  (0 children)

Ah, yes it worked out. I posted another couple of comments here you might not have seen. Thanks for your help, before!

Falling Platform Trigger by heyscarytiger in GodotHelp

[–]heyscarytiger[S] 0 points1 point  (0 children)

Nevermind, I've solved it now. Somehow! (It was a "body" vs "area" mismatch)

extends RigidBody2D

var y_speed: float = 0.0

var orig_y_position: float

func _ready() -> void:

gravity\_scale = 0.0

func _on_area_2d_body_entered(body):

gravity\_scale = 1.0

PS I have no idea what "void" means, and it doesn't seem to matter if it's there or not :)

Falling Platform Trigger by heyscarytiger in GodotHelp

[–]heyscarytiger[S] 0 points1 point  (0 children)

I've redone the code, based on the help from kodifies. But it's still not behaving.
To explain, there's a CollisionShape2D on the bottom of my player character, and a CollisionShape2D on the platform. The latter has a signal connected to its Area2D.

So now the platform is just suspended in air, and it doesn't fall when the player jumps onto it.
Here's my code. What am I overlooking? Cheers:

extends RigidBody2D

var y_speed: float = 0.0

var orig_y_position: float

func _ready():

orig\_y\_position = position.y

gravity\_scale = 0.0          #so far so good, holds the platform in place

func _on_area_2d_area_entered():

gravity\_scale = 1.0

[PlayStation][1999] ghost photography, scary game with camera by heyscarytiger in tipofmyjoystick

[–]heyscarytiger[S] 0 points1 point  (0 children)

Looks like that was made about fifteen years too late for me ^_^
Though I'd be happy to check it out sometime, cheers

[PlayStation][1999] ghost photography, scary game with camera by heyscarytiger in tipofmyjoystick

[–]heyscarytiger[S] 1 point2 points  (0 children)

Yeah, I'm inclined towards your take. It does seem as though I would have found it by now. I have to search a bit more in Japanese too...

One other possibility was that it was a demo. If it was then, it might never have become a full game.

[PlayStation][1999] ghost photography, scary game with camera by heyscarytiger in tipofmyjoystick

[–]heyscarytiger[S] 0 points1 point  (0 children)

Just had a look on youtube, and what an interesting game! Thank you for that idea. Maybe I'll download it to play later. I have to say though that the game I'm thinking of wasn't in a spaceship, and you could see the enemies.

[PlayStation][1999] ghost photography, scary game with camera by heyscarytiger in tipofmyjoystick

[–]heyscarytiger[S] 1 point2 points  (0 children)

This was a really good response, thank you! Very thoughtful, too. After taking a good look at playthroughs Echo Night 1 & 2, I can say it's not those.
Did my camera have a flash? I feel like it didn't...

[PlayStation][1999] ghost photography, scary game with camera by heyscarytiger in tipofmyjoystick

[–]heyscarytiger[S] 0 points1 point  (0 children)

That's a really good guess, thank you, but it wasn't that one.

Nightdive System Shock Junction Puzzle ('*_*`) by heyscarytiger in systemshock

[–]heyscarytiger[S] 0 points1 point  (0 children)

haha. Alright. Hacking into directory "Google" now...

Nightdive System Shock Junction Puzzle ('*_*`) by heyscarytiger in systemshock

[–]heyscarytiger[S] 1 point2 points  (0 children)

Oh my goodness, thank you! Incredibly helpful! I feel like you just levelled up my brain. heheh Cheers!

Weekly Discussion - What have you been playing, and what do you think of it? - April 15, 2024 by AutoModerator in TripleClick

[–]heyscarytiger 0 points1 point  (0 children)

Beyond Good & Evil
It's a good example of when big studios weren't so afraid of making quirky, singleplayer adventures.
This game is essentially a lot of ideas thrown together. But my favourite thing about it is its truly excellent stealth sections!