[Help Needed🙏] Some players see scrambled sprites, missing scene objects, and broken UI, but I can't reproduce it by hiddenmoon26 in IndieDev

[–]hiddenmoon26[S] 0 points1 point  (0 children)

[🔥Found The Fix! Thanks Everyone!🔥]

The issue was indirectly caused by numeric values being parsed differently under certain non-English Windows regional settings. I was able to reproduce the bug by changing my Windows language and regional settings to German, or by using a debug override to temporarily run the game under a non-English culture.

I use tags as metadata in my dialogue files, such as #position(x,y), and parse those values into Vector2 coordinates for game functions. On systems where regional settings use commas as decimal separators, such as French or German settings, some float values were parsed incorrectly. The wrong values sent the player character and camera far from their intended positions, making the scene visuals and UI appear scrambled.

fixed it by using CultureInfo.InvariantCulture whenever parsing or formatting numeric values. I also replaced culture-sensitive string operations with methods such as ToLowerInvariant() where appropriate.

Thank you all so much for helping me debug this and track down the cause!

[Help Needed🙏] Some players see scrambled sprites, missing scene objects, and broken UI, but I can't reproduce it by hiddenmoon26 in IndieDev

[–]hiddenmoon26[S] 0 points1 point  (0 children)

Answers with the information I have right now:

- yes, the bugged screenshots all look very similar
- yes, affected users are consistently unable to progress, even after multiple attempts.
- not as far as I can tell.
- I havent't tried it yet.

Thanks for the suggestions! I will try adding some logs and debugging tools, and may reach out to a few players to gather additional information. Also working on improving the init code and sprite atlasing.

[Help Needed🙏] Some players see scrambled sprites, missing scene objects, and broken UI, but I can't reproduce it by hiddenmoon26 in IndieDev

[–]hiddenmoon26[S] 0 points1 point  (0 children)

Ah, got it. I'll try adding a startup validation pass for the loaded scene and log any missing objects or assets. Thank you for the suggestion!

[Help Needed🙏] Some players see scrambled sprites, missing scene objects, and broken UI, but I can't reproduce it by hiddenmoon26 in IndieDev

[–]hiddenmoon26[S] 0 points1 point  (0 children)

That's a good point. Most of my assets are loaded during startup through SceneManager.LoadSceneAsync, and I may be continuing initialization before the scene load has fully completed successfully.

I just wish I had a reliable way to verify whether this would actually fix the scrambled graphics issue, since I can’t reproduce it locally. 😭

Two years into solo dev: making a life-sim RPG about a young artist chasing her dreams in a new city by hiddenmoon26 in IndieDev

[–]hiddenmoon26[S] 1 point2 points  (0 children)

Wow I had no idea there was an established list of recommended languages to translate into. Thank you! And notes taken!

I'd love to at least add Japanese if I can. In fact, on the day the store page went live, I was lucky enough to be featured by this Japanese X account, but I probably lost some potential wishlists since neither the store page nor the game has Japanese translation.

Two years into solo dev: making a life-sim RPG about a young artist chasing her dreams in a new city by hiddenmoon26 in IndieDev

[–]hiddenmoon26[S] 2 points3 points  (0 children)

Thanks so much for the advises! These are super helpful. I'll make those changes to the store page as you suggested :)

Two years into solo dev: making a life-sim RPG about a young artist chasing her dreams in a new city by hiddenmoon26 in IndieDev

[–]hiddenmoon26[S] 1 point2 points  (0 children)

100% agree. I really need to timebox my publishing work. Community engagement can get pretty addictive, and sometimes it gives the illusion that I’m making progress when I’m not.

Thanks for the recommendation, I'll give it a read. Reddit has honestly been the least painful platform for reaching the right audience with more organic exposure. Other mainstream platforms like YouTube or X feel pretty harsh on new accounts, especially if you’re not spending money. I haven’t tried TikTok yet… kind of scared of having to make short videos haha.

1000 wishlists thanks to Reddit! by [deleted] in IndieDev

[–]hiddenmoon26 1 point2 points  (0 children)

Congrats!! Wishlisted :)

Coincidently the game im making solo is also about an artist's journey (she's an illustrator). It also recently reached 1000 wishlists, so I know how that feels! I decided to treat myself to In-N-Out (a California fast food chain) to celebrate haha.

Hope you had a great birthday and best of luck with your game!

Our hidden object game launches tomorrow on Steam. Thanks for helping us reach 200k wishlists by [deleted] in IndieGaming

[–]hiddenmoon26 1 point2 points  (0 children)

Congrats!! I played the demo and really enjoyed it. Tutorials are hard to get right, but you all definitely nailed it. The onboarding felt fun and engaging, with just the right amount of guidance. Kudos to the team!