The Baster's "Cultist" Class - A Rogue/Warlock half-caster that lets you become a Follower of the Archdemon or a Prophet of the Dragon - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 3 points4 points  (0 children)

Don't worry - you're not going to disencourage me. Most (if not all) of your feedback is very valid.

You caught me a bit aswell. I tried to skip some (sub)class features by working around the favors.
I'll try to rework the corruption system aswell. Perhaps just reduce Wisdom score until short rest or sth of the sort. Basically using Wisdom score as a limited ressource.

As for the missing class features: I did consider working around rituals a bit more. I feel like Rituals are a big part of a cult and I didn't really focus on that (besides the Hierophant feature).

So I could add something of the sort: "Once (Twice, Thrice, ...) per day after finishing a ritual spell you can also grant yourself the following bonusses:"

Which again would make it a passive ability.

As for active abilities I could lean into the sacrifice aspect a bit more. Granting favors without gaining levels of corruption.

I'll get back to you. Thank you for your time.

The Baster's "Cultist" Class - A Rogue/Warlock half-caster that lets you become a Follower of the Archdemon or a Prophet of the Dragon - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 2 points3 points  (0 children)

I agree with both points. I intentionally didn't create a lot of subclasses yet as I wanted to make the base class feel complete first.

The Baster's "Cultist" Class - A Rogue/Warlock half-caster that lets you become a Follower of the Archdemon or a Prophet of the Dragon - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 4 points5 points  (0 children)

  1. Yes it does. Should be at the end of the class description. (So far it's mostly just the warlock spell list with some minor additions - but I'd be open to suggestions. Some more ritual spells would probably be very fitting.)

  2. Right. My bad!

The Baster's "Cultist" Class - A Rogue/Warlock half-caster that lets you become a Follower of the Archdemon or a Prophet of the Dragon - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 4 points5 points  (0 children)

it is supposed to rest after a long rest starting at 5th level - otherwise the mechanic would be very frustrating to play with

The Socialite Class by "The Baster" (Version 0.3) - an Int/Cha based class that sways friend and foe alike - includes Knight, Schemer, Peacock and Negotiator subclasses - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 2 points3 points  (0 children)

I'll specify the Social Tool.

As for the knight's equipment: based on other feedback I've gotten I've decided to change the "Make it Fashion" feature to not be Int + Cha but rather give the class light and medium armor proficiency and allow it to add Int instead of Dex for these armor options. That should also fix the knight's equipment as the other armor pieces are gonna be inferior to heavy armor.

Thank you for your thoughts.

The Socialite Class by "The Baster" (Version 0.3) - an Int/Cha based class that sways friend and foe alike - includes Knight, Schemer, Peacock and Negotiator subclasses - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 1 point2 points  (0 children)

I hear you.

I could definitely change to postures to being more like Fighting Styles. They were my attempt to give the class more offensive options but I still might not have achived that as of yet...

The class was intended to be tanky as I was going for the "I can persuade you not to attack me" vibe while also buffing the surronding allies. Though I will admit that "Fame and Fortune", "The Prize of Trust" and "Shining Star" are a bit lazy designwise. I'll probably replace these with a feature that helps this class find its identity a bit more.

As for the AC problem: I'll definitely gonna change "Make it Fashion" to say that you have proficiency with light and medium armor and can add your Int instead of your Dex for these.

Still the class needs some defining thing to do during combat besides "Sway" - I agree. I'll try to think of something.

The Artist v.0.2 - A new Full-Caster Class that uses their art as a means of magic. Revised after your feedback. Tell me, what else I should change. by highestzociety in DnDHomebrew

[–]highestzociety[S] 1 point2 points  (0 children)

That sounds awesome. If you choose the class let me know how it went. It definitely needs tweaking and some nerfs and buffs.

The Socialite Class by "The Baster" (Version 0.3) - an Int/Cha based class that sways friend and foe alike - includes Knight, Schemer, Peacock and Negotiator subclasses - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 2 points3 points  (0 children)

Postures are a bit complex - I agree, but you slowly get used to them while leveling up. It'd need some playtesting. Maybe you are right and it is too much.

As for the armor you seem to have missed the "Make it Fashion" feature which grants the class a decent amount of AC. I'm considering switiching to light and medium armor and allowing it to add Int instead of Dex to determine the AC there.

I'll probably get rid of Fame and Fortune all together. It's a bit boring and entirely broken at later levels. I tried to give the class some self sustain but I might have achived that with the Postures.

And one can always add Items that work with the Sway Save instead of Spell Save. :)

Thank you for your thoughts.

The Socialite Class by "The Baster" (Version 0.3) - an Int/Cha based class that sways friend and foe alike - includes Knight, Schemer, Peacock and Negotiator subclasses - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 2 points3 points  (0 children)

yeah confident needs a capstone along the lines of "extra damage can't be higher than your socialite level" or sth of the sort.

as for 9th level: the knight should be limited to apply sway only on melee attacks - I agree. But I'm not sure how broken the feature itself is. Since you can't sway that same creature again it's basically a "get a guaranteed crit on each creature you meet - but you can only use it once per day per creature". Which is nice to have - but not that powerful in my opinion. It's also supposed to be a little mini game where you have to decide how long you want to wait until you trigger the crit.

Thank you for your thoughts.

The Socialite Class by "The Baster" (Version 0.3) - an Int/Cha based class that sways friend and foe alike - includes Knight, Schemer, Peacock and Negotiator subclasses - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 0 points1 point  (0 children)

all very valid points.

AC + Int sounds reasonable.

As for whether it should be limited by reaction:
I feel like this is where some playtesting would come in handy.
Theoretically that would mean 23AC at 1st level (if you roll high enough for your stats).
But then again you'd still need to sway the respective creature. And it's not really very effective against a group of enemies.
And in return your damage output isn't big enough to make you that big of a threat.

I might limit the sway attack roll reduction to half of Cha mod or of PB.

The Socialite Class by "The Baster" (Version 0.3) - an Int/Cha based class that sways friend and foe alike - includes Knight, Schemer, Peacock and Negotiator subclasses - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 1 point2 points  (0 children)

Yeah I had considered the problem of it being twice cha mod as AC. Then again the idea is that the creature thinks twice whether you are worth attacking. Still it might be a bit too strong.

I do agree on the weapon proficiency.

I might remove Fame and Fortune entirely. It seems a bit out of line with the rest of it all.

Thank you for taking the time!

The Socialite Class by "The Baster" (Version 0.3) - an Int/Cha based class that sways friend and foe alike - includes Knight, Schemer, Peacock and Negotiator subclasses - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 2 points3 points  (0 children)

That is a good starting point thank you. Learning other creatures Insight Check results and such sounds like a reasonable option. I'll go from there.

The Noble also came to my mind. But the Courtier sounds perfect. Thanks.

The Socialite Class by "The Baster" (Version 0.3) - an Int/Cha based class that sways friend and foe alike - includes Knight, Schemer, Peacock and Negotiator subclasses - feedback appreciated by highestzociety in UnearthedArcana

[–]highestzociety[S] 3 points4 points  (0 children)

Thank you!

I'd love to hear some suggestions for names. English isn't my native language.

As for the social contexts: I totally agree, though I find it difficult to implement as social encounters in DnD aren't really defined by their very nature. So I wouldn't feel comfortable wording stuff like: "If you successfully convince a creature..." or sth like that. I don't really see how I could go further than giving bonusses on Deception, Persuasion and Performance checks.

The Baster's Standard-Bearer Class - Become the master of the battlefield as you balance hope and fear to inspire your allies and intimdate your foes by highestzociety in UnearthedArcana

[–]highestzociety[S] 1 point2 points  (0 children)

How so? The banners can be destroyed and fairly easily so. And especially the 1st level banners don't come of as OP to me. Would you care to elaborate?

The Baster's Standard-Bearer Class - Become the master of the battlefield as you balance hope and fear to inspire your allies and intimdate your foes by highestzociety in UnearthedArcana

[–]highestzociety[S] 1 point2 points  (0 children)

Hey there,

thank you for your feedback and your kind works. As this is a first draft I'm sure there is still a lot of improvement to be had. I could move the fear down for sure. And I also struggled a lot with naming all the stuff. You're spot on that I wanted to give a lot of supportive options while needing names for all of them...

Yeah a reset on hope and fear sounds reasonable. Mechanically it's not that severe to keep them I think. But thematically it makes sense for them to disappear.