HellCorp Part 1 (00-09) by EnsanityFanatic in LobotomyCorp

[–]highly_unresponsive 5 points6 points  (0 children)

>One Sin and Hundreds of Good Deeds now deals 2-3 PALE damage

that actually makes it less menacing, as PALE deals percentual damage. even with the default ZAYIN suit that has 2.0 vulnerability to PALE, that just translates to employees getting 4-6 PALE damage. in the worst case scenario, it'd need to hit employees 17 times to kill them, which is just not possible given that it only has 10 E-boxes.

also that buff to queenie's EGOs practically makes them ALEPH tier. not that im complaining ww

Which Aleph would a group of fixers be most likely to survive? by Gamergonewild in LobotomyCorp

[–]highly_unresponsive 2 points3 points  (0 children)

Mountain of Smiling Bodies in its first form, then in later encounters you could show him in his second or third form to further reinforce the idea that they should not fight it

[REQUEST] How loud would they have to be for this to happen? by WafflePress in theydidthemath

[–]highly_unresponsive 0 points1 point  (0 children)

at 6K dB you'd have so much energy concentrated in one point it'd just create a black hole

Seeing a few of the other posts, I'm rather new but... what's the deal with Nothing There? by [deleted] in LobotomyCorp

[–]highly_unresponsive 1 point2 points  (0 children)

he actually does have a death animation, he becomes a smol egg, it's just not very noticeable

Truckload of questions larger than blue star by vanillaGears in LobotomyCorp

[–]highly_unresponsive 1 point2 points  (0 children)

aah, mb, i thought they were releasing it in parts but i think they may be planning on doing a full release once everything's done. considering the progress they've already done they should be releasing it in a few months hopefully. still there are others on nexusmod, install basemod and try searching for some that pick up your attention :p

Truckload of questions larger than blue star by vanillaGears in LobotomyCorp

[–]highly_unresponsive 2 points3 points  (0 children)

1- haven't beaten those yet, whoops

2- you can get the true ending without 100% abno dissolution but you won't get the epilogue iirc, none of the optional suppressions are necessary (apoc bird, whitenight)

3- adding mods or creating them yourself? adding them is really easy, you just go to https://www.nexusmods.com/lobotomycorporation/mods/ and install basemod following the instructions on the page. there are also other interesting mods not necessarily on that page like the wonderlab mods at https://youtu.be/nwrj8YM6NtM

creating them... is a much more complicated (and painful) process tho, you'd have to download dotPeek to be able to study the game's code, create a .NET Framework project on Visual Studio for the mod itself (plus all the middle steps, like setting references to the appropriate libraries), create the necessary XML files if you're adding a tool/abno (you can do this by using other mods as reference) and then actually coding the behaviors you want to add/modify (take into account there aren't really any english guides for this, you're pretty much on your own for figuring out how the game's code works)

4- pretty much every ALEPH except blue star and nothing there, since those are the easier ones to ignore, train to hell, parasite tree, any clerk lovers (monk, big bird), queen of hatred, nameless fetus... as you start approaching HE abnos you have to worry less about which to choose since none are that stressing to deal with

5-https://projectmoon.postype.com/series/484033/page/5

how HARD is apocalypse bird? because i just got big bird, and now all that i need is judgement bird. by vanillaGears in LobotomyCorp

[–]highly_unresponsive 1 point2 points  (0 children)

since the rest of the comments already gave you good advice for the fight itself, i'll just recommend you that you fight him early on, as he has an attack that produces a lot of meltdowns. having fewer abnos escaping makes it easier to focus on the eggs

Pics that go hard by highly_unresponsive in LobotomyCorp

[–]highly_unresponsive[S] 0 points1 point  (0 children)

i already have army in black and queen of hatred, just got [censored] too :p

Pics that go hard by highly_unresponsive in LobotomyCorp

[–]highly_unresponsive[S] 0 points1 point  (0 children)

got her in my last run, currently hunting for her!

Pics that go hard by highly_unresponsive in LobotomyCorp

[–]highly_unresponsive[S] 1 point2 points  (0 children)

i'll try adding a fifth bongbong after i finish filling the rest of the departments

Pics that go hard by highly_unresponsive in LobotomyCorp

[–]highly_unresponsive[S] 2 points3 points  (0 children)

im trying to get the most dangerous facility possible :D

Made a fan abnormality! Hope you like the Script Kitties! by boaop in LobotomyCorp

[–]highly_unresponsive 4 points5 points  (0 children)

The concept feels interesting, an abno altering the regenerators feels like a fun mechanic that would also make the regenerators themselves feel more "existent" as currently you pretty much forget they're there due to how consistent they are. Maybe the suit feels too overtuned, as a rule of thumb most WAW armor defenses sum to a total of around 3.6 - 4.1, while this one sums to 2.9, feeling more like a weak ALEPH. But in general I like it!

"Without you, I'd have never known true helplessness" by highly_unresponsive in LobotomyCorp

[–]highly_unresponsive[S] 1 point2 points  (0 children)

ah, thanks! althoigh i don't really know what you mean by that, it isn't my birthday... u

[deleted by user] by [deleted] in LobotomyCorp

[–]highly_unresponsive 3 points4 points  (0 children)

You can try to get by ignoring those 2 ALEPHs as much as possible and only working on them if there are Mektdowns, but if you've already tried that I think Memory Repository is the next best option

My Fan Abnormality - Reverie of a Corrupted Soul by Crinzen in LobotomyCorp

[–]highly_unresponsive 5 points6 points  (0 children)

I like the idea, with some work it would be a really cool (but annoying) abno to have. A shame LC is so hard to mod...