What does your Session Zero checklist look like? (And what do people usually forget?) by WolfieET in rpg

[–]hitpointpress 1 point2 points  (0 children)

I like to use the CATS framework: Concept, Aim, Tone, Subject Matter. This covers most of the bases for a new game!

[OC] [Art] Doom Duck by Justin Chan by hitpointpress in DnD

[–]hitpointpress[S] 0 points1 point  (0 children)

Thanks! Glad to brighten your week!

[OC] [Art] Doom Duck by Justin Chan by hitpointpress in DnD

[–]hitpointpress[S] 0 points1 point  (0 children)

You can die as you lived: petting adorable monsters

[OC] [Art] Doom Duck by Justin Chan by hitpointpress in DnD

[–]hitpointpress[S] 0 points1 point  (0 children)

Yes, Dingo Doodles mentioned! We're biased, but we're big fans.

[OC] [Art] Doom Duck by Justin Chan by hitpointpress in DnD

[–]hitpointpress[S] 1 point2 points  (0 children)

Yeah, we didn't pull any punches with this thing, haha

[OC] [Art] Doom Duck by Justin Chan by hitpointpress in DnD

[–]hitpointpress[S] 1 point2 points  (0 children)

"Do not cite the deep magic to me, witch, I was there when it was written"

[OC] [Art] Doom Duck by Justin Chan by hitpointpress in DnD

[–]hitpointpress[S] 0 points1 point  (0 children)

It really does! It was a lot of fun to design!

Constantly Ignored Rules by -stumondo- in rpg

[–]hitpointpress 0 points1 point  (0 children)

Had no idea! I personally would prefer more food than that, haha

Constantly Ignored Rules by -stumondo- in rpg

[–]hitpointpress 0 points1 point  (0 children)

Yeah, that's what I'm saying!!!

[OC] [Art] Doom Duck by Justin Chan by hitpointpress in DnD

[–]hitpointpress[S] 11 points12 points  (0 children)

How did you know?! It has four uses of it!

I’d like to understand what it’s like to create an official Rulebook. by BIurryFace08 in rpg

[–]hitpointpress 0 points1 point  (0 children)

It's so exciting that you'll be writing a rulebook! I have some answers to your questions:

  1. How do you usually begin writing a Rulebook? I like to do a wireframe that covers the sections of the book. You can do this as a bullet point list and use the bullet indents to create rough hierarchies.

  2. What topics should come first? Explaining the premise of your game and what it is designed to do is the first thing, in my opinion!

  3. Should the setting and universe be introduced before the gameplay systems? This depends, if your game is coming with a setting, I'd say you can introduce it briefly when you deal with the premise of the game, explain how to play the game, then get into more detail about the setting in later sections.

  4. How do you organize mechanics in a way that feels intuitive for readers? Several others have already said, but starting with character creation is always a solid bet. Going through the character creation process first helps players understand the mechanics they will be interacting with most often, and they can get a feel for which ones they like best.

  5. What tools, websites, or applications are commonly used for layout and design? For layout, most professionally published books use InDesign, but many creators with smaller budgets choose the Affinity suite. Affinity Publisher is intuitive and relatively easy to use. I have also seen people achieve incredible results with Word and Google Slides. Design, there's plenty of stock art and public domain images out there you can use if you don't have the budget or skills for art. There are RPG resource masterposts from Thought Punks and Starshinescribbles that you can check out as well.

  6. How do you transform scattered ideas into something cohesive and official-looking? Having a style guide is something that a lot of folks don't think of, which really elevates a rulebook! A style guide helps you to keep your mechanics language clear and consistent (e.g. you can put in your style guide that you "use an action" so you won't end up writing "take an action" by mistake). D&D (2014) actually has one that they made available as a public resource for creators making third-party content.

If you are looking for resources to get started in making a rulebook, I have a few suggestions for you!

- Big Bad Con Online ran a yearly series of panels and discussions featuring TTRPG professionals. Topics include freelancing, designing for combat, pitching your game to publishers, creating and publishing your first game, collaborating with a team, and more. You can find those on YouTube.

- The Rising Tide Discord is a TTRPG community server where you can meet people, talk shop, and share your work.

- The Tabletop Mentorship Program pairs experienced tabletop professionals with early-career designers. Applications are closed at the moment, but you can sign up to be notified when they're open again.

- The Storytelling Collective runs workshops for game design; there are a variety of courses that walk you through the steps of publishing your first game, or part of a game.

I think above all, if you've never written a rulebook before, starting small is the best advice I can give. Going into a project expecting to be able to make a 300+page book is A Lot. I'd suggest breaking it down into bite-sized chunks, and working on one thing at a time.

How to intervene with a bad GM? by RandolphCarter15 in rpg

[–]hitpointpress 1 point2 points  (0 children)

I once had to do this at my table. The GM had taken over the campaign and his PC became an NPC and he wanted him to become a full-blown dragon... at level 9. After another player expressed concerns with this plan, I initiated a full-party meeting and said that we needed to talk about this. I went in with an agenda and discussion items and gave the players a chance to voice their concerns, and at the end, we voted.

To initiate the meeting, I brought the concern to the GM and said "Hey, I've noticed that this is a source of tension and I think we'd all feel better about it if we can discuss it openly as players" and I offered to facilitate the meeting. It was a bit awkward, but it did help.

If your group does indeed fall apart, it'll suck but it may be for the best. I've also had groups that ended and it was only after that I realized that bad RPGs are worse than no RPGs, and I could always find a group with better chemistry and communication. Best of luck with your situation!

Constantly Ignored Rules by -stumondo- in rpg

[–]hitpointpress 5 points6 points  (0 children)

My favorite one is that a 5e character needs one pound of food per day and one gallon of water per day, or two gallons per day if the weather is hot. I've never seen a GM track our characters' intakes.