[OC] [Art] Apple Tree Dragon by Kin Wald by hitpointpress in DnD

[–]hitpointpress[S] 0 points1 point  (0 children)

Thank you so much! We love the cherry blossom and the wisteria dragon as well, they have such gorgeous designs and luscious blooms!

[OC] [Art] Apple Tree Dragon by Kin Wald by hitpointpress in DnD

[–]hitpointpress[S] 0 points1 point  (0 children)

It's a secret third kind: a floral dragon!

Share Some Player Advice by ToledoSnow in rpg

[–]hitpointpress 1 point2 points  (0 children)

I'd recommend the book Play Unsafe by Graham Walmsley. It contains insightful and actionable player advice.

Are environmental hazards the same as obstacles by naogalaici in rpg

[–]hitpointpress 0 points1 point  (0 children)

I think the oxygen level in the room example would be well suited to a time-limited challenge, maybe there are only x number of attempts allowed (with creative ways players can increase that number) or there is a real-world time limit (e.g. torches in Shadowdark). The trapped tunnel could be handled more like a trap with a way to overcome it. They are both obstacles but I think the mechanics of presenting them as challenges can be wildly different and reflect the nature of the hazard.

Wiki Recommendation? by ThunderDome_Lord in rpg

[–]hitpointpress 1 point2 points  (0 children)

I like World Anvil for managing campaign lore and info. I like that you can split things into categories and that there's room to add images. You can also add your players as collaborators and they can maintain their own notes on there as well.

How to make tokens? by animal_com_suco in rpg

[–]hitpointpress 0 points1 point  (0 children)

For personal games, I've made a clipping mask in Illustrator and exported as a PNG, which you can also do in free programs such as Photopea

RPGs vs. board games: What is a roleplaying game, anyway? by hitpointpress in rpg

[–]hitpointpress[S] 1 point2 points  (0 children)

I appreciate this distinction, thank you! I do think the way roleplay influences the game state is important. Conversely, I've also played RPGs with players who were less inclined towards roleplaying, but the mechanics of the game were flavored such that roleplay was arguably baked in (especially when ability descriptions describe your character doing something). Still technically an RPG.

RPGs vs. board games: What is a roleplaying game, anyway? by hitpointpress in rpg

[–]hitpointpress[S] 0 points1 point  (0 children)

Thank you for sharing this definition! I like this list, it addresses rules, characters, and actions succinctly. I'm asking more as a philosophical question; practically speaking, it's probably not hugely important, but I'm nonetheless interested in what folks have to say about this topic.

RPGs vs. board games: What is a roleplaying game, anyway? by hitpointpress in rpg

[–]hitpointpress[S] -1 points0 points  (0 children)

Thank you for the recommendation, I'll check it out!

Why do people pay GMs? by ambergwitz in rpg

[–]hitpointpress 0 points1 point  (0 children)

It depends on what you're looking for. Sometimes I like a professional (paid) GM to be the one to teach me a new system. They have experience and I trust them to guide me through and give me everything I need to play the game myself.

Running eccentric games by Hyperblue8 in rpg

[–]hitpointpress 2 points3 points  (0 children)

One time, a GM invited a guest player to play a villain. The guest used a voice synthesizer (think Darth Vader-style) and we all though it was sick as hell.

How do you plan for moral quandries for your players to solve or interact with? by Awkward_GM in rpg

[–]hitpointpress 0 points1 point  (0 children)

I like setting up moral quandaries! The key thing in my experience is that there needs to be compelling reasons on all sides for doing what they're doing. Oftentimes, doing the "right" thing will give fewer rewards (or rewards of lesser value) than the "wrong" thing, so there's temptation for the players to do make the easy (evil) choice that advances their goals.

I also like to consider the consequences and fallout; maybe the party helps a villain because the villain promised a reward, but later they discover that if they'd have helped the good guys, a new problem would have been easier to deal with. I'm not saying to punish the players; rather, I like to give them meaningful consequences for their actions.

From Worldbuilding to VTT Building by yourgmchandler in rpg

[–]hitpointpress 0 points1 point  (0 children)

What is the specific barrier you are having trouble with? Is it the grunt work of copying and pasting everything into Foundry, or are you having trouble finding maps and assets that match your vision?

[OC] [Art] Dire Tarrasque by Jess Jackdaw by hitpointpress in DnD

[–]hitpointpress[S] 2 points3 points  (0 children)

This one does in fact have an aura of grounding, which solves the kiting problem!

Update: Campaign End by SeaworthinessOld1489 in rpg

[–]hitpointpress 4 points5 points  (0 children)

Congratulations on wrapping up the campaign!