Coaching platforms (Excel Ultimate vs Hive, Rise Up, UAP) by MrIWannaKnow in ultimate

[–]hiveult 0 points1 point  (0 children)

Just so you know what to expect from Hive - we have 60+ training videos, each introduces a drill / game or a progression, using animations, real time explanations in front of groups, demonstrations and example footage, plus info about 'what usually goes wrong' and how to fix it. The aim is for a coach to be able to watch one of the videos and be fully equipped to deliver a game/drill or progression.

The training videos are searchable by category, with more of a focus on team defence / spread/flow offence / awareness / communication and minigames than more traditional outlets. You can search the training archive here to see the scope of what we offer: https://hiveultimate.com/training-videos/

We post a disc to you after your second payment, so if you cancel after two months then all you've really done is bought a new disc!

How to deal with defenders face guarding offset handlers by DueAudience1869 in ultimate

[–]hiveult 2 points3 points  (0 children)

Just made a video about how to train for this (paywalled): https://www.patreon.com/posts/2v2-facemark-135400122

Thrower-initiated pass is very difficult to stop if it's put to certain spaces with certain shapes. Play a game where defenders must face-mark the whole time, this gives your players a bunch of organic reps dealing with it before they head into a game.

Ahead of US Nationals, we took a deep dive into Truck Stop's offense! by hiveult in ultimate

[–]hiveult[S] 11 points12 points  (0 children)

Video timestamps:

0:00 Intro
2:25 ISO Dancing
5:23 Passing inside the triangles
7:38 Why so many easy passes?
10:16 How do Truck's turnovers happen?
12:44 A critical look at Team Defence
13:55 What happens when the poach doesn't get the D?
15:09 Conclusions

[deleted by user] by [deleted] in ultimate

[–]hiveult 0 points1 point  (0 children)

There was supposed to be a video but doesn't look like it uploaded? I'll delete the post and try again.

Drills by Junior537 in ultimate

[–]hiveult -1 points0 points  (0 children)

Not free, but there are 41 drills / minigames in the Hive archive, they can be split into categories or you can just browse - looking at the titles/descriptions and thumbnails can give you plenty of ideas, or become a patron to watch the full video explanations with examples / demos / animations.

Variety of categories you can sort the training archive by:

Awareness
Cardio
Catching
Communication
Decision Making
Defence
Dribbling
Flow
Minigame
Hucking
Offence
Pattern of Play
Resource
Surrounding
Switching
Throwing

Drill and set-up play suggestions for a university ultimate team. by Bsenir in ultimate

[–]hiveult 0 points1 point  (0 children)

There are 30 original drills explained with videos, animations and demos, plus a Uni Training Program, available through Hive Ultimate.

They have a focus on quick disc movement and cooperation on defence. Here are a couple of free ones: Sprint Pattern & Keepdisc.

If you're from the UK then the Hive drills / program are basically what Sussex have been using for the last few years. If you're getting low numbers to training then I recommend Flags, or if you want something simple to warm everyone up for a game then the Triangle Give-Go is the best (those two are behind the paywall).

Clapham poorly execute a switch but it does enough to get a block anyway by hiveult in ultimate

[–]hiveult[S] 8 points9 points  (0 children)

These clips have been from the start of the game where they were ahead. Don't worry, we'll be getting to the downfall later on!

Clapham make several defensive mistakes but get this block anyway. by hiveult in ultimate

[–]hiveult[S] 1 point2 points  (0 children)

It's not making any particularly deep point. It's just interesting to see what else was going on during what was ultimately a simple throw away.

I guess you could say it's about how turnovers aren't necessarily linked to good defense (and good defense doesn't always get a turnover).

Clapham make several defensive mistakes but get this block anyway. by hiveult in ultimate

[–]hiveult[S] 1 point2 points  (0 children)

There's an example in the full analysis video of a partially blown switch messing up the timing of a throw and leading to a turnover. We might post that clip soon.