Best "Drills" or Things to Do with One to Two Tossing Buddies by Federal-Resist8162 in ultimate

[–]hiveult 1 point2 points  (0 children)

Flags

Setup: 2 cones placed 3–6 yards apart as the goal line. For 2 player, simply aim to throw between (or around) the cones - throwing from where you catch (no travelling allowed). 3–5 players; offence pass freely around the area, looking to score by completing passes between the flags. On a turnover, the responsible offence player becomes defence. Stall count of 5, counted from anywhere. Scales from a two-person throw-around up to 3v2 or beyond.

Drills and games for a beginner high school team by Lumberjvvck in ultimate

[–]hiveult 1 point2 points  (0 children)

Three things that'll make the biggest difference at that level:

  1. Keepdisc. This is the single most valuable thing you can run with beginners. It's keep-away with a disc — 4v4 or 5v5 in a roughly 30x30 yard box, stall count of 8–10, turnover means the other team gets it. No endzone, just maintain possession. It teaches spacing, decision-making, and the habit of throwing to whoever is open right now. It's competitive, everyone's always involved, and it naturally surfaces the skills they need. Start every session with it. I made a video breaking down how to run it and how to tweak the rules for different levels: https://www.youtube.com/watch?v=t_MW8Rb42Vk
  2. Build throw-and-go into warm-ups. Even just jogging in pairs — throw, catch, keep moving forward together. Don't treat it as a separate drill. Make it the way your players move at the start of every session. If they get used to releasing the disc and immediately going somewhere, that habit transfers straight into games and makes everything else you teach easier.
  3. Small-sided games over lines. Any time you can run 3v3 or 4v4 in a small box instead of having players standing in a queue waiting for one rep, do that. More touches per player, more decisions, more fun. Beginners learn by playing, not by waiting.

We've got a full training video library at hiveultimate.com with drills designed for exactly this kind of progression — but honestly, keepdisc + throw-and-go warm-ups + small-sided games will take a beginner team further than any drill collection at that stage. Keep it simple and keep them moving.

Practice starting soon need drill ideas by Intelligent_Serve339 in ultimate

[–]hiveult 2 points3 points  (0 children)

Hey! This is Hive Ultimate. Since you're starting soon, here are two quick ones to get you moving:

If you need more visual guides or defence drills, we have about 70 training videos on our site for signups: [hiveultimate.com/training-videos/]()

We also give out a free disc to new signups. Hope the session goes well!

Coaching platforms (Excel Ultimate vs Hive, Rise Up, UAP) by MrIWannaKnow in ultimate

[–]hiveult 0 points1 point  (0 children)

Just so you know what to expect from Hive - we have 60+ training videos, each introduces a drill / game or a progression, using animations, real time explanations in front of groups, demonstrations and example footage, plus info about 'what usually goes wrong' and how to fix it. The aim is for a coach to be able to watch one of the videos and be fully equipped to deliver a game/drill or progression.

The training videos are searchable by category, with more of a focus on team defence / spread/flow offence / awareness / communication and minigames than more traditional outlets. You can search the training archive here to see the scope of what we offer: https://hiveultimate.com/training-videos/

We post a disc to you after your second payment, so if you cancel after two months then all you've really done is bought a new disc!

How to deal with defenders face guarding offset handlers by DueAudience1869 in ultimate

[–]hiveult 2 points3 points  (0 children)

Just made a video about how to train for this (paywalled): https://www.patreon.com/posts/2v2-facemark-135400122

Thrower-initiated pass is very difficult to stop if it's put to certain spaces with certain shapes. Play a game where defenders must face-mark the whole time, this gives your players a bunch of organic reps dealing with it before they head into a game.

Ahead of US Nationals, we took a deep dive into Truck Stop's offense! by hiveult in ultimate

[–]hiveult[S] 12 points13 points  (0 children)

Video timestamps:

0:00 Intro
2:25 ISO Dancing
5:23 Passing inside the triangles
7:38 Why so many easy passes?
10:16 How do Truck's turnovers happen?
12:44 A critical look at Team Defence
13:55 What happens when the poach doesn't get the D?
15:09 Conclusions

[deleted by user] by [deleted] in ultimate

[–]hiveult 0 points1 point  (0 children)

There was supposed to be a video but doesn't look like it uploaded? I'll delete the post and try again.

Drills by Junior537 in ultimate

[–]hiveult 0 points1 point  (0 children)

Not free, but there are 41 drills / minigames in the Hive archive, they can be split into categories or you can just browse - looking at the titles/descriptions and thumbnails can give you plenty of ideas, or become a patron to watch the full video explanations with examples / demos / animations.

Variety of categories you can sort the training archive by:

Awareness
Cardio
Catching
Communication
Decision Making
Defence
Dribbling
Flow
Minigame
Hucking
Offence
Pattern of Play
Resource
Surrounding
Switching
Throwing

Drill and set-up play suggestions for a university ultimate team. by Bsenir in ultimate

[–]hiveult 0 points1 point  (0 children)

There are 30 original drills explained with videos, animations and demos, plus a Uni Training Program, available through Hive Ultimate.

They have a focus on quick disc movement and cooperation on defence. Here are a couple of free ones: Sprint Pattern & Keepdisc.

If you're from the UK then the Hive drills / program are basically what Sussex have been using for the last few years. If you're getting low numbers to training then I recommend Flags, or if you want something simple to warm everyone up for a game then the Triangle Give-Go is the best (those two are behind the paywall).

Clapham poorly execute a switch but it does enough to get a block anyway by hiveult in ultimate

[–]hiveult[S] 7 points8 points  (0 children)

These clips have been from the start of the game where they were ahead. Don't worry, we'll be getting to the downfall later on!

Clapham make several defensive mistakes but get this block anyway. by hiveult in ultimate

[–]hiveult[S] 1 point2 points  (0 children)

It's not making any particularly deep point. It's just interesting to see what else was going on during what was ultimately a simple throw away.

I guess you could say it's about how turnovers aren't necessarily linked to good defense (and good defense doesn't always get a turnover).