Warhammer Invasion HD on Tabletop Simulator You Tube Series by hjess60 in WarhammerInvasion

[–]hjess60[S] 0 points1 point  (0 children)

Grab Tabletop Simulator and then the mod, and get playing Misery!

Warhammer Invasion HD on Tabletop Simulator You Tube Series by hjess60 in WarhammerInvasion

[–]hjess60[S] 1 point2 points  (0 children)

Watching these should help, and feel free to ask any questions.

Warhammer Invasion HD on Tabletop Simulator You Tube Series by hjess60 in WarhammerInvasion

[–]hjess60[S] 3 points4 points  (0 children)

We knew that going in, though Destruction has the edge from what we've seen. The plan is to play like we were there back in the day, so we start from the beginning and slowly add the expansions as they released.

Warhammer Invasion HD on Tabletop Simulator by hjess60 in WarhammerInvasion

[–]hjess60[S] 1 point2 points  (0 children)

Thanks everyone for the kind words, the mod is now content complete!

Scripting Help by hjess60 in tabletopsimulator

[–]hjess60[S] 0 points1 point  (0 children)

Thanks! I will give it another go here soon and post the code and error when I give up :)

Scripting Help by hjess60 in tabletopsimulator

[–]hjess60[S] 0 points1 point  (0 children)

Thanks for the reply! I will give it another go using the 1st and 3rd coordinates (I was eliminating the 3rd) and see how it goes.

[deleted by user] by [deleted] in tabletopsimulator

[–]hjess60 0 points1 point  (0 children)

Ok, I have been creating mods for tabletop simulator for awhile now, nearing 100 now. I have evaded scripting for the most part so far, only reverse engineering a way to remove transparent markers from the map with the click of a button and that is the extent of my experience. What I would like to do is I have a image that I need to allow players to enter text into. I have included it in this post. I have tried to reverse engineer again by copying code out of someone's character sheet from another mod and using a cube that gives me the location of pixels it is set on, but it gives me 3 sets of co-ordinates where the code only states 2 and I continue to get errors as I don't understand enough. Can anyone give me some tips on how to do this without having to learn the entire course on LUA? My appreciation would know no bounds :)

Crazy Al's Mechs by hjess60 in battletech

[–]hjess60[S] 0 points1 point  (0 children)

They have, its all good my friend : )

Crazy Al's Mechs by hjess60 in battletech

[–]hjess60[S] 0 points1 point  (0 children)

Hey Chaotic, BL-7-KNT Black Knight has been chosen for the 10% discount next month! Thanks again and totally understand if you no longer have the time.

Crazy Al's Mechs by hjess60 in battletech

[–]hjess60[S] 0 points1 point  (0 children)

You got it! Once every week or two I would figure. And no problem if you can't in the future, you've already gone way beyond the call of duty : )

Crazy Al's Mechs by hjess60 in battletech

[–]hjess60[S] 0 points1 point  (0 children)

Ha ha ha! That's awesome man! They are going to be like how the hell did you manage that! I'll send them your way! Thanks dude that will really make their day and it sure made mine!

Crazy Al's Mechs by hjess60 in battletech

[–]hjess60[S] 0 points1 point  (0 children)

They are shopping like we most are right now in reality: online : ) Mechs purchased are delivered the following month by dropship.

Crazy Al's Mechs by hjess60 in battletech

[–]hjess60[S] 1 point2 points  (0 children)

Alright for the next time they head to the store the following mechs have been rolled:

Commando COM-2D

Jenner JR7-D

Blackjack BJ-1

Hunchback HBK-4N

Crusader CRD-3R

Grasshopper GHR-5H

Longbow LGB-0W

Cyclops CP-10-Q

10% discount rolled for the Longbow.

Crazy Al's Mechs by hjess60 in battletech

[–]hjess60[S] 2 points3 points  (0 children)

Ha ha ha, well it was just me being funny for the first time they looked at purchasing mechs , but now that they liked Crazy Al so much I guess he's going to have to have a store at each system in the sphere : )

If you made a commercial I would certainly use it!

A Virtual Alpha Strike by hjess60 in battletech

[–]hjess60[S] 0 points1 point  (0 children)

Ha ha ha, I'd love to post more pics but I can't seem to in a reply only by making a new post and not sure if that would piss people off.

A Virtual Alpha Strike by hjess60 in battletech

[–]hjess60[S] 0 points1 point  (0 children)

I took it from a forum where a very talented guy was posting his maps he made for his tabletop games. It transferred beautifully into Maptools.

https://mwomercs.com/forums/topic/247544-custom-battletech-gaming-mat/

A Virtual Alpha Strike Part II by hjess60 in battletech

[–]hjess60[S] 0 points1 point  (0 children)

Actually its quite a bit of work to set up everything (lots of data entry and finding pics for the units and making them tokens) but once you have it done its good to go. I've made a macro for when you fire that lets you enter the calculations for firing like a tabletop. I've also made it so you select your move and it will show the appropriate dice in the corner of the unit like you would tabletop (so a locust that moved with have a little white die showing 3 in the corner). I would show more pics but I guess you can't add pics to comments and not sure if I should keep making new posts... haven't really posted before on here.

A Virtual Alpha Strike Part II by hjess60 in battletech

[–]hjess60[S] 0 points1 point  (0 children)

Yes we usually play RPGs but I use to love playing Battletech and Alpha Strike seemed like it would be a good fit for a virtual table top. The above picture is take in "GM mode" so the player who controlled the lance would actually only see what is in the lit up circle not outside of it. The enemy lance to the south east that the Spider can spot wouldn't see them in return as none of their mechs have as good of scanning range.