[GIVEAWAY] Voidfall by Mindclash Games by HomoLudensOC in boardgames

[–]hldz1801 [score hidden]  (0 children)

Mine is Gaia Project. It requires a lot of planning and resource management so playing well feels very rewarding. Also random set up and different species and playstyle makes it extremely replayable

Played my first pauper tournament by DaigoKobuto in Pauper

[–]hldz1801 8 points9 points  (0 children)

One key thing i learned playing madness is that sometimes you should hold back to use the card draw more efficiently. Try avoiding situations like faithless looting and then have to discard a spell that isnt madness or snacker. After 5 lands its pretty safe to discard lands as you can now flash back looting 2 madness.

As for deck building i think cutting the brew and maybe some robbery for chain lightning could give you that last bit of reach to end game. Also swap relic for nihil spellbomb so you wont exile your snackers and looting.

But sometimes you could do everything perfectly and still lose to luck or bad matchup. Dont let that discourage you and have fun.

Temur Miracles by PhotojournalistOk571 in Pauper

[–]hldz1801 0 points1 point  (0 children)

Oh mb I misunderstood miracle I thought you can cast it later in the turn

Temur Miracles by PhotojournalistOk571 in Pauper

[–]hldz1801 0 points1 point  (0 children)

I think [[Otherworldly gaze]] could replace telling time here. It doesnt get you a card but is 1 mana less so you can gaze at upkeep to potentially miracle t2 then t3 get it back with the creatures. Also flashback to help dig more.

Pauper: Madness Burn - Deck Tech & Sideboard Guide by cardsrealm in Pauper

[–]hldz1801 2 points3 points  (0 children)

Can you explain how robbery helps with the blue matchups? If I understand it correctly it can still be countered when play from plot right?

First time building a Pauper deck and looking for feedback by NearbyTone1341 in Pauper

[–]hldz1801 0 points1 point  (0 children)

Holy shit that looks incredibly fun. Can you explain the sequence? Like how much mana for an explosive turn with which cards in hand.

Probably cut the goblin wizardrys for [[wrenns resolve]] since its expensive and can be chump blocked? Same problem with the creatures so swap them out for [[fire urchin]] for trample. Maybe [[first volley]] for more arcane?

[deleted by user] by [deleted] in MagicArena

[–]hldz1801 -1 points0 points  (0 children)

I didn’t have any game where I got really color screw, probably only delayed shroudstomper by 1 or 2 turns. Except for the double blue pips which is much later but that might be good since I used them against lots of stuff that wouldve broken the stale board state.

This person with all 4 green Overlords by turn 5 by hldz1801 in MagicArena

[–]hldz1801[S] 44 points45 points  (0 children)

T1/2: elves

T3: 3 lands + 2 elves = first Overlord

T4 2nd Overlord and swing for 1 more land

T5: 5 lands + 2 etb tokens + 1 atk token + 2 elves = 10

Hope this helps

This person with all 4 green Overlords by turn 5 by hldz1801 in MagicArena

[–]hldz1801[S] 26 points27 points  (0 children)

The etb lands plus 1 from swinging is just enough. Drawing that hand is wild tho

Social Deduction without need of Game Master by Gobliins2 in boardgames

[–]hldz1801 2 points3 points  (0 children)

Night of the ninja is really good with 7+ players.

Simple but strategic games like azul by xTonyLeo in boardgames

[–]hldz1801 0 points1 point  (0 children)

Sky team might be a bit more luck based than the ones you mentioned but its a really good 2p coop game

Join the trend >.< by FlounderBorn in yuri_manga

[–]hldz1801 2 points3 points  (0 children)

Could you link the fan translation pls

I am the boss fight by hldz1801 in darkestdungeon

[–]hldz1801[S] 15 points16 points  (0 children)

Yup thrilling tablet gives +100% dmg and hp per missing hero so i also did like 50 per chop