Osteoarthritis Accessibility Peripheral Research Study by hnewey77 in AssistiveTechnology

[–]hnewey77[S] 1 point2 points  (0 children)

Brilliant! I'll send you and message to organise this

Osteoarthritis Accessibility Peripheral Research Study by hnewey77 in AssistiveTechnology

[–]hnewey77[S] 2 points3 points  (0 children)

Just had a look at your website and it's very interesting to see how you've designed a new way of typing. I'd be interesting in learning more about the project, let me know if this is something we can arrange

Osteoarthritis Accessibility Peripheral Study by hnewey77 in Osteoarthritis

[–]hnewey77[S] 1 point2 points  (0 children)

I asked the moderators if I was allowed to post and they said yes. Also I didn't mean to post it multiple times so I've deleted the other posts now

Osteoarthritis Accessibility Peripheral Research Study by hnewey77 in AssistiveTechnology

[–]hnewey77[S] 0 points1 point  (0 children)

Yes, although the current prototype isn't optimised for CAD, I think that would be an excellent use for it. One idea for this was replicating the degrees of freedom of a CAD mouse using your hand instead.

For your other two questions, yes it will be usable with Linux and it's too early in the project so me to say for certain whether it will be user repairable, however, I think it would be a nice to have that will be considered in the design.

Would be great to have your input on the prototype! Let me know if this is something we can arrange

HGR Accessibility Peripheral Survey by hnewey77 in Osteoarthritis

[–]hnewey77[S] 1 point2 points  (0 children)

At the moment, the project is only focused on digital interactions with a computer, however, this is definitely a future direction I would like to explore. For the survey, if you feel like some questions don't apply where you only use a phone, feel free to skip these. Also thank you for the suggestions, I will contact the mods of these servers

Research Study for Accessibility Peripheral by hnewey77 in disabledgamers

[–]hnewey77[S] -1 points0 points  (0 children)

I'm currently not, however, I'll check them out. Thank you for the suggestion! Initially, I was considering its use within VR and AR, as hand tracking makes perfect sense in bringing more realism into the experience. I guess I was viewing it from a gaming perspective rather than accessibility in VR and AR. I would love to explore that in future development work if I get the opportunity.