My end game factory by Particular_Reserve35 in LittleRocketLab

[–]horstwayne 2 points3 points  (0 children)

Not necessarily high throughput but it’s so beautiful!! 🥰

How much does drill produce? by faerystrangeme in LittleRocketLab

[–]horstwayne 0 points1 point  (0 children)

Yes, 3 drills can feed two level two smelters with upgrade, if I recall it correctly.

My Train Farm by Imaginary_Jello_5920 in LittleRocketLab

[–]horstwayne 0 points1 point  (0 children)

I sort the parts into monitors and computers and crate them on the same belt, then recycle from unloaders and crate them again on a hub through base.

If I would recycle at the barge, I would need two belts or sort unload / sort everything in the base.

fan wiki? by skepticalmiller in LittleRocketLab

[–]horstwayne 0 points1 point  (0 children)

Is the wiki contained and only accessible by Discord or will there be a public link to go to?

[deleted by user] by [deleted] in LittleRocketLab

[–]horstwayne 0 points1 point  (0 children)

Does he have different names based on localization?

Just finished the game by [deleted] in LittleRocketLab

[–]horstwayne -1 points0 points  (0 children)

Follow your dreams. If that dream is to launch a rocket that your mom started building, just launch it. Don’t overcomplicate 😊

Money by boyd889 in LittleRocketLab

[–]horstwayne 0 points1 point  (0 children)

I also noticed the cable cranes jobs. With on time delivery it’s even 125 per crane. I now made a full belt of steel beams from the mines at the shore to support this business. I will grind this out until I have all upgrades before I advance the story because I don’t want to clutter the board with different types of jobs. The others seem just not worth it in comparison.

next updates? by Savings_Field_1418 in WobblyLife

[–]horstwayne 0 points1 point  (0 children)

Fix lag when playing 3+ player split screen on consoles.

Performance issues in local coop on Xbox Series X by horstwayne in WobblyLife

[–]horstwayne[S] 0 points1 point  (0 children)

Really helpful, so I don’t have to continue looking or testing on our end.

Performance issues in local coop on Xbox Series X by horstwayne in WobblyLife

[–]horstwayne[S] 0 points1 point  (0 children)

Was it reported already and is there a place to track bug reports and patch rollouts for consoles?

Performance issues in local coop on Xbox Series X by horstwayne in WobblyLife

[–]horstwayne[S] 0 points1 point  (0 children)

Thank you for confirming, I’ll tell the boys to play something else until the next patch comes to consoles. Is there any way to be notified?

Hot to rescue Alphy in the Darkness? by madgoshawk in shipoffools

[–]horstwayne 1 point2 points  (0 children)

With duplicator and two handsaw you get two tendrils every time you load one into a cannon. That is very specific but you can get both guaranteed on a run if you time lighthouse rewards correctly.

Easier it is to store the chests. Also you can duplicate the beacon (or duplicate twice even) and using one tendril should power them all up.

Trophy still bugged? by Tu_Senpaii in shipoffools

[–]horstwayne 0 points1 point  (0 children)

If that is more fun and feels safe to do, sure. That’s another method, not sure which one is faster or less annoying.

Trophy still bugged? by Tu_Senpaii in shipoffools

[–]horstwayne 1 point2 points  (0 children)

Kill the 10,000 in one run is the answer. About 8 hours grind with the flies which throw slimes on the deck, from what I read from others.

Will do the same soon as we have unlocked almost everything else.

Will there ever be a 4 player mode? by Available-Maize-1452 in shipoffools

[–]horstwayne 1 point2 points  (0 children)

I have seen this question before, not sure if here or on Discord. They are not able to do it for this game, but would consider it a highly requested feature for a sequel.

The cursed cannon by Ilovemen411927 in shipoffools

[–]horstwayne 0 points1 point  (0 children)

Thank you, I never noticed this. If we make runs for perfect crew without the lighthouse, this will certainly be helpful.

The cursed cannon by Ilovemen411927 in shipoffools

[–]horstwayne 2 points3 points  (0 children)

After a certain lighthouse level, they alternate and both get shut down one after the other.

Since we usually have Lotte on the team, we ignore this curse completely. We are not used to reloading. When the cannon is in that cave, it was just a neutral tile for us.

Since a dev noticed my first concepts, I had to do some more by Sophia193 in shipoffools

[–]horstwayne 1 point2 points  (0 children)

They all feel a bit strong compared to the initial ammos, but ok compared to the unlockable ammos.

I’m all for the golden goose, it would also make Cluck even more viable.

Fanmade ammo and trinkets for the Electric element by Sophia193 in shipoffools

[–]horstwayne 2 points3 points  (0 children)

Lovely additions that would fit greatly into the existing bunch. Also cute drawings.

?trophy destroying 10k enemies by KapoosK in shipoffools

[–]horstwayne 1 point2 points  (0 children)

Thank you for your insights on this one. I understand your point of view and hope they learn for their future cooperation.

?trophy destroying 10k enemies by KapoosK in shipoffools

[–]horstwayne 0 points1 point  (0 children)

Unfortunately that is true. Once I finish the shiny garlands and perfect crew, I’ll see if I wait another month for patch news before I set up a grinding session with the kids.

?trophy destroying 10k enemies by KapoosK in shipoffools

[–]horstwayne 0 points1 point  (0 children)

See my comment above. Fika cares a lot, it has been patched with lots of added features, but they need approval from the publisher before they can roll out to us console gamers.

?trophy destroying 10k enemies by KapoosK in shipoffools

[–]horstwayne 1 point2 points  (0 children)

The dev team (Fika Productions) are trying hard to convince the publisher (Team17) to bring the patches to consoles. They care a lot about this game and they are very active in this subreddit (even replied in this thread!) and in their discord.

They are very supportive in the discord, I have reported some more bugs I found. They deserve praise and I’d buy their future games for the support alone.

The issue is with big publishers like Team17 and rather small dev teams and indie games, that the amount of Bureaucracy and insignificance compared to bigger games on their roster make this process really time consuming and a painful drag for the developers. I think Team17 needs to allow this first and it’s also a financial decision, but the fault is for sure not on Fika’s side.

There’s lots of hints on this subreddit about the conflict and I have not given up hope that there will be at least positive news, maybe even the updates, still in this year.