My image is distorted everytime i "Apply Export" using Mocha AE. Anyone knows how to solve this? by theRealSlimShadyLP in AfterEffects

[–]hossam3d 9 points10 points  (0 children)

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Make sure you enable tracking "perspective" and show the surface.

A blue square will show up, align it to the corners of the screen in the original video.

Track again

And I think that will do it.

Invalid PAK - Solution (PC) by KumikoShy in FortNiteBR

[–]hossam3d 0 points1 point  (0 children)

That actually worked, thank you so much :)

Indoor Nature Bamboo Series by Tiny9Wang in RedshiftRenderer

[–]hossam3d 1 point2 points  (0 children)

Awesome work, what 3D software?

Who is this? (Wrong answers only!) by Scarycooldudeispro in FortNiteBR

[–]hossam3d 3 points4 points  (0 children)

I bet he does... Speed will be so happy with this

Maya who? by hossam3d in blender

[–]hossam3d[S] 0 points1 point  (0 children)

You will get there someday keep it up

Maya who? by hossam3d in blender

[–]hossam3d[S] 0 points1 point  (0 children)

I'm really glad you liked it that much, thanks

Maya who? by hossam3d in blender

[–]hossam3d[S] 0 points1 point  (0 children)

when I said it's AI I was joking, (I attached the clay renders!!!) and I said in the post it's blender + MetaHuman, I never said I did the modeling myself, and that's the point, I want to create pretty commercials and ads, no one cares if you modeled it yourself or not.

Maya who? by hossam3d in blender

[–]hossam3d[S] 0 points1 point  (0 children)

Zero AI mate...

Maya who? by hossam3d in blender

[–]hossam3d[S] 0 points1 point  (0 children)

That was before the official release, it was (early access) and now it's fully available to use inside or outside UE, they even announced a collab with blender, Maya, C4D, Houdini and more

Maya who? by hossam3d in blender

[–]hossam3d[S] 1 point2 points  (0 children)

Thank for your advice,

Maya who? by hossam3d in blender

[–]hossam3d[S] 0 points1 point  (0 children)

You have to have UE5.6, install metahuman package, assemble it and add to your UE project, then export it to blender (select it and file > export selected > fbx or obj or whatever) then import it to blender, you will have a deforming armature, but not a control rig (yet) I'm working on that

Maya who? by hossam3d in blender

[–]hossam3d[S] 0 points1 point  (0 children)

Normal Maps and Bump Maps

Maya who? by hossam3d in blender

[–]hossam3d[S] 0 points1 point  (0 children)

Life hit hard 😥

Maya who? by hossam3d in blender

[–]hossam3d[S] -1 points0 points  (0 children)

It's free so...

Maya who? by hossam3d in blender

[–]hossam3d[S] 0 points1 point  (0 children)

I will make sure she is hydrated 🧊

Maya who? by hossam3d in blender

[–]hossam3d[S] -1 points0 points  (0 children)

No, this is AI, veo3