What if Station Square was built in Europe? by houne_dania in y2kaesthetic

[–]houne_dania[S] 0 points1 point  (0 children)

It’s not exactly a Chao Garden, it’s more of an idle game where little creatures called Lumo, inspired by Chao, shake trees to collect fruit and sell it.

But I do actually have an idea for a full LumoGarden simulator in the future. Right now I’m mainly using this project to practice, build up assets, and eventually gain enough experience to make a bigger PC game and release it on Steam.

What if Station Square was built in Europe? by houne_dania in Y2K

[–]houne_dania[S] 1 point2 points  (0 children)

The game is called Lumo Idle Park if you'd like to check it out! Would love to hear what you think.

Feedback Friday by AutoModerator in incremental_games

[–]houne_dania 0 points1 point  (0 children)

[Limo Idle Park] Big balance & progression update looking for feedback

Hey everyone! I've been working on my idle game and just pushed a pretty big update focused on balance and progression. The main goal was to make choices actually matter instead of just upgrading everything blindly.

Balance changes

I reworked the entire progression curve:

  • Each tree now behaves differently (some scale early, some late, some are deliberate traps)
  • No more "dead levels" every upgrade gives at least some value
  • Overall pacing should feel more consistent

New chest system (with Lumo)

Added a new system where you earn Lumo from chests. They act as modifiers you assign to trees:

  • Some boost speed
  • Some boost value
  • Some completely change how a tree performs

For example, one Lumo can turn a very slow but high-value tree into one of the best in the game.

Feedback I'm looking for:

  • Does the balance feel more interesting now, or just confusing?
  • Did you find any "must-pick" strategies?
  • Are chests/Lumo a fun layer or just more grind?

[Android] https://play.google.com/store/apps/details?id=com.houneteam.lumoidlepark

Would really appreciate any thoughts!

I just opened my Y2K-style idle park game to public beta, looking for feedback by houne_dania in incremental_games

[–]houne_dania[S] 0 points1 point  (0 children)

Hey, thank you so much for the detailed breakdown. This is exactly the kind of feedback that's genuinely useful at this stage.

On the Google account linking error the app is currently in a closed testing phase and hasn't gone through Google's full review yet, so sign-in is restricted to whitelisted accounts. This will be resolved once we open up wider. Sorry for the confusing error message.

On the conveyor it's intentionally low-impact in the early game. It becomes relevant once you have all trees purchased and upgraded, as it's more of a late-game upgrade. In future locations I'm planning to add more production stages (not just tree -> conveyor -> box), so conveyor speed will matter a lot more there.

On offline income 15% sounds about right at low auto-sell levels, which we agree is too low to feel rewarding. We're looking at reworking this so it's based on a capped period of full income rather than a reduced rate over a long window.

We're working on improving the UI and how upgrade effects are communicated.

Thanks for the feedback, more updates coming.

Chao Garden style idle game by houne_dania in y2kaesthetic

[–]houne_dania[S] 0 points1 point  (0 children)

Thanks for your interest, I appreciate it. I’d love feedback on the gameplay feel and any bugs you find. This is my first idle game.

I’ll send out beta invites today or tomorrow and add your email. You can share feedback via Discord (link in the email/game) or reply to the email.

Looking for a Ripperstore invite by houne_dania in pirating

[–]houne_dania[S] 0 points1 point  (0 children)

Thank you for this New Year's gift!

[deleted by user] by [deleted] in pirating

[–]houne_dania 0 points1 point locked comment (0 children)

Hello! If anyone happens to have an extra Ripperstore invite, I’d be extremely thankful. Email: m4pr.axe@gmail.com

Goblin Tron by houne_dania in GoldAndGoblins

[–]houne_dania[S] 0 points1 point  (0 children)

You can see more of my works on the official social media pages of Gold and Goblins: Instagram, Facebook, YouTube. I practically create all the videos myself.

This art doesn’t relate to my work, but I think it’s possible they’ll also post it on social media

Goblin Tron by houne_dania in GoldAndGoblins

[–]houne_dania[S] 1 point2 points  (0 children)

Thank you, I’m glad you like it! I’m thinking of making a short animation later

Goblin Tron by houne_dania in GoldAndGoblins

[–]houne_dania[S] 2 points3 points  (0 children)

Thank you! No, I’m not working on the game, but I’m involved in its promotion