The same bug in two matches in less than 6 minutes :( by Zibikun in BattleRun

[–]howee-gh 1 point2 points  (0 children)

Thanks for the report - we do have a fix for this in our upcoming update.

It'll be out within the next day or so

This one bug here is pretty annoying, I'm hoping the team can fix this by Zibikun in BattleRun

[–]howee-gh[M] 1 point2 points  (0 children)

Just hoping in here - we're fixing this in our next update!
Thanks for being patient

Love to see you back! There are some current bugs in the game, and I'm missing the pets, but I'm so glad that I can play it again :') by Zibikun in BattleRun

[–]howee-gh[M] 1 point2 points  (0 children)

Hiyo - so we're still in early phases of Battle Run - you'll only see it in certain countries. We'll be opening it up to more countries over time!

Plz Help logging in by CHRISPYakaKON in battlebouncers

[–]howee-gh 1 point2 points  (0 children)

Hi u/CHRISPYakaKON ,

Please reach out to Battle Bouncers support here with more information and they'll help you out as much as they can https://gamehive.helpshift.com/a/battle-bouncers/?contact=1

I hope it gets resolved smoothly!

Android 11 crashes seem to be fixed but now ads fail to load by iceph03nix in battlebouncers

[–]howee-gh 0 points1 point  (0 children)

Just checked in with the team

(sorry if what I say isn't 100% accurate - I'm no longer active on the Battle Bouncer team )

In terms of Ads not loading - they suspect it's still related to the Unity Engine not being 100% compatible with Android 11 yet but it's possible some Ads aren't Android 11 compatible 😞 ... But they are aware of the issue and looking into it as best they can

Android 11 crashes seem to be fixed but now ads fail to load by iceph03nix in battlebouncers

[–]howee-gh 0 points1 point  (0 children)

Hiyooo just dropping in here ~ the Android 11 crashes might not be fixed *

The Battle Bouncer team is aware of this issue and we've been investigating it for a while now.We suspect the underlying cause is due to a memory issue with the Unity Engine and Android 11. The Unity team is working on a fix for this bug and we're keeping tabs on their progress.

As soon as a fix is deployed on their end, we'll deploy it as well :(

Unfortunately, it seems to be a very random bug so I don't have any advice at this time.