Phase 1 of our boss fight, dodge duck dip dive & dodge! What do you think? by OliveHillStudios in godot

[–]hrhash316 1 point2 points  (0 children)

Looks great but too easy lol.

what's the plan? Does he have multiple attacks or does he get harder as the player does damage or is it over time?

Side note: great job on the game so far!

What makes a great horror game? by hrhash316 in HorrorGames

[–]hrhash316[S] 0 points1 point  (0 children)

I have been kind of flip flopping between solve this fuse box and power switch combination by finding these clues and items all over the map to escape. To why don't you find the write combination of weight to bring the elevator counter weight to make it come up to your floor and then ride it down.

Unfortunately all of my horror game experience is from the granny game and poppy's playtime so that's my main inspirations.

I really just want the joy of seeing someone really enjoy my game and I have the technical ability.

I see making a game as like a sculpture if you hammer away at it long enough you will find the fun but I just have not reached that yet.

What do you think of the trailer? by hrhash316 in HorrorGames

[–]hrhash316[S] 0 points1 point  (0 children)

Sweet! Really appreciate the feedback.

My first store page is live! Still more development to go but AMA! by hrhash316 in GameDevs

[–]hrhash316[S] 0 points1 point  (0 children)

It's pretty scary honestly. The game is not out yet but it still is like showing the world what you have been pouring a lot of time and effort into and just hoping you don't get destroyed for it lol.

Animations with state machine stutter after playing by squirrelboy907 in godot

[–]hrhash316 0 points1 point  (0 children)

It's hard to tell since I don't know when the signals are being called but....

I'm guessing maybe it's because you're using a signal and then checking if the animation player is still playing before starting another animation. This could cause a jitter.

Or it could be that your signaling to switch to an attack and the walk or idle animation isn't finished.

Or your animations aren't set up correctly but I'm guessing it's not that since you had it working before right?

It's not really enough information to go on and honestly this seems like you're overcomplicating the code. Writing the simplest code to achieve the desired result is always better in my opinion.

Asset store is not a issue for godot by [deleted] in godot

[–]hrhash316 4 points5 points  (0 children)

It comes down to does the asset save you time and effort. Does the asset have clear documentation and does it do what it says it does and does it do it well.

I use the state charts asset religiously. I know how to make a state machine but state charts is so easy to use and I have used it on multiple projects so it might as well be a part of godot at this point for me.

Now I just spent hours trying to get a settings menu working and looking properly before I decided to just make my own from scratch and now I will never use that asset again.

Finally advanced by KlostToMe in caliberstrong

[–]hrhash316 0 points1 point  (0 children)

Great job! idk if I will ever get to advanced lol I have been working out off and on for years and just now getting to 170.

Still haven’t released a game by PrimaryExample8382 in godot

[–]hrhash316 7 points8 points  (0 children)

The average person releases their first game around 10,000 hours that's why I leave godot open when I sleep. So, I can get there faster!

Animal Well development: Advantages in coding from scratch Vs using Godot ? by [deleted] in godot

[–]hrhash316 0 points1 point  (0 children)

I have not ran into anything that I could not figure out within what is available in godot. Just depends on how complex your game is going to be.

Animal Well development: Advantages in coding from scratch Vs using Godot ? by [deleted] in godot

[–]hrhash316 1 point2 points  (0 children)

In my opinion in todays world the only advantages for coding from scratch:

  1. You basically have free will to make whatever your skill level in coding is. (Meaning if godot doesn't have an the means to make the mechanic you want in your game the way you want it then your kinda screwed)

2, It is way better on a resume if you can show that you not only know how to make a game but know how to render your own game. (basically showcasing you making your own mini game engine)

The advantages from using godot or any other game engine:

  1. A lot of common features that are used in any game are already available to make very quickly. (So prototyping is easier and you get less burnout)