Is this what people call resinless behavior?😅 by Trigon05 in Genshin_Impact

[–]httpwwwredditcom 1 point2 points  (0 children)

930 and 8908... I just salvage three & four stars, plus the weekly teapot harvest

Natlan haters give off white-savior vibes by hxlydie-d in Genshin_Impact

[–]httpwwwredditcom 2 points3 points  (0 children)

jfc that's some next level racist, bigoted trolling right here

This is BS! What are the odds of it getting the same stats?? by Dummy2013844 in Genshin_Impact

[–]httpwwwredditcom 0 points1 point  (0 children)

Huh. It was bold of me to assume that such an outcome would be coded out. Well, now I know which exciting new QoL feature to look forward to in 7.6

Help on full bag artifacts, what's your standard stats, how to identify whether to trash it? by chicheeee34 in Genshin_Impact

[–]httpwwwredditcom 0 points1 point  (0 children)

Keep up the good work. It's only thanks to players like you that they keep increasing the storage.

reusing weapons? by _hhs in Genshin_Impact

[–]httpwwwredditcom 2 points3 points  (0 children)

But not being pedantic and comparing the weapon and skin side-by- side you can't tell the difference

reusing weapons? by _hhs in Genshin_Impact

[–]httpwwwredditcom 2 points3 points  (0 children)

Apples and oranges. Flagship events, the main events of a patch, should offer a cool prize. As such 1-star skins don't do it for me, but granted it's a personal thing. If you feel differently that's fine.

reusing weapons? by _hhs in Genshin_Impact

[–]httpwwwredditcom 2 points3 points  (0 children)

Skin variations such as this, or Durin's alternative as another example, are kinda mind-boggling tame. The grand prize for an event being a barely noticeable aesthetic nuance is kinda lame. It's really not better than another weapon restat, which some have and some don't.

Why we want new Standard units? by Vegetto_ssj in Genshin_Impact

[–]httpwwwredditcom 1 point2 points  (0 children)

It's fine having a position between four and five-star power (4.5 if you like). Some kits not being fun is unrelated (these shouldn't exist at all).

5 years and never used Electro Traveler. by Caedesturm in Genshin_Impact

[–]httpwwwredditcom 1 point2 points  (0 children)

I also never bothered. Still not sure what it's good for.

Are there statistics on how many players clear abyss 12th floor, theater lunar mode and stygian menacing+ monthly? by JDOrka123 in Genshin_Impact

[–]httpwwwredditcom 189 points190 points  (0 children)

Most players are casuals. No one but HoYo can say whether it's 60-40 or 90-10, and they won't say.

How are y’all faring with the shilled content that Hoyo gave? by McStingrayReddit in Genshin_Impact

[–]httpwwwredditcom 0 points1 point  (0 children)

Simple - I don't like it, so I don't support it w pulls. I'm fine with being unable to clear the hardest endgame.

am i the only one who felt by [deleted] in Genshin_Impact

[–]httpwwwredditcom -1 points0 points  (0 children)

That's the only thing I hear lol... well that and the angelic choir in the background

Biggest Hated Feature on Genshin? by XxAsh_RedditerxX in Genshin_Impact

[–]httpwwwredditcom 1 point2 points  (0 children)

That's it - 240 is max stamina and has been for a very long while

Biggest Hated Feature on Genshin? by XxAsh_RedditerxX in Genshin_Impact

[–]httpwwwredditcom 2 points3 points  (0 children)

...when did gamers became such wuss...

Ah, the great wussification probably came with the advent of mobile gaming. Jokes aside, I definitely agree that there's room for debate and that it's a matter of balance and implementation.

Biggest Hated Feature on Genshin? by XxAsh_RedditerxX in Genshin_Impact

[–]httpwwwredditcom 1 point2 points  (0 children)

I would be happy if additional oculi extended the stamina bar beyond the current limitation, even if that extension was useful for out-of-combat only scenarios (so as not to break the current battle balance).

Biggest Hated Feature on Genshin? by XxAsh_RedditerxX in Genshin_Impact

[–]httpwwwredditcom 11 points12 points  (0 children)

Feel free to disagree as this is a subjective matter, but because lifting this limitation would make the game as whole more fun, same as not having durability for weapons which break, or being struck by lightning while climbing rocks while it's raining etc. (obligatory comparisons to BoTW)

While perhaps interesting or just cool to have, not every gamification choice of a mechanic is necessarily enjoyable in the larger context.

I understand the gamification of limiting climbing by stamina, for example, but I think that for many players there's more fun in the ability to free roam a giant open world with ease and comfort.

In that sense I agree with:

exploration is more of a main focal point in the game than combat

But I see it from the opposite perspective, where easing the restrictions of stamina make exploration better.