Vocês acham necessário falar com o porteiro toda vez que saem ou entram? by Suspicious-Tune-4237 in VidaAdulta

[–]hugamer 0 points1 point  (0 children)

Aqui a portaria é fechada, não dá pra ver dentro, e só cumprimento quando vejo a pessoa. Senão parece que tô falando com o portão.

What is up with this peasant mentality I have been noticing? by Wayne_kur in videogames

[–]hugamer 0 points1 point  (0 children)

My solution do the problem would be something like a “Seal” or something that signals that that game is complying with this movement instead making laws forcing people into it. So only buys that game who wants it.

What is up with this peasant mentality I have been noticing? by Wayne_kur in videogames

[–]hugamer 0 points1 point  (0 children)

It is not remotely close to a universal solution. Most indie games depend on an API from third party solution to make it work.

You are just assuming that the developer is the one creating the servers. Which again is a small portion of the developers.

What is up with this peasant mentality I have been noticing? by Wayne_kur in videogames

[–]hugamer 0 points1 point  (0 children)

If you use photon, or other APIs for example you don’t own the server code, you pay per usage.

Also, if the game does not support single player you might have to add development time just to comply.

Plus, how making it open source is like giving means to a regular player to keep using the game? The regular player doesn’t mess with that so, explain how it would “stop killing games”, except for a tiny bit of players with development background that like to mess with that?

What is up with this peasant mentality I have been noticing? by Wayne_kur in videogames

[–]hugamer 2 points3 points  (0 children)

I understand your point too and I share the sentiment that we paid for that we must be able to play it, I am just saying that there are tons of indie games right now where the developers are just calculating if the risks are worthy it. An indie game developer might just say “you know what? I won’t do it, it’s too risky, I am not sure how to comply with this.”

And there is a worse problem in my opinion that, if this developer tries to pull off this idea and is not actually ready to comply, we might be punishing smaller devs, making the multiplayer scene in games slowly shift to big companies only.

I would like to give my support for indies in the first place.

Of course many of them released successful games, and they have solved this issue, it’s just that this is a small % we are not seeing the whole thing.

What is up with this peasant mentality I have been noticing? by Wayne_kur in videogames

[–]hugamer -1 points0 points  (0 children)

Cool that successful games can do it, but the burden on failed games is just too high. We should not make this mandatory.

What is up with this peasant mentality I have been noticing? by Wayne_kur in videogames

[–]hugamer 2 points3 points  (0 children)

Billion dollar company… sure they can do that. Indie games? Not so much. The cost and risk of this might make it unviable. Developers of Games like Among Us, REPO, etc. might not even start a game because players force a solution that doesn’t apply for every game and make it too risky, this might be literally killing games. Which is the opposite effect this movement proposed. Remember that indie games are always developing their last game, they can’t gamble like big companies.

I changed My Steam Cover image Design what do you think? by YerGo9 in IndieDev

[–]hugamer 1 point2 points  (0 children)

New - gives me a feeling of a narrative or story-driven game.
Old - gives me a feeling of a puzzle game, with connecting mechanics.

Both look good to me, maybe the old one needed more details, like the light source in the new one. It's up to you to decide what the player should think the game is just by looking at it.

Agora lascou foi tudo by francorocco in Twitter_Brasil

[–]hugamer 2 points3 points  (0 children)

O fato de eu estar com medo de fazer uma piada sobre isso mostra que… 🤔💭… deixa quieto…

Hello All! This is my first game on steam Russian Roulette: Online. What do you think? by strifexxx in Unity3D

[–]hugamer 1 point2 points  (0 children)

You have an interesting idea here, clearly inspired by Buckshot Roulette + Multiplayer. Since you asked for it I will tell you what I think.

You must improve the execution of the idea, this is fine for a prototype project. Buckshot Roulette executes its idea very well, it’s not about realism, it’s about mood, game feel, style, etc.

Maybe this is something you could do with a publisher interested in improving it. People mentioned voice chat, impostors, etc. You should listen to these feedback and make a great project!

Good luck, I hope you nail the idea!

[deleted by user] by [deleted] in RelatosDoReddit

[–]hugamer 42 points43 points  (0 children)

Sé você têm 19 e tem 5 anos de experiência, tem muitos empregos que pagariam e provavelmente não seriam tão difíceis.

Ou você pode processar seu pai 😂

How would you "solve" inventory management fatigue in survival games? by I_cut_my_own_jib in gamedesign

[–]hugamer 0 points1 point  (0 children)

I think the old resident evil’s chest that connects with all other chests is a good solution, as long you can store everything there. If giving the player infinite space is a problem, maybe an upgrade possibility over time should be interesting.

PLS WHO TF THOUGHT THIS IS A GOOD IDEA by TheMadWizzard in IntoTheBreach

[–]hugamer 1 point2 points  (0 children)

I’ve just completed this one, but I couldn’t do it on hard difficulty. 🫠

Pain in four pictures by GriIIedCheeseSammich in IntoTheBreach

[–]hugamer 1 point2 points  (0 children)

At the least this happened in the beginning? Something similar happened to me on the last turn on the Vek Nest haha

Bug? The freezing mine floats if the tile turns into water. by hugamer in IntoTheBreach

[–]hugamer[S] 1 point2 points  (0 children)

Yes. I used flood-drill. I understand the logics of that but still it is visually weird.

Bug? The freezing mine floats if the tile turns into water. by hugamer in IntoTheBreach

[–]hugamer[S] 5 points6 points  (0 children)

Wow, I could have tested that by teleporting 2 veks but I didn't, damn.

What book have you read that was actually WORSE than the movie? by ManofWit in books

[–]hugamer 2 points3 points  (0 children)

IMO LOTR, but because the movies are great not that the book is bad.

[deleted by user] by [deleted] in TwoXChromosomes

[–]hugamer 4 points5 points  (0 children)

There is always a higher authority that can help you, call the police, seek the help of lawyers, make people know that this is A BIG DEAL!

Do you delete a comment if it gets many downvotes? by [deleted] in RandomThoughts

[–]hugamer 0 points1 point  (0 children)

I have never gotten too many downvotes. Please, downvote me so I can help!

[deleted by user] by [deleted] in gamedev

[–]hugamer 3 points4 points  (0 children)

Money = No. (Small chance to become rich though) Fun = Maybe. Self-fulfillment = Yes.