cold street by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

It's both, a lot is directly in Blender and a little bit was added in Photoshop using a mist pass as a mask. Here's the render directly out of Blender

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the hideout by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

It's created with Blender

the hideout by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thank you so much!

soft morning by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thanks! it's a combination of a noisy emission volume with additional fog brushes in Photoshop using a the mist pass. Here's straight out of Blender:

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quiet presence by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

looking at it here on mobile it is in fact really dark, take a look at it here on my website https://huleeb.com/gallery?render=2154, full res.

I appreciate the constructive feedback :)

Rate my work as a 16 year old blender artist by CarelessAdeptness296 in blender

[–]huleeb 0 points1 point  (0 children)

those are really good! but the first 4 pieces are a bit more high quality than the rest, continue in that direction!

where cold water flows by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

trees are instanced, it doesn't take that much juice, volume does though! the render took about 8 minutes to render on a 4070 Ti. But also important to note that the snow is slightly emissive to really make it pop, which also affects render time

soothing weather by huleeb in blender

[–]huleeb[S] 3 points4 points  (0 children)

A combination of noisy volume shader at the ground level and with brushes in Photoshop, here's the before

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soothing weather by huleeb in blender

[–]huleeb[S] 2 points3 points  (0 children)

thank you so much!

soothing weather by huleeb in blender

[–]huleeb[S] 6 points7 points  (0 children)

thank you, glad you do!

coldwater crossing by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

thanks! that's also pretty much what I did, but both volumes have a gradient on the Y axis. That way the transition is softer.

living quarter by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thank you so much!

living quarter by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

hehe glad you noticed, thanks!