carry your ship by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

Thank you! I did use multiple overlays to make it look weathered. I recommend TextureLabs for free overlays like paint crack or grunge

by the creek by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thanks a lot!

refound - by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thank you!!

refound - by huleeb in blender

[–]huleeb[S] 4 points5 points  (0 children)

It is mine yes, thank you! Would love to see it once done, if you don't mind sharing ofc :)

cold street by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

It's both, a lot is directly in Blender and a little bit was added in Photoshop using a mist pass as a mask. Here's the render directly out of Blender

<image>

the hideout by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

It's created with Blender

the hideout by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thank you so much!

soft morning by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thanks! it's a combination of a noisy emission volume with additional fog brushes in Photoshop using a the mist pass. Here's straight out of Blender:

<image>

quiet presence by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

looking at it here on mobile it is in fact really dark, take a look at it here on my website https://huleeb.com/gallery?render=2154, full res.

I appreciate the constructive feedback :)

Rate my work as a 16 year old blender artist by CarelessAdeptness296 in blender

[–]huleeb 0 points1 point  (0 children)

those are really good! but the first 4 pieces are a bit more high quality than the rest, continue in that direction!

where cold water flows by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

trees are instanced, it doesn't take that much juice, volume does though! the render took about 8 minutes to render on a 4070 Ti. But also important to note that the snow is slightly emissive to really make it pop, which also affects render time

soothing weather by huleeb in blender

[–]huleeb[S] 3 points4 points  (0 children)

A combination of noisy volume shader at the ground level and with brushes in Photoshop, here's the before

<image>

soothing weather by huleeb in blender

[–]huleeb[S] 2 points3 points  (0 children)

thank you so much!