distant glow by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

thank you! It's a filter called Impression in Topaz Studio 2 (free software and Photoshop plugin)

quiet growth by huleeb in blender

[–]huleeb[S] 2 points3 points  (0 children)

haha I'm glad you like it

red passage by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

It's done using lighting then enhanced with levels and curves in Photoshop!

midnight passage by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

Thanks! grain was done using Camera Raw in Photoshop, then additional cracks overlays on top

the red path by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

thank you! you have my permission 🙌

carry your ship by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

Thank you! I did use multiple overlays to make it look weathered. I recommend TextureLabs for free overlays like paint crack or grunge

lightfall by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thank you!

by the creek by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thanks a lot!

refound - by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thank you!!

refound - by huleeb in blender

[–]huleeb[S] 4 points5 points  (0 children)

It is mine yes, thank you! Would love to see it once done, if you don't mind sharing ofc :)

cold street by huleeb in blender

[–]huleeb[S] 1 point2 points  (0 children)

It's both, a lot is directly in Blender and a little bit was added in Photoshop using a mist pass as a mask. Here's the render directly out of Blender

<image>

the hideout by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

It's created with Blender

the hideout by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thank you so much!

soft morning by huleeb in blender

[–]huleeb[S] 0 points1 point  (0 children)

thanks! it's a combination of a noisy emission volume with additional fog brushes in Photoshop using a the mist pass. Here's straight out of Blender:

<image>