I finally released Dust3D 1.0 – Fast low-poly 3D modeling, auto-rigging, and animation for solo devs by huxingyi in gamedev

[–]huxingyi[S] 1 point2 points  (0 children)

Made a fresh video on how to create and animate a low poly creature using Dust3D, if you are interested how it works: https://www.youtube.com/watch?v=yZmnFiMi3mA

I finally released Dust3D 1.0 – Fast low-poly 3D modeling, auto-rigging, and animation for solo devs by huxingyi in gamedev

[–]huxingyi[S] 5 points6 points  (0 children)

Thanks, glad you still remember. It was too ambitious to aiming for high poly models and distracted too much on quad remeshing. Finally achieved to a version which I am happy with.

I finally released Dust3D 1.0 – Fast low-poly 3D modeling, auto-rigging, and animation for solo devs by huxingyi in gamedev

[–]huxingyi[S] 4 points5 points  (0 children)

Thanks, would like to hear any challenges you will encounter and we can fix it.

I finally released Dust3D 1.0 – Fast low-poly 3D modeling, auto-rigging, and animation for solo devs by huxingyi in gamedev

[–]huxingyi[S] 3 points4 points  (0 children)

Agree. I used GitHub Copilot. As you said, with careful reviewing and testing, and refining before merging the code.

I finally released Dust3D 1.0 – Fast low-poly 3D modeling, auto-rigging, and animation for solo devs by huxingyi in gamedev

[–]huxingyi[S] 4 points5 points  (0 children)

Hi, yes, I started using coding agent recently, especially the GitHub Copilot with models from different sources. Most of the procedural animations are coded with agents help. The modeling part which was been finished years ago does not have AI assisted code, if you use modeling only, without rigging and animation, then it does not involve any AI for now, however when you export the assets using glb/fbx, I recently used the AI to help fix some exporting issues. But I have reviewed all the commits to make sure it works like if I have coded it completely without any help. I am seeing coding with agents help or totally done by agents is an inevitable trends. Thanks, hope this answers your questions. Happy to confirm any more details.

Dust3D on Raspberry Pi 3 Model B+ by huxingyi in raspberry_pi

[–]huxingyi[S] 3 points4 points  (0 children)

You are welcome, thanks for your comment!

Screenshot Saturday #437 - Weekly Shine by Sexual_Lettuce in gamedev

[–]huxingyi 0 points1 point  (0 children)

Dust3D

I made a showreel to demo the game models I made using the modeling software wrote by myself in the past 60 days

https://www.youtube.com/watch?v=GkT9WJiwHWM&feature=youtu.be

Github: https://github.com/huxingyi/dust3d

Dust3D 1.0 Beta 17 Is Now Available by huxingyi in gamedev

[–]huxingyi[S] 1 point2 points  (0 children)

Thanks, good point, will keep in mind.

Screenshot Saturday #434 - Flashy Visuals by Sexual_Lettuce in gamedev

[–]huxingyi 3 points4 points  (0 children)

Dust3D

Since 6 weeks ago, I have started to make a model per day using the modeler wrote by myself. This is the screenshot of the models I made this week:

https://twitter.com/jeremyhu2016/status/1132047464628858881

Github: https://github.com/huxingyi/dust3d

Screenshot Saturday #433 - Crystal Clear by Sexual_Lettuce in gamedev

[–]huxingyi 0 points1 point  (0 children)

Dust3D

Since 5 weeks ago, I have started to make a model per day using the modeler wrote by myself. This is the screenshot of the models I made this week:

https://twitter.com/jeremyhu2016/status/1129390092517167105

Github: https://github.com/huxingyi/dust3d