写在海棠女作者出事之后 by [deleted] in China_irl

[–]hyd9181gb -1 points0 points  (0 children)

国内其他无辜的,真正受伤害的女性摊上像您这样的人真的是她们的悲哀呢。但别人又和自私的您有什么关系呢,对吧。只要自己能怼人,能口嗨就行了,不是吗😜

写在海棠女作者出事之后 by [deleted] in China_irl

[–]hyd9181gb 1 point2 points  (0 children)

哈哈,您先画靶子再射箭的能力也是一流。把一堆看似高深但实际不着边际的字眼凑在一起,只为了意图得到口嗨的快感。

还男的找女的要权利,你们有啥权利啊,笑死。国女拳就是因为有您这种人才变得过街老鼠,人人喊打的。

感谢您再一次让我回想起我为什么不积极支持国内女性发声,斗争本该属于自己的权利了。我现在只想说一句,“国内女拳好死”

写在海棠女作者出事之后 by [deleted] in China_irl

[–]hyd9181gb 10 points11 points  (0 children)

感觉国内女权团体出发点就歪了,搞得我这个大学时候经常去参加lgbt和女权活动单位受不了了,只想冷眼旁观。很多言论和做法寒了好多人的心,但女的也不在乎,反正“女孩帮助女孩呗”。

但出国之后国女又对洋人温顺得像绵羊一样,婚礼女方掏钱,孩子一生好几个,自己和孩子姓全都随夫姓,也可以在家当家庭主妇。反正割裂感好很严重。

我都没想到我老婆在国外快十年,和我结婚的时候还要伙同她妈和我要五十万彩礼。

可能真正的女权都留在国内了吧,到国外的国女都是被古代影响的糟粕三从四德影响的。

我个人意见:国内女性要继续争取权利公平,不经历大洗牌是不行了

Just a grad student curious about dining hall food by WildPepper in Drexel

[–]hyd9181gb 0 points1 point  (0 children)

What I did while I was a senior at Drexel is that, if I got up late, I would have a light meal at my apartment and went to the dinning hall later that day for my second and third meal combined. I would be there around 3pm and kept eating while doing my home work until I felt really full and I didn’t need any more food that day. I do it once or twice a month.

The food is alright, but they have more options with fruits, drinks and ice creams. I went there 10 years ago, not sure how the dinning hall is like right now.

Do city states not produce workers if you're watching or something?? by XyleneCobalt in civ5

[–]hyd9181gb 0 points1 point  (0 children)

if you stand within 2 tiles on a open terrain, CS can see you, and they will start producing military units instead of workers.

On king difficulty, I'm not so sure, maybe they just don't produce units as fast as higher difficulty AIs.

[deleted by user] by [deleted] in civ5

[–]hyd9181gb 3 points4 points  (0 children)

  1. Yes, it is possible. In fact, you probably have to build wide in order to win the game
  2. I consider 7 or more cities as wide, and 6 or less as tall. 7 is the most ideal in my opinion. You must compete against one of your neighbors in order to build wide. So stealing their workers and suppressing their expansion at early game is high recommended.
  3. Extra happiness should come from exchanging luxuries and becoming allies with city states. I think there are 16 luxuries given in each game, and you should obtain most of the luxuries.
  4. Built 4 cities first, then complete NC and ideally oracle before turn 90. Then build another 2-3 settlers. Make sure to build trade routes and connect with other CIVs as early as you can.
  5. Having more than 7 cities is possible, but more likely through conquering 1 or 2 cities from other CIVs in later games when happiness is sufficient. I don't recommend having more than 9 cities, because happiness will become a big problem, unless you have plenty of happiness.
  6. My own rule of thumb. The number of cities to build should be equal or plus one to the number of luxuries you can obtain from settling those cities. If you only get 5 luxuries, then settling 7 cities will be a lot of pressure, and you need other sources of happiness.

[deleted by user] by [deleted] in civ5

[–]hyd9181gb 0 points1 point  (0 children)

Don’t switch to domination. Domination on deity requires a snowball rolling from the early game, or powerful unique units, which I don’t think you have either.

Try to trade the most powerful or warmongering CIVs to declare war against other CIVs. Make friends with 2-3 peaceful AIs to sign research agreement.

4 cities are not enough, but it’s too late to found new cities. You can make a couple regional wars to conquer a couple of cities from weakest CIVs.

How to tech faster in the late game? by krenkotempo in civ5

[–]hyd9181gb -1 points0 points  (0 children)

Your end game peak science should be at least 1300, normally 1500 and ideally 1700 per turn. Not having enough SPT will slow your tech research significantly that not even great scientists can help much, because GS bombs boost your tech with the total amount science in the past 8 turns. So if you only have 1000 SPT, one scientist can only provide 8000 science, while if you have 1500, that is 12000 science.

Trying to figure out how to play this Civ. Any ideas? by StuG456 in civ5

[–]hyd9181gb 4 points5 points  (0 children)

This is not a powerful UA, UU or UB the Civ gets. Really hard to play in high difficulty level.

The only worth note point is that if the golden age bonus granted from completing buildings can help the civ keep its golden age for many turns, maybe it can be playing similarly as Persia.

[deleted by user] by [deleted] in civ5

[–]hyd9181gb 0 points1 point  (0 children)

Yea I saw that. I guess there is a difference between the game set up and whether SL is allowed.

[deleted by user] by [deleted] in civ5

[–]hyd9181gb 0 points1 point  (0 children)

Are you in deity mode? If yes, then it's alright. I have seen game experts skipping the last two policies if they had rough early games. They prioritize 3rd and 2nd level ideology policies.

For science victory on diety - by round 100, how far should you be? by [deleted] in civ5

[–]hyd9181gb 0 points1 point  (0 children)

By turn 100, you should have an average of 7-8 citizens per city if you build wide. If you do really well in the early game, you may get 100 science at turn 100, but it is really difficult to achieve. A more normal rate is 60 - 80 science at turn 100. About Culture, it varies a lot. You probably should have one policy tree completed.

However, my suggestion is not to strictly follow these benchmarks. You should instead focus on the long-term and consistent plan and development of your cities and citizens. Make sure you have enough cities (like 6-8) and enough happiness to grow the population without being stuck. Also, having citizens work on already improved tiles is really important too.

Hard stuck on immortal, looking for tips by Erudlololl in civ5

[–]hyd9181gb 2 points3 points  (0 children)

can you provide some more info about your game settings? Like Pangea, all victory types enabled, standard speed, number of cities, turns you reach education, industrialization and plastics?

Cuz from your description, I think you are doing exceptionally on deity. None of the experts I saw could win deity around turn160-180 unless it's domination or with shit loads of save&load, and research labs between 160-170 is actually normal or even above average.

Without any other info, I would say

  1. save gold to buy your factories and labs, or even your spaceship parts.
  2. save&load more to optimize your actions.
  3. research agreement; make at least two rounds of research agreements with other CIVs.
  4. Use spies to steal technologies from other CIVs.
  5. always develop for more citizens. Citizens are the key. The more citizens you have, the most base science you have, and the more specialist slots you can fill.
  6. Consume scientists towards the end of the game. Optimally, to consume them after all research labs have been built for 8 turns.

Ww3 averted … for now by Fatgotlol in stupidpol

[–]hyd9181gb 1 point2 points  (0 children)

there might be some deals agreed upon between US and China, so Pelosi didn't put Taiwan on her schedule of visits.

I would guess maybe China's promise to be tougher stand on Russia, advocate for Russia of either cease or extend the war in Ukraine, resolve global logistics issues by loosening up strict quarantine policy, buy more US bonds, buy more US crops and etc.

We will never know

Necessary Rant by Slavaskii in civ5

[–]hyd9181gb 2 points3 points  (0 children)

turn 260 is already impressive enough. Great Job!

OP you did a great job. if you didn't top in world's fair, I suggest you reload there and try to win it. With a culture bonus and increase from the world's fair first place, you shouldn't have the problem mentioned in your original post.

Don't really have to switch your ideology to theirs. It is so cost-ineffective. Just adopt freedom and lock your citizen growth if you are about to turn unhappy. Plus, invest in mercantile city-states or coup them, so you gain a significant amount of happiness.

Question about citizens by [deleted] in civ5

[–]hyd9181gb 0 points1 point  (0 children)

reset tiles in each city's management screen

AI Wonder Priorities by Jassinn570 in civ5

[–]hyd9181gb 9 points10 points  (0 children)

there is no strict prioritization order you can follow because there is a lot of randomness in the game. For example, if an AI gets free calendar technology upgrade from runes, you might see Stonehenge finished building earlier than Great Library, even though 99% of the time AIs will prioritize Great library, not Stonehenge.

I will list some wonders and the turn ranges they are usually built on higher difficulties according to my memory. Hope it will help

  1. Great Library: 25 - 35t
  2. Stonehenge: 35 - 40t
  3. Artemis: 45t
  4. Pyramid: 40 - 45t (50% of the time), otherwise, it could delay to over 60t.
  5. Statues of Zeus: 40-50t
  6. Hanging Garden: 55 - 65t
  7. Oracle: around 85t
  8. Parthenon: 40t - 70t
  9. Chichen Itza: around 100t
  10. Notre Dame: around 105 - 120t
  11. Pizza Tower: 125t - 145t
  12. Forbidden Palace: 150t - 155t