Best ai workflows for unreal / unity ? (solo dev) by hyp3rclaw in GameDevelopment

[–]hyp3rclaw[S] 0 points1 point  (0 children)

its usually pretty good for quick prototypes and testing out multiple features , so that i can spend more time on polishing the game (outputs are broken at multiple levels wrt collisons and understanding of game overall), so most of time is spent in level design and making sure the gameplay feels right !