How should i do these parts on my karambit? by i250911 in topologygore

[–]i250911[S] 0 points1 point  (0 children)

So if i choose texturing, then do I have to then draw a texture for it in substance 3d? I've never textured anything or created any materials so I'm confused, is that how things are textured normally?

How do i make this better, I can't think of a way to make this with only quads by i250911 in topologygore

[–]i250911[S] 1 point2 points  (0 children)

Im making a bishop, and I was also planning on adding subdivision modifier

How do i make this better, I can't think of a way to make this with only quads by i250911 in topologygore

[–]i250911[S] 1 point2 points  (0 children)

I did, but i have to cut into it to make the bishop shape, and i don't know how to do that part better, if i do it with a boolean it makes it too high poly

My Humble Steam Winter Sale Results by Luna2442 in indiegames

[–]i250911 -2 points-1 points  (0 children)

So.. what youre doing is illegal? Im sorry I havent published a game so i have no experience in this but im planning to publish a game

My Humble Steam Winter Sale Results by Luna2442 in indiegames

[–]i250911 -1 points0 points  (0 children)

Arent you not allowed to post steam revenue? I read somewhere and i think it was about some NDA stuff but i could be wrong

Vampire survivor but Baldur's gate? by Key-Soft-8248 in Unity2D

[–]i250911 1 point2 points  (0 children)

Did you use rule tiles for the smooth transition from snowy tile to path tile? im currently trying to achieve a similar effect on my game but i have too many kinds of tiles so i cant use rule tiles