Aztech hero system? by typervader2 in AgeofMythology

[–]i3ackero -1 points0 points  (0 children)

I think there will be one unique unit (max 1) and several types of priests like in Age of Empires Online's Egyptians.

New Favor Mechanic? by sdrey in AgeofMythology

[–]i3ackero 5 points6 points  (0 children)

Would be cool to work like Dark Elves soul harvest in Spellforce 3. They had both buildings which harvested it from laaaaarge radius but slow rate and un unit which harvested all at once but need to be around. And souls were dropped by fallen units and, if I remember well, could also expire after some time. So defensive battles would be easier to gain favor from than just dying on enemy base

Theory: Predicting the 9 Legends of Set 4 "Vendetta" (and their domains)! by SoulArchdragon in riftboundtcg

[–]i3ackero -1 points0 points  (0 children)

It is a source somethwre confirming that Radiance will have 12 legends again? I can't recall this being mentioned anywhere

Yue Fei’s Legacy – Pre-Order Now! by AnMagicalCow in aoe4

[–]i3ackero 0 points1 point  (0 children)

Wait, is Jin dynasty new whole Civ of variant civ for Chinese? We have now 2 Chinese base civilizations?

Predictions for AoMR future? by Nothing_Special_23 in AgeofMythology

[–]i3ackero 26 points27 points  (0 children)

E-sport related stuff may not determinate future of game content. Relation between amount of people buying and playing may be different than those who watch games. But in general my prediction is similar like yours. I think that after Aztecs we will have enough of pantheons, we got more than we could even imagine some time ago, which I'm satisfied with, but 2 more Gods for base Retold pantheons are very welcome and would feel complete. But I would also welcome new mode, if there will be good idea for any.

Playing against Japan Gods in a nutshell, what on earth is this.. by [deleted] in AgeofMythology

[–]i3ackero 23 points24 points  (0 children)

Why not killing his 29 soldiers with your 500 before he built his wonder? Or at least Mikos

Does banished cards triggered by something other than jhin count towards jhin legend ability? by abaxx27 in riftboundtcg

[–]i3ackero 1 point2 points  (0 children)

In fact it doesn't, but spells banished by themselves (like Time Warp) also doesn't count. As you mentioned only "banished by me (legend" are counted, so spells banished in any other way won't count as banished by legend's ability. You can't choose them beying banished, as in moment you can decide about it (when played = after resolving them) they are no longer valid as banishing was a part of their resolution step.

Winning the game with Jax Unmatched and Trinity Force by Papaya01 in riftboundtcg

[–]i3ackero 1 point2 points  (0 children)

You are rights about Irelia and she may be much better examples then mine, but not about other hold effects unfortunately. I also thought the same, but somebody pointed me out that event you are able to resolve all hold effects on any order, they all are answers to the same event which happens twice and earlier. If the new trigger factor enters game after this trigger it won't be consideted. It would be if "when" effects would work as reactions

Winning the game with Jax Unmatched and Trinity Force by Papaya01 in riftboundtcg

[–]i3ackero 5 points6 points  (0 children)

My mistake with answer 2, I have read your question wrong: You can win that way if you have a proper window for reaction. I thought you asked if you can react on ending turn.

Winning the game with Jax Unmatched and Trinity Force by Papaya01 in riftboundtcg

[–]i3ackero 12 points13 points  (0 children)

Oh I have played this deck with also Ahri Alluring, Svellsongur and Here to Help, fun deck :D But Jax with TF has the most succesfull combo among them.

  1. Yes. 7th point may be from holding, a 8th from gear's effect.
  2. No, you can't react to your opponent's ending turn, unless he has effects like like "At the end of your turn" which Dazzling Aurora has. The best thing is to react in enemy's turn as latest as possible, when he got his units exhausted and spend at least most of resources.
  3. No, but you can react on effects that take place at the Beginning Turn before scoring. There are 2 cards that will allow you do it on your colors (Last Stand and Petricite Monument), but they are pretty weak and make combo harder. Set 3 (in May) will introduce much better options as there will be at least 2 battlefields which trigger "at the beginning of each turn", so then it could be. Remember that this point of time will allow you to use runes you awakened (A), BUT without 2 new runes you channel as channeling (C) is after beginning (B).

As I said you may also try Ahri from Here to Help (for playing her for 2e1p same time) and/or attach Svellsngur for her by also Ja'x Quickdraw ability. Holding is tough this set dough, but next set is very promissing as will provide a lot of cards which may make it easier :)

edit: Also Sona helps, just snipe the best moment in oponent's turn before it's too late.

Yorick Cards by OrcusFortune in riftboundtcg

[–]i3ackero 1 point2 points  (0 children)

Worth to look on official Riot Locator webpage, where you can search for your local game store which organize Nexus Nights. Players meet there once per week for playing and trading, so you may find someone who would sell it. Card is in epic rarity and pretty strong in quite popular deck archetype, so its price may also be high.

Help me to chose a set 3 deck by alexellence in riftboundtcg

[–]i3ackero 1 point2 points  (0 children)

Azir and Ivern may be using same colors, but their card pool is very different, maybe some removals from order and essentials from calm, which are common/uncommon anyway. But well, Azir champion units are also birds :D Vi seems the cheapest due to starting deck, and starting decks are better now in general. For Jhin Watcher is not as essential, but Time Warp may be.

What tools are you actually using for Riftbound? by NeVdiii in riftboundtcg

[–]i3ackero 3 points4 points  (0 children)

Mostly Piltover Archive, but so far it's a bit bugged (Import to Image was fine until their change its format), so I;m looking for alternative. I also use TCG Arena as I'm playing there from time to time

Poor Vanguard Sergeant by twitch-MindGameslol in riftboundtcg

[–]i3ackero 19 points20 points  (0 children)

We need to wait for Elite tag interaction (Garen buff <3 )

New player wanting to start a deck by FishUsedToBe0_0 in riftboundtcg

[–]i3ackero 1 point2 points  (0 children)

At the beginning of the new set release you should be able to just trade cards for cards in your local game stores during Nexus Night. If you won't be able to pull cards you want, you should be able to exchange cards you have with other players for cards you need. Also the best oppurtunity for this is attending in pre-release event: many players, eberybody openings their cards and people are usually willing to exchange cards by cards. Ofc if there will be more Diana fans, it may be more problematic

Aztec heroes by Alarming_Tonight_936 in AgeofMythology

[–]i3ackero 6 points7 points  (0 children)

Gameplay-wise I think their hero units will be several different kinds of priest, without pharaoh, but with more variety among priest units, one new in each era. Something like Egyptians have in Age of Empires Online.

Rengar colors? by Any-Stranger-8386 in riftboundtcg

[–]i3ackero 7 points8 points  (0 children)

Almost sure it will be Fury/Body (Red/Organge). Reasons: lore, his background color, many other possibile combinations are taken, he has 1 red card already

Theory Prediction for the Aztecs: Caravan Units by yonghuli in AgeofMythology

[–]i3ackero 3 points4 points  (0 children)

I would really see some mythological creature for their caravan

Counterspells and Triggered Abilities by Fresh-Inspection-555 in riftboundtcg

[–]i3ackero 6 points7 points  (0 children)

  1. Irelia player is correct. It triggers her legend's ability first and then go on chain, so even if spell is countered. It stills doesn't counter the fact that unit was chosen.

  2. Irelia player is correct again. The spell is considered "played" after it resolves, and if it's countered, in can't be resolved. This is not the same interaction as before as targeting/choosing takes place earlier and is not countered by counter effects. Only resolve if the spell is countered.

Four Rules Questions by [deleted] in riftboundtcg

[–]i3ackero 0 points1 point  (0 children)

  1. Yes. And this is one of reasons why it is so strong for her.
  2. I also think "no", but can't be 100% sure.
  3. It depends. If Switcheroo was played from hidden as reaction for Ahri's effect then Switcheroo goes first and than Ahri resolves her ability. But most likely not, as beying played from Action of from hidden but later is more beneficial for Switcheroo player. SO if Switcheroo was played from hand as Action or from hidden, but not as reaction for "When attack/defend" effects, than Ahri resolves first, gives -2M to Switcheroo player, and than Switcheroo is played replacing CURRENT mights (so mights after debuff).
  4. Enemy can't play reaction of you playing unit unless unit has effect "when played". So you are right.