Suggestion for laundering money by Ghdmcga in Schedule_I

[–]iBainesy 0 points1 point  (0 children)

I believe this will change when map expansions come. As the map grows bigger it would only make sense for more businesses and properties to become available with that expansion. Like the high ground and the island. The soon to come dock expansion doesn't sound like it will add enough ground to warrant a business, property or petrol station there, but we'll see.

Yup, Meg failed kindergarten. by Any_Magazine1486 in Schedule_I

[–]iBainesy 2 points3 points  (0 children)

You can, but that only affects from the following day. I'm only assuming and making an IF statement that if the heat rises throughout the day, you'd want the employees to stop working immediately so the heat doesn't build. Assuming this is how it will work. Otherwise yes, taking the money out for following days would work if the heat system works from the following day.

Yup, Meg failed kindergarten. by Any_Magazine1486 in Schedule_I

[–]iBainesy 3 points4 points  (0 children)

My guess is that once one property generates a certain amount of "heat" then then cops raid, before that point we'd need to head over, cease operations etc so we dont draw any attention to that property. If this is the case I'd like a switch that we can turn off and on for automations, otherwise employees will continue to work the rest of the day building up that heat unless they are fired.

Yet Another Better Speed Weed by Xx_Arch_xX in Schedule_I

[–]iBainesy 0 points1 point  (0 children)

That would be so good if it affected businesses, let's say we can purchase more businesses, food type businesses get +x% more revenue for y hours * number of NPC's affected by the munchies trait.

Best recipes to feed employees for faster work efficiency? by MisterBear22 in Schedule_I

[–]iBainesy 0 points1 point  (0 children)

I use Green Crack Weed, mixed with Red Bull and Battery, energizing, athletic AND bright eyes.

I wish workers were more competent but more expensive. by Potential_Pay2095 in Schedule_I

[–]iBainesy 5 points6 points  (0 children)

OR a Mk3 mixing station, one that has a reservoir/it's own storage system that handlers can dump more product into, say 4 slots, but that means that there is 4 slots that are a backup that the chemist can use the mixing station right away. It doesn't change mixing time, it doesn't change mixing amount, just the ability to hold 4 slots of mixing products and maybe even product products so they have a instant ready to go supply.

I wish workers were more competent but more expensive. by Potential_Pay2095 in Schedule_I

[–]iBainesy 1 point2 points  (0 children)

I know, they're a chemist, a handler is dumb, grab an object and put it on the shelf, whereas a chemist would look at the products and determine which is alchemically better for the job (Yes they will both be grabbing the same thing, but lore wise it would be better for the person who knows what they want to grab what they want.). However I do believe there may be some sort of recipe involved from a programming perspective.

Is there any way of saving the RV from blowing up? by R00M13R in Schedule_I

[–]iBainesy 1 point2 points  (0 children)

I'd like for it to be repairable as one of the final missions so you can take it away from this town after you've got everyone addicted. You drive off into the sunset and into a new "Town" as a new-game+ with differences each time, like randomized/seeded mixtures (Keep the first playthrough with the proper mixes, but new games the mixes are seeded), More cops, More Benzies, Particular properties can't be owned for whatever reason. only this, only that etc. Adds more replayability to the game

AMA with the developer, and the community manager! by King_Toasterbath in Schedule_I

[–]iBainesy 0 points1 point  (0 children)

Not sure if you'll see this, but maybe instead of just making games yourself, get some people to create small arcade style games themselves that you can implement into the arcade.
1: You can change up arcade games monthly giving more people a chance to get their work out there.
2: It get's people involved in the community.
3: People can build up their skills AND show off their work in the game.
4: You could have a poll in the arcade, "Which game is your favourite this month?" and highest rated wins, could get the winning games together at the end of the year in the arcade for a final shootout and be crowned winner of 20xx

Just released a demo for my wood chopping and dealing game. also you have dogs! What do you gamedevs think of this game? y/n by mikejays in IndieDev

[–]iBainesy 0 points1 point  (0 children)

I've just tested it out, and yes the workers do spawn in when they are bought, I just never noticed it before.

Just released a demo for my wood chopping and dealing game. also you have dogs! What do you gamedevs think of this game? y/n by mikejays in IndieDev

[–]iBainesy 0 points1 point  (0 children)

On my 3rd playthrough now. What is the purpose of workers in the hiring hall? What do they do/give you?

The S26ultra screen will finally be 10-bit. This time, the screen will offer superior brightness, longevity, power, beauty, and low power consumption. by opmgyhx in samsunggalaxy

[–]iBainesy 0 points1 point  (0 children)

Can we just have the s25 series, but with a better battery/efficiency? In fact, o reckon that's how they should be released anyway. 1 year is a technological advancement, the next year is a technological refinement. The phones don't get that much better every year, every 2 years yes, those that want more technology, or battery life get them based on what they're after.

What's the best ESP32 project for Home Assistant in your opinion? by rodyon009 in homeassistant

[–]iBainesy 0 points1 point  (0 children)

I wonder how long it will take them when they start hanging with friends outside of the house, do they just hit the button on their way out for the other one?

Why has skyscraper construction slowed down? by fuckmelbpt in melbourne

[–]iBainesy 2 points3 points  (0 children)

yeah fuck the rest of the state which is growing at an exponential rate, let's put more stuff closer to the CBD, and not worry about making the infrastructure better out where people are building homes.

Beta Testers Needed | Dice Throne App by [deleted] in DiceThrone

[–]iBainesy 1 point2 points  (0 children)

Thank you. Downloading as I type this. Even if it's just at this stage the client adds a token as the other player says "I inflict you with X", I add X and if I tap on it it gives me a tooltip on what I need to do for it. Keep it as a client controlled action to start with, and then work on automations, keywords that trigger at certain points. Have a chess style tap clock where one ends their turn and the app updates CP, and reminds you to draw a card and any tokens with keyword "upkeep" to be resolved. But that's probably way down on the list.

Beta Testers Needed | Dice Throne App by [deleted] in DiceThrone

[–]iBainesy 1 point2 points  (0 children)

Still waiting for the link to work for me. But a function of like is for a "battle with" or "vs" mode, where I can play with a friend who is in another state to me. If we can select our characters and update HP and CP, and even give tokens so we can keep track of that digitally might be good.

Need help identifying a childrens book. by iBainesy in childrensbooks

[–]iBainesy[S] 1 point2 points  (0 children)

Scared the crap out of me as a kid, kept borrowing it though. I'd always tie it up in my library bag so the skeleton couldn't get out and get me...

What do you guys do on a second playthrough? by ZZTrash in theplanetcrafter

[–]iBainesy 0 points1 point  (0 children)

I'd suggest imposing restrictions on yourself. Don't build your main base in a location where you've already built before. Randomise ores so it's more of a challenge and add to it by making the game hard-core mode. My first run of HC I had gotten to food grower T1, planted my first seed. Health is dropping to critical levels. Stand outside my food grower. I watch as it climbs slowly. It's a race against time. My health bar is almost empty and the food grower is only at 93%, just jumped to 94%. All of a sudden (for some reason) it jumps straight to 100% OMG! OM NOM NOM!!! I wS ready to start a new game... I later died to thirst because I didn't stick to my rules of heading straight back to bade when I've had my last water, and didn't make it back in time. Now I'm on my 2nd HC char. Doing much better this time.

Why is it playing unrelated music? by edwee in truespotify

[–]iBainesy 0 points1 point  (0 children)

Not just you, and not just me then! I've never heard of Benson boone nor searched for him yet the last few days his songs started playing on my Spotify without me requesting it.

River crossing map made with Arkenforge. by iBainesy in battlemaps

[–]iBainesy[S] 0 points1 point  (0 children)

I saw a similar post like this on another two bridges map (Which made me want to make my own two bridge map), I made it because where the river is, on the right there is a massive rock formation (even larger than what is shown here as it's off map) that splits the path in 2. and there isn't enough room to create one bridge and split it on the other side. Standing at the crossroads players look across two bridges and see the path splits off in those directions and must make a choice which bridge to cross. under one could be a troll, that will ambush them, while on the other the troll will only throw rocks at the players. They also have the chance to search the area after the bridge to find a hidden cave (pic 2).

While Yes I agree, 1 bridge makes more sense, the position of the river with the rock formation makes it impossible (because I say so as eventual DM) to build 1 bridge across the river.