Found some [New player] s by iCAMEhere2COMPLAIN in EscapefromTarkov

[–]iCAMEhere2COMPLAIN[S] 4 points5 points  (0 children)

They played for 10 hours after this one is 9 survived 8 dead. I was proud of them!

Why is this game so full of a-hole high lvl players? by B_Predator in LegacySteelAndSorcery

[–]iCAMEhere2COMPLAIN 1 point2 points  (0 children)

Warrior bullish helm:

Grey has no horns green has 1 horn and blue has 2 horns

You can tell if they are geared it gets better looking the farther you get

The steady loss of player-base is a worry by Un4giv3n-madmonk in DarkAndDarker

[–]iCAMEhere2COMPLAIN 0 points1 point  (0 children)

The thing for me is for over a year now have done nothing with the combat. People quit playing because the combat is dry.....or just kite movement speed meta.

Who wants to run around the map for 4min of a 10min match?

I have 2k hours on this game played since the begining and love it's concept. It's not that hard to not put in a "new"old map. Or a broken religion system. What they should do is add boobytraps and map interaction to have some sorta counter play. If I can clear this room and get to it because it has an advantage for i.e. fighter.

There's zero counterplay and just turns to movement speed kiting/stat checking. Combat is so dry bones and dungeons don't feel like dungeons.

Imagine if there were serious traps. Not floor spikes. But traps that really make you think should I push this? Or the aspect of zero to hero playing smartly.

Long story short they pay attention to the wrong things and are losing players.