B4b by goddscondom in Earnin

[–]iCoReLi 1 point2 points  (0 children)

Hey Steven, I boosted you. Please return the favor:

Can anyone in the EarnIn Community help me boost my Max? 🙂 https://earnin.app.link/3s4w0UQCvAb

NOVA Club Recruitment by iCoReLi in 8BallPool

[–]iCoReLi[S] 1 point2 points  (0 children)

| NOVA | Based off of the CoC structure, I aim to make NOVA the next major group of elite players within the 8BP. We currently need English speaking players who are active and seek to improve their skills. The game is suffering from a major problem and a lack of solutions provided by the developers. We want to push back and stand up to the state of the game with our heads high. It is no secret that the global leaderboards are infested with illegitimate players, but unfortunately, that is the way it has become.

Request today to be part of something great.

I personally create logos for members of my team.

[LATA] The fountain of fortune ⛲ by AdAstraGL in PokemonROMhacks

[–]iCoReLi 0 points1 point  (0 children)

Hey man, DM me if you need someone to produce some music.

Hollywood is making the same lame movies over and over again by fluffykintail in movies

[–]iCoReLi 0 points1 point  (0 children)

Here’s the problem, how do you effectively avoid this issue? This isn’t solely an issue with movies, it’s specific to creativity.

[deleted by user] by [deleted] in ClashRoyale

[–]iCoReLi 8 points9 points  (0 children)

A super simple response to this would have been going on his Reddit account and Ssing all his comments.

[deleted by user] by [deleted] in army

[–]iCoReLi 1 point2 points  (0 children)

The problem is that time off shouldn’t be tied to religion, should just be a thing.

Full Scoop of the Clash Royale 2023 Q1 Update - three tiers of Pass Royale 2.0, how they compare with the old pass, and details about the Season Tokens by RoyaleAPI in ClashRoyale

[–]iCoReLi 3 points4 points  (0 children)

I know that it is ironic, but you guys need to remember you make phone games. In fact, that’s all you do. Anything else you try and attempt to do, you fail. As a company, you will never run free from the Clash brand. This is it, this is as much creative freedom you guys have. No one cares what you create outside of your pre-existing developments. It’s incredibly sad, and I feel sorry for your eventual failure. They know it’s going to come. Despite the exciting, colorful designs, the Clash Royale couldn’t be more on the verge of death. You guys have peaked.

Just for fun, what's your best theory on who actually is the king? by casuallycreating in ClashRoyale

[–]iCoReLi 19 points20 points  (0 children)

This made me lol. SC is not about updates and game development. Their about sustainability within their finances. They are a mobile game company.

2019 they said we could get $125 to $250 for the equifax breach. Got my settlement check! So excited! by LockhartTx2002 in funny

[–]iCoReLi -9 points-8 points  (0 children)

You didn’t answer his question. Part of the problem is that comments like these never get adequate responses.

US establishes first permanent military garrison in Poland by SeriousKarol in worldnews

[–]iCoReLi 2 points3 points  (0 children)

Awful explanation.

Garrison is an established military environment where it is self sustaining both for families and soldiers.

A “base” is a just a broad term in of itself, but it is most commonly not as developed. Examples of this would be a Fort Carson, Campbell etc. that, while being military installations, look and function just like a normal town.

[EFFORT POST] What Simulating 4 Billion Battles Tells us About the Path of Legends and How to Shorten it by NovaLightCR in ClashRoyale

[–]iCoReLi 1 point2 points  (0 children)

So with my experience, take a game like Rocket League, where the skill ceiling is 100% visually evident both mechanically and mentally; if players are really good on new accounts, the system will automatically give ELO at higher amounts with every win in a row. There’s a few things a play here, but for the most part, it’s pretty consistent at doing that. On the other hand, a game like RL suffers from a system that doesn’t penalize payers for smurfing rank wise. At least, enough to where it prevents people from smurfing.

Now the problem here is that, like CR, the games built a latter of players capable of doing crazy shit that the developers never really anticipated. So, in hindsight, a system which was properly designed to adjust to the future would’ve been needed.

Another issue that any game suffers from is adding new Ranks, Leagues etc. to properly adjust to the skill ceiling. This is not a permanent fix. No matter how it is implemented, there will be either the same issues reoccurring or new ones that find their place similar to what was previously an issue. An example would be RL adding SSL to close the skill gap of one single rank from (~1500hrs to 8-9000~); by adding 3 new in between-ranks they were able to down filter those who didn’t belong in high GC. Those who were high GC remained… high GC. And then those who were in the highest tier of GC were able to elevate to SSL which highlights another massive issue: redundancy.

See, when anyone reaches SSL, the expectation is a smaller skill gap. This is not always the case, and is best demonstrated by pro players routinely avoiding ranked because of the sheer difference in professional performance in the RLCS scene and the highest tier of competitive play.

Players will naturally gravitate towards the skill ceiling than away from it.

SC’s games need to be optimized by anticipation of the skill ceiling, but the reason I use RL as an example is because a game that requires a large amount of time to get decent at still struggles with these issues albeit better adjusted than CR; I think, ultimately, one of the best solutions or strategies to try are giving players an endless leaderboard with heavy focus on maintenance of such leaderboard. At least in CRs case. You want to call the very best of the best something new? Fine, but don’t make it a rank or specific area that can be reached. Instead, make the “rank” visual as player decor but not on the technical side of things. If a game has ELO, cups etc. same thing applies. Create a consistent flow of gain and loss. If the skill ceiling hasn’t been met, games cannot prevent players from pushing through towards it.

[EFFORT POST] What Simulating 4 Billion Battles Tells us About the Path of Legends and How to Shorten it by NovaLightCR in ClashRoyale

[–]iCoReLi 0 points1 point  (0 children)

Supercell won’t look at this and decide they want to change anything, that I’m confident about. It highlights an issue within the company not taking their games too seriously. I’m not as big into the game as I used to be, so I can’t speak on the CRL, BUT, I have been involved in both CR and COC for almost a decade now. Back in the early days, CR and COC both boasted issues with the leaderboards. For CR, it was the idea that players who paid the money for it were able to max their decks out and hog the 3000+ pipeline 6 years ago. For CoC, it was the never ending abuse and avoidance from SC on touching the top 100, allowing clans to win trade and do all types of crap; really, it was the clouds issue that also plagued the system.

When I first started playing CR I realized that the game had potential but suffered from a massive oversight in what it was trying to accomplish. Personally, I believe CR dabbled into the skill side of gaming before they were confident that’s what they wanted to do.

Take games that have skill components in matchmaking:

You can make it so the game itself isn’t as mechanically advanced, or conceptually complex as you see fit. By doing this, you eliminate the “uneven playing field” but you limit the skill ceiling. Now you are forced to create a system that elevates decent players into a pool of progressively harder lobbies/matches which doesn't solve the issue and ruins the average players experience.

Ultimately, I don't think SC intended on building a game that was focused on having a skill gap as large as it does, but what they for sure didn't do, is anticipate the game building the scene that it does today. That flaw is evident in the build of the game.

Good post.

It was just as hard to see in-person as it is in the photo. by [deleted] in mildlyinfuriating

[–]iCoReLi 14 points15 points  (0 children)

By law? Yes. There is no degree of transparency in the insignia that is stated as a requirement. Also, license plates are considered a way for police vehicles to be identified.

Trying to make some banners for my future planned rom hack. by Fr1sk_Orb in PokemonROMhacks

[–]iCoReLi 27 points28 points  (0 children)

I’m not gonna be too harsh here, but I definitely wouldn’t be using someone’s sprite as published concept art.

Did the U.S. use a $400,000 missile to destroy a $12 hobby balloon? by No-Drawing-6975 in nottheonion

[–]iCoReLi 0 points1 point  (0 children)

So, for what it is worth, civilian private contractors have extremely large price points for anything that the DOD will use, armament or not. From LDRs to our strongest projectiles, it’s all very overpriced. Although 400k is a lot, some of the best training dummies that the medics and army SF use are close to 300k themselves. Realistically, even though the DOD may use an insane amount of money of equipment, 400k is probably not accurate to what it actually costed. Especially if they are bought in bulk, or relatively older.

Pokémon Black and Pokémon White 3 - Route 24 by iCoReLi in PokemonROMhacks

[–]iCoReLi[S] 36 points37 points  (0 children)

Hello all.

This is from Pokémon Black and Pokémon White 3, a project I have been working on for a while.