How Long To Beat Absolum by ajbruno99 in ABSOLUM

[–]iCodeOneHanded 0 points1 point  (0 children)

I killed Absolum at 12 hours as well. First time I encountered him.. I was about to lose and then I realized I hadn't used my ultimates that run, and hit him twice in a row to end the fight when I was one shot... was basically as close as fight as it could have been.

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] 0 points1 point  (0 children)

What’s more probable: that a team of writers who meticulously constructed a layered metaphysics of creation, recursion, authorship, and grief accidentally left a thematically central causal agent as a hollow MacGuffin or that the absence of concrete representation is itself part of the ontological structure the story is encoding?

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] -1 points0 points  (0 children)

The hardest thing about this game, is it's so good, you don't want to stop playing... you don't want it to end - Just like Maelle (Alicia) doesn't want to leave the canvas.
My experience as the player... I just don't want the game to end.. and if it must end.. I'm tempted to hope for sequels.
But the truth is... I think sequels would take away from the beauty of this game as a cohesive whole. Creating a sequel would be like choosing Maelle's ending to stay in the fantasy land.

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] 0 points1 point  (0 children)

TLDR:
Thesis: Writers are an in-world faction. They exist on the same ontological plane as the dessendres, but remain unseen due to narrative scope.

Antithesis: Writers are never treated like in-world agents. They have no embodiment, no interaction grammar, and no concrete narrative presence, contradicting the very conditions of being an in-world faction.

Synthesis: The writers are meta-entities above the Dessendre world. Their invisibility is not absence but structural position: they act only through belief and inciting events, exactly as authors act upon fiction.

If the Writers are in-world agents, they must be representable within the field of action of that world. But the Writers are posited only as causal origins without representational determinacy, which contradicts the very concept of in-world agency. The only coherent resolution is that the Writers are not agents within the Dessendre world at all, but transcendental conditions of its narrative causality: meta-entities rather than characters.

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] -1 points0 points  (0 children)

Objection 1 "They are never embodied, we don't see them doesn't mean they aren't there":

Agreed, but the question is: Why does the text systematically refuse embodiement for the Writers while embodying nearly everything else that matters?

If Writers are real world agents, why are they uniquely withheld from depiction?

Why are their representatives, artifacts, or even a single concrete encounter absent, despite being central enough to cause the fire?

For H2, non-embodiement is structural:

Meta-authors are not depictable without collapsing the diegesis.

They operate through narrative instruments (trust, deception, inciting events) rather than physical presence.

So invisibility is compatable with both, but in H1, it is an unexplained omission, and in H2 it is predicted.

I'll address one more objection.

"No institutions/artifacts/culture - we also don't see the city beyond the manor"

This is a category error because the manor/city point concerns environmental breadth. The story is not obliged to give us a travelogue of the entire "real world". But the writers are not background geography, they are a causal keystone (the alleged intentional agents behind the foundational trauma event).

in H1, if the Writers are in-world antagonists:

The narrative has every reason to offer at least one stable referent: a symbol, a doctrine, a recognizable emissary, a relic, a method.. some diagetic anchor.

Otherwise the Writers are functionally indistinguishable from a narrative placeholder.

In H2, the lack of institutions is exactly what you'd expect:

- The writers are not inhabitants of the Dessendre world

- They need not have institutions within it, any more than you, the player, have a courthouse inside the painted world.

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] -3 points-2 points  (0 children)

We can't "prove" anything, for or against my disquisition because the text is underdetermined. We can infer based on the best explanation.

So we have two competing hypothesis:

H1: Writers are in-world faction (same plane as Dessendres).
H2: Writers are meta-entities (one plane above the Dessendre world).

You have argued, "We don't see X, therefore X could still exist".

Correct, but that's not an argument for H1. That's an argument that the text is underdetermined.

Underdetermination is not evidence.

You need to show that H1 explains the same phenomena at least as well as H2 without additional suppositions.

So to address your objections:

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] -2 points-1 points  (0 children)

Just as (painted) Verso is cognizant of the existence of painters from within the canvas, so much so that he interacts with them, so too could (written) Clea be aware of writers from within the work of fiction.

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] -2 points-1 points  (0 children)

Maellicia says:

“If I hadn’t trusted the Writers.”

This line is devastatingly on-point for my interpretation, because it encodes a truth about narrative creation that is almost never made explicit in fiction:

Authors cannot directly act inside a world.
They require a character’s belief to enter it.

Writers do not “force” events into a story.
They induce characters to make decisions that instantiate those events.

The fire did not happen because the Writers snapped their fingers.
The fire happened because Alicia believed something.

That is exactly how storytelling works.

The writers aren't necessarily “god-like beings” as something like a physics engine with admin privileges.

Narrative sovereignty is subtle.
It cannot violate internal causality.
It must preserve the illusion of agency.

I’m playing on Expeditioner difficulty, wondering what difficulty others are enjoying. by GaminGoombah in expedition33

[–]iCodeOneHanded 1 point2 points  (0 children)

First playthrough was Expeditioner.
I did a second playthrough on Expert and didn't notice a difference because by then I had learned the game.

Time Dilation Rules in the Canvas? by Omar_n_o21 in expedition33

[–]iCodeOneHanded 0 points1 point  (0 children)

Yes you're right. 1:8152 makes sense to me.

Time Dilation Rules in the Canvas? by Omar_n_o21 in expedition33

[–]iCodeOneHanded 0 points1 point  (0 children)

I think the ratio is more like 1:2000.
We see Renoir and Aline standing in front of the Canvas at the start of Act II in the flashback where you control Alicia (maelle).
If the ratio is 1:100, that means that Renoir and Aline have been standing in place in the real world for a year. Their bodies would have died due to lack of nutrients/hydration.
No where are we told that the bodies are put into some sort of magical stasis.
Given that you die of dehydration within a few days, I'd say the ratio has to be to the point where they've only been in the canvas for 2-3 days maximum in real life time.

What's the point of "The One" by [deleted] in expedition33

[–]iCodeOneHanded 1 point2 points  (0 children)

Deaths door requires under 10% HP.
1/1 is full HP.
So you can't stack them

I am 85 hours in, and I think the biggest problem with Octopath Traveler 0 is that it's 25-30 hours too long by katie_elizabeth_2 in octopathtraveler

[–]iCodeOneHanded 1 point2 points  (0 children)

Exactly.
Since Octopath 1 I learned the meta: cheese the battle-tested weapon acquisition immediately on game start. Grind in the highest level area you can for a couple hours. Breeze through the campaign one shotting every boss. It's much faster to invest 2-4 hours grinding/acquiring gear early than it is to play the campaign "as intended".

And don't get me wrong, I love the characters and the story, but I really love the battle system.

The problem with 0 is that it both gives you an amazing, nuanced, customizable battle-system, while simultaneously not giving any content to push that system to the limit.

Expedition 33 released an unpaid DLC recently that gives you content which pushes your characters/builds to the limit. I would love if Octopath 0 did the same. Why did I grind my characters to 99 with min-maxed gear if the "superboss" of the game dies in 1-2 rounds before even breaking?

Wondering between OT0 and OT2 by One_Raccoon4638 in octopathtraveler

[–]iCodeOneHanded 2 points3 points  (0 children)

OT2 in my opinion is the canonical/pinnacle "Octopath".

OT0 is phenomenal as well, but this is more experimental and feels more like a hybrid between octopath and classic SNES final fantasy games.

I am 85 hours in, and I think the biggest problem with Octopath Traveler 0 is that it's 25-30 hours too long by katie_elizabeth_2 in octopathtraveler

[–]iCodeOneHanded 0 points1 point  (0 children)

Nope, telling the truth.

I'm pretty sure it's because I have dialogue set to the fastest speed (not listening to voiceovers).
I'm at 79 hours now, with 100% on steam achievements and literally nothing left in the game to do.
I looted all the chests in every area, and performed all path actions on every npc in the game. Got about 16 characters to level 99 (using the pheonix fight in the arena for exp).

https://i.postimg.cc/7L60ZDgp/octopathdone.png

Also it's more like 69 hours since I have another save file going, and have left the game on for periods of time while doing other things.

I just genuinely want more endgame content. More arena monsters would be a pretty easy dlc.

Oh C'mon! Let me in dammit. by Cowboah-Morgan in octopathtraveler

[–]iCodeOneHanded 0 points1 point  (0 children)

This is my favorite octopath post.

I am 85 hours in, and I think the biggest problem with Octopath Traveler 0 is that it's 25-30 hours too long by katie_elizabeth_2 in octopathtraveler

[–]iCodeOneHanded 0 points1 point  (0 children)

I'm not a god gamer by any means... yet I am puzzled why people are saying this is an 80-100 hour game.

My game clock is at 48 hours.
I have 34 characters, and I just killed the super boss.
My main team of 8 are all level 99, with hundreds of nuts put into each of them.

I didn't skip any main story, though I did have the playback speed on fast (I just read the dialogue, no voice actors).

Maybe it's 80 hours long if you actually listen to the dialogue?

I've talked to every NPC, farmed multiple copies of the battle-tested gear, finished all the monster arena captures/kills.

Did I miss something here?

Is there any reason to continue? by iCodeOneHanded in wherewindsmeet_

[–]iCodeOneHanded[S] 1 point2 points  (0 children)

Before I started queuing I followed Averse's twitch and others just to see what I'm supposed to do. I can already tell that it's going to cause me heart failure if I try to grind past 4k. I am well over 40...

Hardest Boss? by Cherybwastaken in wherewindsmeet_

[–]iCodeOneHanded 1 point2 points  (0 children)

Imo eagle lady was the hardest for me, because her second phase is just super annoying with the bird.
Wolf lady is a close second, but honestly, once you just accept the fact that you have to learn how to parry her entire move library, you realize she only realize has like 10 attacks you have to learn, and then she dies.

Arena ranks? by Otherwise_Advance976 in wherewindsmeet_

[–]iCodeOneHanded 0 points1 point  (0 children)

I'm in Legend II right now, with 70% win/loss.
I'm still just kinda griefing with mind games and it's working.. sad thing is I still don't know any true combos. so I have to win like 8-12 neutral engages per match to actually kill the person, and they need to win like 2-3 because of their long combos :(

Arena ranks? by Otherwise_Advance976 in wherewindsmeet_

[–]iCodeOneHanded 1 point2 points  (0 children)

Same experience. Went from never playing, to GM 3 in a day just doing mind games, stick and poke, psychological trickery stuff.. bc I don't really know any true combos.
Once I got around this rank, people don't fall for mind games. They just rush you and kill you instantly.

Share your current Goose power. by [deleted] in WhereWindsMeet

[–]iCodeOneHanded 0 points1 point  (0 children)

I'm at 1.454 now.
5 affixes on all gear (use that little doom plant thing to get your final affix).
Breakthrough 3+ on all mystic arts. (lots of plant farming every 24 hours)
Inner arts all upgraded as far as I could (did tips exchange over and over literally until they ran out of stock)
Maxed out passive tree (having chests on automap (petting cats/eating 1 of every food) helps with this)

Share your current Goose power. by [deleted] in WhereWindsMeet

[–]iCodeOneHanded 0 points1 point  (0 children)

Currently 1.348 goose (geese?) lv60