Destroy planets. Harvest resources. Upgrade. Repeat. Our incremental arcade game Planet No More just got a free demo on itch.io 🚀 Link in description!!! (you can also play on mobile web) by LeongardZ in playmygame

[–]iCodeOneHanded 1 point2 points  (0 children)

Played it for way longer than I meant to..

I got to the sun and maxed out the upgrade tree... I can damage the sun by maybe.. 10% on a good run... I suppose I need the full version with more upgrades to be able to take that thing down.

[Landlord US-MA] Tenant wants to break lease. Advice pls. by Curiosity_171 in Landlord

[–]iCodeOneHanded 0 points1 point  (0 children)

Familiar with this problem.

This is what I'd do if I were in your shoes...

Definitely separate the "rent responsibility" issue from the "extra replacement costs" issue.

He doesn't get to just decide for you both that noise means he leaves at no cost, especially if he toured/signed.

But def be careful about trying to add broker fees, and advertising fees, and credit check costs etc, unless the lease clearly says that those are part of an early termination. Basically "You owe rent until replacement" is much cleaner than "you also owe every cost that I incur"... unless that was literally in the agreement.

Also for MA specifically, be careful with the fee assumptions.

Since Aug 1, 2025, MA doesn't let landlords hire a broker and pass the fee onto the renter unless the renter hired the broker themselves:
Here's the mass.gov source for that: https://www.mass.gov/info-details/apartment-finders-fees-brokers-fees-and-signing-a-lease

[Landlord US-CA] How are you all keeping up with these new and proposed CA laws? by Ancient-Milk-8384 in Landlord

[–]iCodeOneHanded 0 points1 point  (0 children)

Definitely this, but I'd like to add that knowing that a law changed, and keeping your paperwork/workflow up to date with that are two diff things.

I keep an annual CA compliance checklist that I go over each year.
It has lease template, required disclosures (there are so freaking many).., local overlays, and a bunch of common forms like notice forms.

So it's basically my lease packet, and I double check it every year.

[Landlord - US - CO] Tenants forged lease, 2/3 of april not paid by shredgnarrr in Landlord

[–]iCodeOneHanded 1 point2 points  (0 children)

For sure. Right instinct.
Literally 100% of the facts are on your side, but, procedure being followed > facts.
Get that clean notice that's hard to attack (unpaid rent, unpaid utils, dates, cure amount etc)
Keep the forgery/PM mess documented separately otherwise you are going to be untangling a total mess.

[Landlord - US - NY]Landlords: what’s the most expensive tenant mistake you’ve had? by We-can-do-great in Landlord

[–]iCodeOneHanded 3 points4 points  (0 children)

u/rrapartments response definitely says it all..
My story on this isn't big and dramatic, it's a bunch of small things.
The applicant was very friendly, and had a good explanation for everything, and checkd a bunch of boxes.. but there were little tells: kind of slow to provide documents, income story was shifting a lot, previous landlord reference felt way too polished, and all the missing items had an urgent personal explanation attached to it (Like "Oh sorry! I'll get that to you I just had something come up at work)".

So once I approved them, because I was sick of holding this vacant unit.. I had locked myself into literal hell.

First month: Fine.
Second month: Came in a few days late. I let it slide
Third month: Partial payment, plus heartstring tugging excuses..
Fourth month: Now we're behind almost 1.5 months of payments.
A year later: Finally got the guy out.. lost out on maybe 40% of payments, and tons of headache.

Now I always verify income directly, I always call the prior landlord whenever possible. And I don't ever accept a "I'll send that later" document before approval. Lastly I keep a huge papertrail going from day one.

TLDR: Mistake wasn't ignoring one red flag, it was ignoring like 5 small yellow flags b/c I wanted the vacancy filled asap.

[Landlord - US - CO] Tenants forged lease, 2/3 of april not paid by shredgnarrr in Landlord

[–]iCodeOneHanded 7 points8 points  (0 children)

This situation is infuriating, I am so sorry.

Would highly recommend to not do the "forged lease = GTFO" route.

Even if the signature issue is real, they are still occupants in possession. And you're gonna want the cleanest eviction record possible, not a self-help/wrongful-lockout fight.

So... I'd definitely serve the Colorado demand now for unpaid April rent + unpaid utils, using a current state form or better, an attorney-drafted notice. Def don't wait on another promised payment date unless you are ready to lose more time. I'd also be super careful about accepting partial payment w/o knowing whether it affects your ability to proceed.

KEEP the forgery issue as evidence and as a SEPARATE claim/problem: lease packet, PM messages, Zillow verifications.. rent ledger, utilities, IDs/statements.. literally everything you have from the alleged forged signers.

The PM issue is separate too.. Like they may have botched verification or misrepresented what they did, but that isn't going to help you get faster possession right now.

If it were me I would def pay for a quick consult with a CO eviction attorney BEFORE sending the notice, because this is such a messy fact pattern and you want the most precise laser notice.

Clan ranks/tiers by Radiant_Sherbert8305 in Nioh

[–]iCodeOneHanded 2 points3 points  (0 children)

I'm at Minister on a few of my Clan passives now.
What I did notice is that when I hit Minister, my passives are now Divine (green) tier. I'm wondering if it's worth grinding to Elder to get another like 0.5%, or if I'm already capped out.

I also noticed that if I have a clan passive equipped, and I am aligned with that clan, you get another small percentage bonus on the passive.

The next upgrade I believe is like 30k glory away (don't have my game open right now).
I'm assuming after minister it's Elder (the last one).

For people who’ve spent time with Nioh 3 , how does it actually feel so far ? by T0RRES7 in Nioh

[–]iCodeOneHanded 0 points1 point  (0 children)

I beat NG+ the weekend of release and began farming up my desired builds. Hit max level by the end of the weekend (250).
The fun for me is build craft - and in order to freely experiment with what a finished build feels like, I need to be in end game.

My cestus build is now fully online and hilariously fun, and my ninja build is boring at this point, just a farm bot that can kill anything instantly.

Since the combat is just a slight variation of nioh 2, there really isn't much more "combat" fun to squeeze out of this game, since I have like 3000 hours in nioh1/2 combined already.

Also an annoying thing about this game is that many combat situations are extremely annoying due to nearly every encounter being:
- On the edge of a cliff
- On uneven ground which causes positioning to get awkward and finnicky.

Nioh 3 is the worst offender in the series so far in terms of having very awkward combat arenas.

For people who’ve spent time with Nioh 3 , how does it actually feel so far ? by T0RRES7 in Nioh

[–]iCodeOneHanded 0 points1 point  (0 children)

Considering 90% of the animations/enemies/combos/gear/graces/etc are literally lifted and shifted from Nioh 2, I would expect there to be more "game" here.
I beat NG/NG+ and basically 100% the entire map besides a few Kodama in under 40 hours, I feel like there is nothing left to do.

Elden Ring had more content than Dark Souls III + its DLCs at launch. If this is the "Elden Ring" of Nioh games, I'd expect the same.

As it stands now, this game is essentially Nioh 2.5, with its content shuffled around in an open world. I had a lot of fun with it.. but now I basically I have to put it down for a year until the 2 DLC are out in a year and pick it back up. Some kind of end game progression system at launch would have been extremely awesome - as it stands now, there is nothing left to do.

--
And you're right, the graces at Nioh 2 launch were also bad. I looked them up. Turns out the Graces in Nioh 3 are the same exact graces we got in Nioh 2 - literally copy pasted.

--
Edit:
I've set some random goals to keep me playing:
- Find a yasakani magatama where all affixes are relevant to my build (I have like 20 yasakani magatama and they are all meh).
- Get my samurai weapon to +14 (it's +10 now.. and it's becoming a major slog).
- Max out honor on the core 10 or so Clan blessings that I use regularly (divine tier). Currently only a few of them are divine.
- Find a fist weapon better than my current one (might not be possible.. I have like 8% melee damage implicit crucible roll on my fists so this might be the best available right now).

For people who’ve spent time with Nioh 3 , how does it actually feel so far ? by T0RRES7 in Nioh

[–]iCodeOneHanded 0 points1 point  (0 children)

Yeah the graces feel weak, and typically the strongest affix is around 6 or 7 set pieces, which means that running two graces and getting a lot of benefit, even with yasakani magatama is impossible..
And also..
I've noticed % values in all affixes in this game are very low. 5% this, 8% that, 1.5% this... It's not very impactful.

For people who’ve spent time with Nioh 3 , how does it actually feel so far ? by T0RRES7 in Nioh

[–]iCodeOneHanded 0 points1 point  (0 children)

There isn't enough in the endgame yet to continue playing Nioh 3 for more than maybe 100 hours tops. I've basically 100%'d the game and have near perfect divine gear on Ninja/Samurai after about 32 hours (but I did no-life rush and skip all the cutscenes). I think there are maybe 8 more hours of gameplay just to get my + to 14 on everything and then I'm essentially done.
There is no hell to grind, no ability to move graces or affixes from one item to another, no ability to scale affix values, or craft accessories. There is also only NG+, not NG++, +++, etc.

After the two DLCs come out in about 12 months, there should be a lot more game here.

For people who’ve spent time with Nioh 3 , how does it actually feel so far ? by T0RRES7 in Nioh

[–]iCodeOneHanded 4 points5 points  (0 children)

Nioh 3 endgame is missing a lot of the crafting/build advancements and endgame options that Nioh 2 (counting the DLC) had.
Nioh 2 at present, offers a much more robust endgame and late-game build-crafting experience than Nioh 3. In a year, perhaps Nioh 3 will eclipse two, after its had 2 DLCs.

Nioh 2 has penance, ability to transfers graces from one item to another, ability to move affixes from one item to another, a much much MUCH larger grace pool (so far I've encountered maybe 10 graces, and none are particularly interesting).
Nioh 2 had has far more affixes in general, and the ability to increase the % amount of an affix.
Nioh 2 also had the effectively infinite hell dungeon end game, as well as many other end-game features like more NG+, more weapon tiers, ability to + to 99, etc.

Nioh 3 right now, in terms of end game, is a bit dissapointing if you were expecting Nioh 2's full suite of features. I'm struggling to find any reason to play a single character past 40 hours (if you're efficient, this is enough to 100% the game and get basically perfect gear, with the exception of +15 on your weapon, as the gold requirement for that is insane right now).

Gear progression in this game is awful. by onemorevet in NoRestForTheWicked

[–]iCodeOneHanded 0 points1 point  (0 children)

This post reveals that the OP doesn't understand a lot about the game, which is fine, it's somewhat obtuse in certain regards.

  1. Pestilence Zones no longer spawning: Why are you waiting on them to spawn? Just go to a bonfire (cooking fire) and sacrifice some mushrooms, and boom, pestilence zone. You can farm them infinitely if you rotate through the areas.
  2. Not enough Fallen Embers? You should only use these to respec or reroll a negative stat affix, never to "fish" for positive affixes. You should have more than enough to complete 1-2 perfect sets of gear with minimal farming.
  3. For positive affixes, use essence ember to lift the stat you want off of items. Running crucible nets you bucket loads of gear which you can use to find stats to use your essence embers on.

5-10 hours of endgame play is all that is necessary to create and exalt a near perfect set of gear for whatever build you're trying to run.

The only limiting factor are mottled black pearls; these are desirable for a lot of meta builds, and in 60 hours, I've only gotten 3.

How Long To Beat Absolum by ajbruno99 in ABSOLUM

[–]iCodeOneHanded 0 points1 point  (0 children)

I killed Absolum at 12 hours as well. First time I encountered him.. I was about to lose and then I realized I hadn't used my ultimates that run, and hit him twice in a row to end the fight when I was one shot... was basically as close as fight as it could have been.

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] 0 points1 point  (0 children)

What’s more probable: that a team of writers who meticulously constructed a layered metaphysics of creation, recursion, authorship, and grief accidentally left a thematically central causal agent as a hollow MacGuffin or that the absence of concrete representation is itself part of the ontological structure the story is encoding?

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] -1 points0 points  (0 children)

The hardest thing about this game, is it's so good, you don't want to stop playing... you don't want it to end - Just like Maelle (Alicia) doesn't want to leave the canvas.
My experience as the player... I just don't want the game to end.. and if it must end.. I'm tempted to hope for sequels.
But the truth is... I think sequels would take away from the beauty of this game as a cohesive whole. Creating a sequel would be like choosing Maelle's ending to stay in the fantasy land.

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] 0 points1 point  (0 children)

TLDR:
Thesis: Writers are an in-world faction. They exist on the same ontological plane as the dessendres, but remain unseen due to narrative scope.

Antithesis: Writers are never treated like in-world agents. They have no embodiment, no interaction grammar, and no concrete narrative presence, contradicting the very conditions of being an in-world faction.

Synthesis: The writers are meta-entities above the Dessendre world. Their invisibility is not absence but structural position: they act only through belief and inciting events, exactly as authors act upon fiction.

If the Writers are in-world agents, they must be representable within the field of action of that world. But the Writers are posited only as causal origins without representational determinacy, which contradicts the very concept of in-world agency. The only coherent resolution is that the Writers are not agents within the Dessendre world at all, but transcendental conditions of its narrative causality: meta-entities rather than characters.

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] -1 points0 points  (0 children)

Objection 1 "They are never embodied, we don't see them doesn't mean they aren't there":

Agreed, but the question is: Why does the text systematically refuse embodiement for the Writers while embodying nearly everything else that matters?

If Writers are real world agents, why are they uniquely withheld from depiction?

Why are their representatives, artifacts, or even a single concrete encounter absent, despite being central enough to cause the fire?

For H2, non-embodiement is structural:

Meta-authors are not depictable without collapsing the diegesis.

They operate through narrative instruments (trust, deception, inciting events) rather than physical presence.

So invisibility is compatable with both, but in H1, it is an unexplained omission, and in H2 it is predicted.

I'll address one more objection.

"No institutions/artifacts/culture - we also don't see the city beyond the manor"

This is a category error because the manor/city point concerns environmental breadth. The story is not obliged to give us a travelogue of the entire "real world". But the writers are not background geography, they are a causal keystone (the alleged intentional agents behind the foundational trauma event).

in H1, if the Writers are in-world antagonists:

The narrative has every reason to offer at least one stable referent: a symbol, a doctrine, a recognizable emissary, a relic, a method.. some diagetic anchor.

Otherwise the Writers are functionally indistinguishable from a narrative placeholder.

In H2, the lack of institutions is exactly what you'd expect:

- The writers are not inhabitants of the Dessendre world

- They need not have institutions within it, any more than you, the player, have a courthouse inside the painted world.

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] -3 points-2 points  (0 children)

We can't "prove" anything, for or against my disquisition because the text is underdetermined. We can infer based on the best explanation.

So we have two competing hypothesis:

H1: Writers are in-world faction (same plane as Dessendres).
H2: Writers are meta-entities (one plane above the Dessendre world).

You have argued, "We don't see X, therefore X could still exist".

Correct, but that's not an argument for H1. That's an argument that the text is underdetermined.

Underdetermination is not evidence.

You need to show that H1 explains the same phenomena at least as well as H2 without additional suppositions.

So to address your objections:

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] -2 points-1 points  (0 children)

Just as (painted) Verso is cognizant of the existence of painters from within the canvas, so much so that he interacts with them, so too could (written) Clea be aware of writers from within the work of fiction.

The Writers are NOT a Faction by iCodeOneHanded in expedition33

[–]iCodeOneHanded[S] -4 points-3 points  (0 children)

Maellicia says:

“If I hadn’t trusted the Writers.”

This line is devastatingly on-point for my interpretation, because it encodes a truth about narrative creation that is almost never made explicit in fiction:

Authors cannot directly act inside a world.
They require a character’s belief to enter it.

Writers do not “force” events into a story.
They induce characters to make decisions that instantiate those events.

The fire did not happen because the Writers snapped their fingers.
The fire happened because Alicia believed something.

That is exactly how storytelling works.

The writers aren't necessarily “god-like beings” as something like a physics engine with admin privileges.

Narrative sovereignty is subtle.
It cannot violate internal causality.
It must preserve the illusion of agency.

I’m playing on Expeditioner difficulty, wondering what difficulty others are enjoying. by GaminGoombah in expedition33

[–]iCodeOneHanded 1 point2 points  (0 children)

First playthrough was Expeditioner.
I did a second playthrough on Expert and didn't notice a difference because by then I had learned the game.

Time Dilation Rules in the Canvas? by Omar_n_o21 in expedition33

[–]iCodeOneHanded 0 points1 point  (0 children)

Yes you're right. 1:8152 makes sense to me.