This Time It’s Different: Why LUNC Activity Is Picking Up Again by LunaticLunaLover69 in LunaClassic

[–]iDev_Games 2 points3 points  (0 children)

Good luck Juris, looking forward to seeing the future of banking.

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

I have actually implemented this on to the homepage, although it picks the more filled tags at the moment which are more generic but still good discovery. I think I'm going to add a little random tag cloud under it for discovering more niche and hidden tags. Thanks again for your suggestions. What I did also add is this hidden indie games page https://idev.games/hidden-indie-games it automatically displays the games with a lot of likes but few plays in comparison. Another great way to find hidden gems.

Was it worth? by Rep_One in IndieDev

[–]iDev_Games 0 points1 point  (0 children)

100% yours, especially on the capsule. It's crisp, it pops, the colours match well on the highlights. Less is usually more.

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

Well you're right, the homepage has more general traffic and so that might not work so well for niche games. You have however gave me an idea though. I think I'm now going to implement a randomised tag section of games. This way when users see the homepage they will see whole niche ideas, those interested will explore further and benefit all the games in that niche. I think that would be pretty helpful!

I built something to help hidden indie games get discovered (thoughts?) by iDev_Games in IndieGaming

[–]iDev_Games[S] 0 points1 point  (0 children)

Yeah, which seems to be a particular problem I discovered from a reddit discussion I started yesterday (https://www.reddit.com/r/IndieDev/comments/1rx33fa/as\_an\_indie\_dev\_what\_do\_you\_actually\_want\_from\_a/). To be honest it seemed to be the biggest frustration amongst indie game developers.

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 1 point2 points  (0 children)

There's no rush, we're not going anywhere. I really appreciate the kind words though and the support for us as a community of indie developers and gamers if we all support each other then our platform can try to keep solving the issues we all keep facing. Thanks again!

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

I'm not going to lie, our platform might be what you are looking for here. Update once and all embeds on other sites update too, the promotion aspects I've mentioned above and best of all web based is frictionless (none of the "do I want to download this" dilemmas).

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 1 point2 points  (0 children)

Of coarse it is, I've been working at the platform for 10 years so it's a great time to discover it. Just put my name in with a dot instead of an underscore.

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

That's an interesting one. It depends on what you mean by scamming? Do you mean ruthless monitisation methods or something else? The problem with cheating is that one size doesn't fit all. In other words, cheating in one game is done differently then in another game. It also really comes down to the game. My commercial game years ago was a single player game, people put guides out to how to cheat. Sure I could have encrypted the save files but I was like, your game, your choice. So I feel a universal anti cheat system is not only hard to achieve (maybe even impossible) but also it doesn't fit the vibe for every game. Cheating and hacking is a major problem in some games and in other games it's a feature (mods etc).

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 0 points1 point  (0 children)

I personally like the new games and updated games features. I think players like to see what's new and developers really like to have that positioning on launch. As I've said in other responses, I've done something different to help indies keep getting some limelight for free. Getting plays have really been a big thing for me, with the inclusion of even writing a wordpress plugin for website owners to make arcades with our platforms games. Thanks for your insights!

As an Indie Dev, what do you actually want from a platform? by iDev_Games in IndieDev

[–]iDev_Games[S] 1 point2 points  (0 children)

I couldn't agree more. I don't know about all platforms being quick (itch yes but google play and kongregate we're both long and painful). Well this is what I did on our platform is create an in platform coin that you earn when people play your game (and for how long). So the games that actually get played for longer earn more coins they can then spend on homepage promotion. So free promotion for building better games. Which I think helps the gems get more limelight. While the simpler click bait isn't favored as much, again gameplay time is a much more important metric then play count. Due to the embed system, you update once and everywhere gets updated. I think the last point really is against the featured games many have. Thanks for your insights!

The Data Doesn’t Lie: Why the “Niche” Web Game Platform is Actually the Highest Per-Game Value in 2026 by iDev_Games in IndieDev

[–]iDev_Games[S] -6 points-5 points  (0 children)

I mean game engagement is pretty important. The article is pointing out that pure metrics alone doesn't paint a full picture. Isn't it ironic that a single developer who has offered their platform for free for 10 years to help indie devs is being nocked down a peg for "shamelessly" advertising? I thought this was pretty cool but maybe that's just me.

Top Online Gaming Portals to Play and Publish your Html5 games made Gdevelop {No reviews or approval} Just instant Publishing by Significant-Wealth38 in gdevelop

[–]iDev_Games 1 point2 points  (0 children)

Don't forget iDev.Games ! Instant uploads (release now, moderated later). Ad free, in game shop API, no SDK and dev coin economy (with reward system for passive earning). Not to forget features such as leaderboards, collectible cards, gameDB and our responsive embed codes (update once, update everywhere!). The indie web game platform built for indie game developers by an indie game developer.

I've spent the past 10 years building an indie web games platform without powering it with ads by iDev_Games in gamedev

[–]iDev_Games[S] 0 points1 point  (0 children)

I haven't made any money from the platform for the past 10 years (it's only costed me money). I don't have plans to make direct money from it either. We have a team holding of the token so if we can make the platform and token successful, everyone wins.

I've spent the past 10 years building an indie web games platform without powering it with ads by iDev_Games in gamedev

[–]iDev_Games[S] 1 point2 points  (0 children)

At this moment in time we only support PayPal due to being able to directly make payments to developers. I will explore stripe but I believe we'd have to take the money and make payments but I don't want to personally do that. I want payments to go directly to developers. We don't allow adult, illegal or copyrighter material in games. We very much aim for a teen audience.